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I guess after that, the rest will make sense for me -or at least hope so.
Thank you in advance!
Just extract them anywhere you want (like in a folder "Hades Workshop" on your desktop) and run HadesWorkshop.exe.
I tried to launch it and showed a message about missing files, msvcp140.dll and vcruntime140.dll. I got them, addem to the folder and now there's a 0xc000007b error.
I tried like 15 internet solutions but none worked so far -and none has shown my problem in this forums.
Do you have idea how to solve it? I'm trying to run it into aW10 x64bits
Thnks in advance, I'm really anxious to play it with your tool!
You can try an older version of the tool there[www.dropbox.com].
Update: Thanks for the links! Versions from 37 and older, launches without problems, so if someone has the same problem, should try those.
BUT (there's always a one...) the Workshop doesn't open the .bin files. It says that is not a .bin or closes itself without warning or message during the scan.
Should i try ever single .bin with the 4 versions of HW that launches to see if eventually works? Or this might be some already known issue with a solution?
I tried at least the first 7 .bin with every working HW without results...
Thank you so much for your patience -i'm launching a streaming channel and i wanted to start with this and due credits!
Btw, is running in a windows 10 64 bits
The .bin files that can be opened directly by HW are the PSX iso images, when modifying the emulated PSX version.
I finally opened it! My comments were another level of "newbieness" and you've been patient, accuratte and fast in your answers. Thank you!!
C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY IX
Alternatively, you can see where is your game folder in case it is different by going to your Steam library, then "Final Fantasy IX -> right click -> Manage -> Browse local files".
YES! Thank you!!
- "Unity Archive" + "Compiled DLL" -> This will generate files with the same names as game files and that can replace them directly (eg. "HadesWorkshopMod/StreamingAssets/p0data7.bin" should replace the file "StreamingAssets/p0data7.bin" that is present in your game's folder).
- "Raw assets" + "Spreadsheets (Memoria)" -> This will generate a mod folder that can simply be registered in "[Mod] FolderNames" of the file "Memoria.ini" in your game's folder, provided that you have Memoria installed.
I have downloaded Memoria, and have made a mod in Hades Workshop. But I have no idea where Memoria.ini is..