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https://steamcommunity.com/app/377840/discussions/0/353915953249510749/?ctp=30#c2246679252927971350
I am using moguri mod 8.0.1 with ScaledBattleUI. Only hiccup I encountered was that I realised that in the Hades Asset Viewer I had to adjust it to editing the x64 program as this was what I was running. After importing, it broke the ScaledBattleUI, easily fixed by running its installer to repair it again.
I changed the battle music to the less abrasive, less grating and less repetitive Hunter's Chance (from "0" to "111").
I would love to know if there is a way to change the cursor sound.
This happens with Beatrix fights, so I dont know if this can be modded in any other cases.
Thanks in advance!
The Victory Fanfare will still play at the end of most battles though. I don't think it can be silenced for now, as it is tied to the victory poses.
If I'm not mistaken, the cursor sound is "Sounds/Sounds02/SE00/se000001.akb.bytes" (check the archives "p0data6X" in Hades Workshop's Unity Assets Viewer to find it). You can try to replace it with a different sound or with a silence sound.
But I cannot manage to configure it without crashing... Im trying with "WldBtlEncountBgmMetaData.txt" first, and I must be editing it wrong. In this file there is only one "room", which is 9000. I tried to delete all the content and just write { } like you said in your post, but it doesn't work.
I also tried:
{
"9000": {
}
}
and also tried:
{
"9000": {}
}
But it doesn't work either. How do you exactly have to edit it?
I assume that I must import the file in HW after editing it.
Thanks in advance!
There's not only "9000" for World Maps but also "9001" up to "9012", so try with this instead:
That's it, the first time I opened the file I thought there was only one room but there are more than one. I did like you said and yes, there's no battle music playing but... the music from the worldmap stops too, so battles are played with no tracks.
I tried also in BtlEncountBgmMetaData.txt, and I have "guessed" that the last "rooms" correspond to Memoria, where I have some save files, so yes, in this case the music from this track continues playing once battles start. I wonder why this doesn't work the same way with "WldBtlEncountBgmMetaData.txt", although I am rather interested in doing this in the other file.
Is there any guide about the "rooms" ID and which place they represent in the game? Id like to do this only in some parts of the game, and it would be great to know which place corresponds to the IDs (Dali, Memoria, Lindblum...).
Also, you won't have the background visuals, but it doesn't require the tool to load to browse this page.[github.com]
I didn't know that the music stopped in world maps even if you remove the battle music. I guess I'll remove that behaviour in Memoria but that will require you to wait for the next release.
However, I found out that if you win the battle (or even if you flee), when you return to the room the music stops, and you have to get back to the previous room when music began playing the first time. If you don't do this, you continue through the following rooms with no music at all, it's strange.
Do you know how this could be edited in the btlencountbgmmetadata file?
In the other hand, in the worldmap the music stops like we said, but when returning after a battle the music does play, from the beginning... it doesn't "remember" the moment it stopped when the battle started, like in the original game.
I found out how to solve the music problem for the btlencountbgmmetadata file. In HW you can check the "No victory animations" box for the enemies. This means that there is no fanfare music when battle ends. Therefore, if you check this box for all the enemies that can appear in a place, you won't have the fanfare music in any battle, so the field music will continue playing with stopping.
I tried this for Memoria, checking this box for the enemies: Ash, Veteran, Behemot, Stilva, Ironman, Chimera.
You can also avoid doing the "{} process" and eliminate the "0" for regular battles, and check the other box "Don't stop music", which does the same effect. This way you only have to modify the enemies in HW, and not the places in the btlencountbgmmetadata file.
In the other hand, this options don't work for WldBtlEncountBgmMetaData file. You can make no fanfare plays at the end but when you enter a battle the music changes to the battle track, and once it ends then you return to the world map music.