Fallout 4

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I am going to connect all settlements with one another
So we have 36 of them max, with all DLCs, which will require building additional robots and utilising all settlers

Any ideas?

https://steamcommunity.com/sharedfiles/filedetails/?id=3722151507
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Showing 1-15 of 140 comments
I did this for my "robot army" character, and I recommend you think carefully about where you want your provisioners based, since a settlement with a lot of provisioners can swarm with them at times (and every one of them will have a brahmin).

https://steamcommunity.com/sharedfiles/filedetails/?id=1562575707

If you're going to rely extensively on robots, also think about your design because with over 600 connections to fill, you'll be building a lot of them. I suggest coming up with a naming system for them as well, since it can otherwise be very difficult to tell which NPC matches a given supply line if you have any issues.

And be warned of the reversion bug for robots (which causes them to revert to the base Protectron form). Exterior-to-exterior fast travel can trigger this bug if it happens when robots are nearby, and if you have a lot of robots the chances are much higher than normal for you to cause it. Fast travel between an exterior and interior location generally isn't a problem, like when travelling to or from the Institute via teleportation, or to the Railroad HQ.
Originally posted by DouglasGrave:
I did this for my "robot army" character.
so I am sending all settlers first (22 in this particular save) and then additional robots. The place becomes crowded, for sure
https://steamcommunity.com/sharedfiles/filedetails/?id=3722162675
Originally posted by inetd:
So we have 36 of them max, with all DLCs, which will require building additional robots and utilising all settlers

Any ideas?

https://steamcommunity.com/sharedfiles/filedetails/?id=3722151507
I envisage one HUGE traffic jam at the starting settlement (assume it's Sanctuary). Or a big brahmin/provisioner party, which could be fun I guess.

I connect all my settlements in the round (more or less), with just one provisioner going to another. I think because the alternative would mess with my brain!
Originally posted by Jojo:
Originally posted by inetd:
So we have 36 of them max, with all DLCs, which will require building additional robots and utilising all settlers

Any ideas?

https://steamcommunity.com/sharedfiles/filedetails/?id=3722151507
I envisage one HUGE traffic jam at the starting settlement (assume it's Sanctuary). Or a big brahmin/provisioner party, which could be fun I guess.

I connect all my settlements in the round (more or less), with just one provisioner going to another. I think because the alternative would mess with my brain!
If you think that's bad, in my robot army game I started spreading my network from the Mechanist's Lair, giving it a full 35 connections to the other settlements.

I also ended up using it as my Sole Survivor's home base, and it was so crowded on the occasions they were all there together that I resorted to building my private space around the overhead beams.

This shot was taken while the floor was blessedly clear, with just Ada hanging about.
https://steamcommunity.com/sharedfiles/filedetails/?id=1906245299
Originally posted by DouglasGrave:
If you think that's bad, in my robot army game I started spreading my network from the Mechanist's Lair, giving it a full 35 connections to the other settlements.
That's actually a good idea. Might try that in my current game. Robots make the best provisioners anyway. Mod them up properly and they can be lethal.
Originally posted by Jojo:
Originally posted by DouglasGrave:
If you think that's bad, in my robot army game I started spreading my network from the Mechanist's Lair, giving it a full 35 connections to the other settlements.
That's actually a good idea. Might try that in my current game. Robots make the best provisioners anyway. Mod them up properly and they can be lethal.
Provisioners are immortal, tbh
Unless you decide to kill them
Isn't it more efficient to just have provisioners go to the nearest settlement to their settlement and create a network that way?

Originally posted by Jojo:
Robots make the best provisioners anyway. Mod them up properly and they can be lethal.
I agree with this
Originally posted by Banana Phone:
Isn't it more efficient to just have provisioners go to the nearest settlement to their settlement and create a network that way?
It's efficient if you want to link settlements with the minimum number of supply lines, as opposed to wanting to fill the map with provisioners.

Originally posted by Jojo:
Robots make the best provisioners anyway. Mod them up properly and they can be lethal.
Ironically, my robot army is comprised entirely of assaultrons with twin miniguns (and no head laser) because it makes them less lethal.

I wanted to see big dramatic battles with as many robots as possible, which means dragging things out so that more provisioner bots have time to arrive and get involved. The miniguns also create an impressive storm of gunfire.
https://steamcommunity.com/sharedfiles/filedetails/?id=2699977518
Originally posted by DouglasGrave:
https://steamcommunity.com/sharedfiles/filedetails/?id=2699977518
I didn't imagine any of that as an option, impressive and fun! How's the performance impact? Would a poor pc struggle with that many provisioners running around?
Originally posted by Banana Phone:
Originally posted by DouglasGrave:
https://steamcommunity.com/sharedfiles/filedetails/?id=2699977518
I didn't imagine any of that as an option, impressive and fun! How's the performance impact? Would a poor pc struggle with that many provisioners running around?
I didn't find any great trouble with it.

Until recently, my PC had barely been upgraded enough to run Fallout 4 (at the time the game was released I had a solid system from slightly earlier years that needed a better video card). My screenshots mostly have a 4:3 perspective because I was still using an old CRT monitor that I held onto for its immunity to angular colour shifts (which still bothers me with most flatscreens).
Originally posted by DouglasGrave:
Thanks. I might make an experimental save (that I expect might go bad on my system) one day to try and have some fun with this. I can understand the crt monitor. Though I've used newer ones for so long I admit I wouldn't know what you're talking about with the colour unless I look it up.
Bro... Connect only nearest settlements...
Originally posted by Pulpy:
Bro... Connect only nearest settlements...
thats what i thought at first too, then i got confused as hell by these super long lines connected to the edges of the map, arent they just connecting the content of the crafting bench of each settlemnt? then it should be fine with something like,
sanctuary to red rocket.
red rocket to whatever south

and draw south, south, south with a group from each settlent and everything should be connected as long as the completed layout "connects" even a single time?
Originally posted by Pulpy:
Bro... Connect only nearest settlements...
That's what I did on my first playthrough. Even though it's safer, it's still chaotic, world-wise. Imagine connecting absolutely everything with everything...
Originally posted by Vazkulator:
arent they just connecting the content of the crafting bench of each settlemnt?
Upon my asking, it's apparently about creating an army of traveling npcs of provisioners that wreck everything they see and have fun massive battles you come across on your travels. Not about the workbenches at all. At least for douglas. Idk about anyone else.
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