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I've not used all of thuggy's mods, but i did run Depravity, O&R etc. for a while and lets say, a certain "Pink Bat" and a bunch of scantily clad ladies might not be everyone's cup of tea.
They're certainly not lore friendly... A gang of pimps in long coats was quite funny though..
that said the writing is basically a horny teenagers fan fiction. Its stuffed with enough pop culture refrences to make fallout2 look restrained and its filled with out of place political commentary that doesnt even try and be clever or fit in the world.
personally id rank it in the same category as the Frontier mod for New Vegas. Equal Brilliance and utter ♥♥♥♥. if you want to laugh at it and treat it like a so bad its good movie ala The Room or Sharknado or if you just want some cool areas to explore and big well made dungeons without caring much about the story give it a shot. if you want a well written lore friendly story stay away
that would be project Valkyrie
https://www.nexusmods.com/fallout4/mods/28085
as for how hard it no idea i was kind of done with my Thuggysmith play through before I finished that one. Depravity, fusion city and outcasts and remanets had already turned my off his mods before i got to deep into that one.
the other big issue with his mods is they tend to be all or nothing deals. you Valkyrie you need outcasts, you have outcasts you need fusion city. even if you dont need to play them all its a lot of game bloat and locations that dont fit the world.
personally i use Subversion for a all faction piece ending. you dont need 3 major expansion sized mods to do it and its a lot more fitting with the base games lore and world building
https://www.nexusmods.com/fallout4/mods/50975
minutemen are never really hostile to anyone unless you make them hostile so you can have piece across all factions barring the nuka world raiders
Yup.. i remember that room...
Trouble is i run so many mods that affect inventories, levelled lists etc.. that these gunners were heavily armed, armoured and all the bosses had Nuka Nuke Launchers because i guess the game thought that was funny in such a small room....
Eventually though, i got bored of the pimp groups roaming the commonwealth..
Console commands "save mysave" "load mysave" etc
For me, I played through them but that was enough. I prefer the wasteland survival type of experience.
These are “old” and outdated mods which were impressive during FO4’s early modding years, but have been outdone in regards to quality by more recent quest mods.
They’re like Falskaar and Wyrmstooth for Skyrim - they were great at the time and can still provide some unique entertainment, but have not aged well.
One of the biggest potential turn offs for people with the Thuggyverse mods is their tone.
They feel like an angsty teenager from the early 2000s created them - oh so eager to inject more sex, drugs, swearing, wanton violence, pop culture references, and explosions into FO4.
This will appeal to some, but for me it felt very out of place in FO4.
I also wasn’t a fan of the “dungeons” being these massive, sprawling simplistic locations filled with hallways and large rooms that felt like 3D renditions of old Doom, Duke Nukem, or Serious Sam mindless shooter levels. Nor did I enjoy the over-saturation of having the player square off with groups of 20 - 30 enemies at a time, multiple times, in these dungeons or other quest areas - creating an experience that manages to be chaotic but also repetitive and boring.
And even though all these mods are made by the same person/people, they didn’t put a ton of effort into ensuring that they each meshed well with one another.
For example, when playing through Project Valkyrie I had a quest to check out a hospital in Boston. In the room to complete the PV objective there was a quest item from Dr. Nick’s that I picked up - instantly completing a quest for that mod and causing a ton of enemies and a unique boss to spawn and attack me while also having a bunch of purple Super Mutants blip into existence to fight alongside me.
I was so confused and had no idea what was going on.
Turns out, I had inadvertently completed the 6th or 7th quest for the Dr. Nick mod and everything that happened would’ve made more sense if I had actually been playing through that mod, but I hadn’t yet.
Suffice it to say, it made for an unusual first meeting with Dr. Nick as after going through the introductory dialogue I was able to hand him an item for a quest he wouldn’t actually give me for another couple hours and after completing a series of other tasks for him.
Something similar happened between PV and Outcasts and Remnants too. They both used one of the satellite stations for a quest and in the same room to complete the PV objective was a robot from OaR. Talking to the robot completed a quest for OaR I had never even undertaken, and resulted in being given an item to be delivered to an NPC had never met to advance the story of a mod that I hadn’t even started yet.
That kind of overlap really bothers me and I can’t understand why Thuggysmurf didn’t try and make the effort to eliminate things like this.
Thuggy's mods are for people who want a big, wacky, violent, sexy, pop culture-filled set of mods to overhaul much of the commonwealth into one author's singular vision, and who don't care that it's kinda buggy and dumb.
It's fine if that's not your scene. I completely understand that some people just don't want that kind of thing and can't even understand why somebody would. Well, I'm here to tell you that some people do want that thing (I'm at least one such example), and if that desire describes you, I think you'd do yourself a favor by trying Thuggy's mods.
Granted, you might still hate them. Totally an option. But I think they're a blast to play, and really represent the fact that video game modding provides a space for the kind of thing you can't get anywhere else on the market: video games made by degenerates who don't give a damn about whether or not they can make money off the games they release. By degenerates, for degenerates.
Utterly fair. My favorite is actually Fusion City, mostly because it's more focused on experimentation (like Dr. Nick's, which is my second favorite of Thuggy's mods) than on the larger story that some of the other mods get kinda lost in (I tend to start off with Depravity because of how close it is to the beginning of the game, though the whole 'hooray you're now kinda a slaver' element really isn't my cup of tea). I still make sure they're running on every playthrough I do, though, because to my mind the optimal video game is exactly the sort of thing that Thuggy is going for.
Very curious what text adventure you wrote in the '80s. Odds are higher that I played it than for most Internet denizens, I'd hazard.
But here I agree. When he started insulting everyone for a different opinion and even began throwing around disdain publicly for simple questions at people who were just making suggestions politely. That's when I stopped using his mods.
I don't use Mods of modders who hate the gamer. I have a ton of respect for most modders (even modded myself), but a modder needs to be polite. Being a modder does not give him free licence to become a d**k to everyone cos "I made a mod!"
Guy maybe needs a representative who knows how to be polite to talk for him.