Fallout 4

Fallout 4

View Stats:
Bones Feb 17, 2024 @ 6:33pm
Dose anyone even play the vault 88 DLC
like I gen have no idea what is so fun about it I got to the point where I need to get this chem thingy that I put in the drinks and is it just a bunch of fetch quests?
< >
Showing 16-30 of 30 comments
MagicMarker Feb 18, 2024 @ 7:02am 
I go there for the exercise of taking apart all them bastards outside. And then I may do some target practice on a bunch of ghouls and monsters inside, and gather whatever resources I can find. But i've given up on unlocking all the terrain; I have no idea how to ever build anything useful in that insane amount of space; and I'm not even thinking about indulging that old ghoul hag with her inhumane experiments, either. It was wrong when Vault-Tec did that, and it's no less wrong when she or I do it.
wtiger27 Feb 18, 2024 @ 7:07am 
Originally posted by BoilingOil:
I go there for the exercise of taking apart all them bastards outside. And then I may do some target practice on a bunch of ghouls and monsters inside, and gather whatever resources I can find. But i've given up on unlocking all the terrain; I have no idea how to ever build anything useful in that insane amount of space; and I'm not even thinking about indulging that old ghoul hag with her inhumane experiments, either. It was wrong when Vault-Tec did that, and it's no less wrong when she or I do it.

You can reject the Overseer's directive and goals and still complete the quest. You can even kill her outright and then loot the plans for the items you get from doing the quest, apart from the Legendary Vault Suit, experience and achievement.

And you don't have to build your Vault any place except in the first area there. You can make some very large builds just staying in the first area. The rest are just for finishing the quest and picking up a ton of resources and kill critters there for experience.
Last edited by wtiger27; Feb 18, 2024 @ 7:10am
hawkeye Feb 18, 2024 @ 7:11am 
If the 3 initial tasks didn't have to be done I'd possibly try it more often. But vault building lacks appeal. I'd rather do something more creative with my time.
wtiger27 Feb 18, 2024 @ 7:17am 
Originally posted by hawkeye:
If the 3 initial tasks didn't have to be done I'd possibly try it more often. But vault building lacks appeal. I'd rather do something more creative with my time.

The ones dealing with the Vault devices you need to build?
Xenon The Noble Feb 18, 2024 @ 7:56am 
The atrium wastes a lot of precious space. The snapping of vault parts is buggy e.g. overseer's window requires a trick. Everything has to be kept on the grid defined by the entrance to the build area. The walls in the entry areas don't transmit power so If you put turrets that require power near the vault entrance you have to run power lines on post. there is no way to run a power line through the door where the 150 power reactor is. You have to keep the door open (okay, you don't, but it looks stupid).
Some of the railing snaps backwards. Every so often you find some little bump in the flat surface of the vault cave that prevents you from placing anything there, which forces a whole re-design of your vault lay out.
The Vault tec DLC was designed by monkeys who were supervised by clowns. Then Bethesda threw it at their customers who were disappointed, again.
I just use the Far Harbor barn building system. It's easier and you can put things where you want them.
The overseer isn't even eye candy from the Sorority Girls race or the Giant booby race. She's slim-jim race and annoying. As useless as Preston Garvey and not as pretty.
Most of the starting game is playing wack a mole with Mole rats and rad scorpions. Always behind you. You spin around so much you get dizzy.

Over all, Vault Tec DLC is a buy.
Sepulchure Feb 18, 2024 @ 7:56am 
Originally posted by Bones:
--is it just a bunch of fetch quests?
Everything is a fetch quest. The entirety of Far Harbor is fetch quests.
Heimdall313 Feb 18, 2024 @ 8:08am 
You don't *have* to build a vault there, it just gives you more decor and options.
The cell itself is massive, and its own world space, so you can make a LOT of stuff down there without getting frame drops on the outdoor map.
If you're a big builder kinda guy like I am, its excellent. If you ignore the settlement like a lot of people do, you can step right over it and ignore it forever.
Docsprock Feb 18, 2024 @ 9:10am 
You can do this DLC very early in the game. When you do, you can make 'vaults' at all your settlements. Outpost Zimonja is especially fun to build using vault parts.
SkunkPlaysGames Feb 18, 2024 @ 10:23am 
It's so broken. It's really appealing in some ways, I built a massive sprawling Vault with medical bays and security quarters and a massive atrium. I tried to follow the design motif of Vault 81. It was a lot of effort and I was really enjoying making but when I finished and cut the proverbial ribbon and filled it with "vault dwellers"... well everybody just sort of stood in one clump in a corner of the atrium like a bunch of brain dead chickens. What a disappointment.
Neo Feb 18, 2024 @ 1:28pm 
I only do the quests and clear the cave system out just for the huge amount of junk for my other settlements.

I could never be bothered with building a vault.
sdack Feb 18, 2024 @ 1:35pm 
Originally posted by SkunkPlaysGames:
It's so broken. It's really appealing in some ways, I built a massive sprawling Vault with medical bays and security quarters and a massive atrium. I tried to follow the design motif of Vault 81. It was a lot of effort and I was really enjoying making but when I finished and cut the proverbial ribbon and filled it with "vault dwellers"... well everybody just sort of stood in one clump in a corner of the atrium like a bunch of brain dead chickens. What a disappointment.
That is not Vault 88's fault. The Vault 88 area works just fine. You will likely have a pathing issue somewhere, which can happen in any settlement.

What is a pathing issue? It is when NPCs cannot find their way, because meshes are not properly connected or just too far apart. This can easily happen when one thinks the player can go there, so NPCs must be able to go there, too. Sadly, this is not automatically the case. NPCs seem to use larger bounding boxes for their path searches and also do not run or jump during their normal activities. For instance, a small step (a bit higher than a floor tile) can be passed by a player but not by an NPC.

One issue I found particularly annoying is that a small metal floor piece is not recognised by NPCs (similar small floor tiles found in the barn, warehouse, wood and scaffolding section of the workshop do not have this problem, only the one in the concrete section :steamfacepalm:). The wind power generator is another funky one. The player can walk through it, NPCs cannot. Not sure about wires, but I would be careful about any wires that crosses an NPC's path too low. They might recognise it as an obstacle while the player can just walk through.

How to work around pathing issues? Use one of your settlers and command them to go where you want them to go. They will usually walk as far as they can and then stand near the pathing issue, looking generally stupid, because they do not know how to go further. It helps to send a settler once in a while along your paths, when you think it might be too tricky for them. Especially the more grand one builds a settlement the more frustrating it can get.

Once this is sorted out will your settlers behave orderly. It was a nightmare for me at first after I had build above, in between and under the bridge at Graygarden. All NPCs just ended up standing around being useless. After I have fixed it do they now walk everywhere, on top of the bridge, in between and on the ground, and the patrols will reach their guard posts every time.
Last edited by sdack; Feb 18, 2024 @ 2:05pm
Xenon The Noble Feb 18, 2024 @ 2:14pm 
There are "blue prints" you can use, but they don't work for me. Either you get lost in them or you should have scrapped more because there are things sticking out. And you have to stay away from the vault for like 3 days so it can "fix".
Then the settlement is "under attack", but it's from one of the back entrances and the raiders get lost... You have to go hunt for them.
Zekiran Feb 18, 2024 @ 3:28pm 
Originally posted by sdack:
That is not Vault 88's fault. The Vault 88 area works just fine. You will likely have a pathing issue somewhere, which can happen in any settlement.

Someone did make a mod that apparently fixes the navmesh issue which IS the problem in V88. They don't sandbox because they simply never know where to go. It stops somewhere near the first chamber's ends, apparently or something like 'it's too far under the floor' or like that? I can't remember the exact issue they corrected for. I'm going to be using it in my next run though just to see whether it actually works and if it does HOO BOY am I going to fill this area.
miakisfan Feb 18, 2024 @ 4:35pm 
Every time I went through the game I played every DLC including Vault 88. I may not like some of the things I was forced to do but have to admit some of it was funny.

For people who don't like moral ambiguity the Fallout series is not for you.
wtiger27 Feb 18, 2024 @ 4:54pm 
Originally posted by Xenon The Noble:
Then the settlement is "under attack", but it's from one of the back entrances and the raiders get lost... You have to go hunt for them.

You can stop that from happening by not clearing the small boarded up blockage which leads to the outside of the Vault in the back sections. If you don't unblock those, you will only get attacks at the front entrance, Vault door entrance. Which is really easy to defend.

That is what I have did in every play run I have did there. Not once, had any invaders get stuck in the other cavern tunnels.
Last edited by wtiger27; Feb 18, 2024 @ 5:20pm
< >
Showing 16-30 of 30 comments
Per page: 1530 50

Date Posted: Feb 17, 2024 @ 6:33pm
Posts: 30