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You can reject the Overseer's directive and goals and still complete the quest. You can even kill her outright and then loot the plans for the items you get from doing the quest, apart from the Legendary Vault Suit, experience and achievement.
And you don't have to build your Vault any place except in the first area there. You can make some very large builds just staying in the first area. The rest are just for finishing the quest and picking up a ton of resources and kill critters there for experience.
The ones dealing with the Vault devices you need to build?
Some of the railing snaps backwards. Every so often you find some little bump in the flat surface of the vault cave that prevents you from placing anything there, which forces a whole re-design of your vault lay out.
The Vault tec DLC was designed by monkeys who were supervised by clowns. Then Bethesda threw it at their customers who were disappointed, again.
I just use the Far Harbor barn building system. It's easier and you can put things where you want them.
The overseer isn't even eye candy from the Sorority Girls race or the Giant booby race. She's slim-jim race and annoying. As useless as Preston Garvey and not as pretty.
Most of the starting game is playing wack a mole with Mole rats and rad scorpions. Always behind you. You spin around so much you get dizzy.
Over all, Vault Tec DLC is a buy.
The cell itself is massive, and its own world space, so you can make a LOT of stuff down there without getting frame drops on the outdoor map.
If you're a big builder kinda guy like I am, its excellent. If you ignore the settlement like a lot of people do, you can step right over it and ignore it forever.
I could never be bothered with building a vault.
What is a pathing issue? It is when NPCs cannot find their way, because meshes are not properly connected or just too far apart. This can easily happen when one thinks the player can go there, so NPCs must be able to go there, too. Sadly, this is not automatically the case. NPCs seem to use larger bounding boxes for their path searches and also do not run or jump during their normal activities. For instance, a small step (a bit higher than a floor tile) can be passed by a player but not by an NPC.
One issue I found particularly annoying is that a small metal floor piece is not recognised by NPCs (similar small floor tiles found in the barn, warehouse, wood and scaffolding section of the workshop do not have this problem, only the one in the concrete section
How to work around pathing issues? Use one of your settlers and command them to go where you want them to go. They will usually walk as far as they can and then stand near the pathing issue, looking generally stupid, because they do not know how to go further. It helps to send a settler once in a while along your paths, when you think it might be too tricky for them. Especially the more grand one builds a settlement the more frustrating it can get.
Once this is sorted out will your settlers behave orderly. It was a nightmare for me at first after I had build above, in between and under the bridge at Graygarden. All NPCs just ended up standing around being useless. After I have fixed it do they now walk everywhere, on top of the bridge, in between and on the ground, and the patrols will reach their guard posts every time.
Then the settlement is "under attack", but it's from one of the back entrances and the raiders get lost... You have to go hunt for them.
Someone did make a mod that apparently fixes the navmesh issue which IS the problem in V88. They don't sandbox because they simply never know where to go. It stops somewhere near the first chamber's ends, apparently or something like 'it's too far under the floor' or like that? I can't remember the exact issue they corrected for. I'm going to be using it in my next run though just to see whether it actually works and if it does HOO BOY am I going to fill this area.
For people who don't like moral ambiguity the Fallout series is not for you.
You can stop that from happening by not clearing the small boarded up blockage which leads to the outside of the Vault in the back sections. If you don't unblock those, you will only get attacks at the front entrance, Vault door entrance. Which is really easy to defend.
That is what I have did in every play run I have did there. Not once, had any invaders get stuck in the other cavern tunnels.