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Laporkan kesalahan penerjemahan
My spreadsheet doesn't have plugs to account for the buckshot effect, but I think we all know an exploding Combat shotgun is OP.
If you want to do a Commando build, you are missing out on a lot of damage by not getting them. One is free if you pass a charisma check.
I really do not have any issues getting ammo for the Handmade Rifle. There are two spawn spots in Nuka World, where the Nuka gang factions will spawn and you can kill them over and over and not become enemies of the ones in the main park center. Looting the rifles and ammo, will get you a lot of the ammo.
Plus the one merchant sells it and normally has close to 1000 rounds when you first get there.
.45 is still easier to come by but yeah you can just buy it.
You can buy a double-shot version in Arcadia, which is the one I make into a sniper.
Then some of us don't want power. I currently play in rags with a single, all-round weapon that's not too powerful, has decent range but no scope so I can aim close up or distant: a .50 which I think was originally a hunting rifle but I renamed it so much I forget. I don't need to keep switching weapons. I wish there were field mods so I could just clip on/off a scope as needed. I just reached level 25 on this playthrough and got a silencer. That's about as far as I want to go with a 'best gun' but it still feels too powerful for low-level npcs. Mines and grenades are crucial for some situations.
Stealth [edit: and weakness!] is essential for me, adds tension and edginess. I enjoy spraying death in power armor but for real immersion, make me weak and scared. I even sometimes play with a no-human-kills rule. I mean, why would any normal person come out of a vault and kill people to get their stuff? After six months of fear, suffering, and hunger maybe. Who knows what we'd do.
Still thanks for the stats; formerly my goto gun was the Overseer's Guardian because it could be attained fairly early (without mods,) but now it's too good for my current mindset.
[EDIT: Actually just looking again at your topic title 'end game' maybe my views are not so relevant here.]
The OP agrees the Problem Solver and Splatter Cannon are the best for automatics. They each have the same stats.
I don't think they are however, when we talk about semi-automatics. The most powerful weapon I have had for semi-automatics, was a Explosive Combat Shotgun.
It did have a couple drawbacks, short range and the splash back from the explosion could damage your char if fired too close. Esp. if you had all the ranks in the Demolition Perk. However, this could be negated some with armor modifications reducing explosion damage. Which I found to be a necessary modification using that weapon esp.
In over 4000 hrs and over a dozen runs, I have only had that shotgun to drop once.
The .50 cal in Fallout 4 is severely nerfed in damage compared to one in real life. It is like the developer had no experience with that round or even did some research.
You make some good points however about what is the best weapon for a play style, is not always the one with the most damage.