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There are 200,000+ mods on nexus. Sim Settlements 2 is possibly the biggest change to the standard game. It's a completely new story. But you need a good pc and be tolerant of bugs.
Standard go to is Outcast and Remnants, Project Valikrie (meh), Depravity (okay if you survive the Gunner attack and don't mind being bored with quests that are already done, like the 3 in Goodneighbor), Fusion City Rising (not sure what to do with that). And the Doctor Nick's mod. Not played that one. Gets a little political, but at least I agree with the politics on the money supply thing.
I donno. There's also Tales of the Commonwealth, but that seemed (not sure if it did) mess up textures so I had to do a complete reinstall, and I wasn't about to side with a house of ill repute against a faction called "Saints". Had too much of an anti-Christian theme. Yet another fedora tipper putting their edgelord politics into the mod.
You might like it. Not my cup of coffee.
I have stumbled upon America Rising a few minutes ago while looking for quest altering mods, I will go with that for now!
BOS are nut jobs worse than the RR.
sort of like if you play the "project Valkrie" mod, but you played along with Paladin Danse, met Elder Maxson, and murdered them all. A fantastic boss battle and lots of loot and XP. Not sure why anyone would play the game any other way now. It's like killing Hitler. Anyway, you get to the part in PV where you're in this bunker, and about to go visit the BOS, but Maxson's dead because SS assassinated him.
There are many triggers for other quests and events which rely on the main story and it results in this web of scripts and such that unless the mod maker really knows what they’re doing and properly tests things - it can turn into a real mess.
This is why you don’t see many mods that aim to alter the main questline in any kind of significant way, but there are mods which attempt to tie into it or provide alternative paths to follow between the main story beats.
Xenon already mentioned Depravity which attempts to give you one of these alternative routes. I played through some of it, but not the whole thing. In a nutshell, it attempts to give you a means of making your way through the MQ as a more “evil” character, or rather one who’s closer to being a raider or a more “morally-grey” mercenary type.
Personally, I’m not a fan of the Thuggyverse mods as they come off as being made by someone with the mental maturity of a 15 year old boy who thought FO4 needed more sex, drugs, wanton violence, explosions, pop culture references, and profanity.
America Rising 2 is another. This adds the Enclave as a faction whom you can work with and join from the start shortly after getting out of 111 and following the questline. Between the main story beats it gives Enclave-related missions/objectives, and once you’ve reached the Institute (you build the Signal Interceptor with the Enclave) it acts just like any of the other factions - you progress through their storyline, eliminate the others, and take out the Institute.
It’s also worth keeping installed even if you don’t plan on joining them as they’ll rebuild themselves without you and as you progress in the MQ you’ll begin seeing hostile Enclave patrols and checkpoints begin to pop up on the map - which make for some challenging fights as the Enclave sports better weapons (laser and plasma) and armor (a variant of the marine set and XO1 PA) and have access to vertibirds, making them a bit more lethal than encountering the other factions.
Each of the vanilla factions is also given a quest to assault the Enclave’s oil rig base and wipe them out - just like you’re given quests to wipe out the Brotherhood of Steel or Railroad when joining one of the other factions.
I’ve played through it and was very impressed with its quality, I’m not sure what Xenon is alluding to by saying that it’s “okay” until it “falls apart”, as at no point did I experience anything that could be described as such.
There’s also Fens Sheriff Department. This is a very lengthy quest mod that adds a whole new security force for Diamond City called the FSD. They act as a kind of Diamond City faction which you can join but doing so won’t prevent you from joining any of the other factions. Like AR2, it gives you lots of content to pursue between the MQ beats and progresses alongside the MQ. Whats kinda cool about this one though is that it does give you the option to treat the FSD like a major faction - allowing you to fully join them and deal with the other factions and finish the MQ. This is entirely optional though and you’ll be given a prompt when you reach that phase concerning whether or not you want the mod to act this way or just continue moving along its own storyline.
I really liked FSD, but it’s kinda like the Thuggyverse mods (mentioned by Xenon). Some people really like the humor, the characters, and the vibe of the mod, and some don’t. Specifically, some people can’t stand the main character Lily’s exaggerated New England accent - so much so, that some unpleasant individuals took it upon themselves to personally harass and demean the voice actress and the maker of FSD, which actually resulted in the latter choosing to retire from making any more mods.
Big big mods are out there, but a lot of them are stupidly broken or bloated. what might be great for some is garbage for others, so I'd suggest you look for them yourself on the nexus.
I've put Subversion into my game and it was more than enough for me personally. I was looking forward to Project Mojave and the new vegas stuff but obviously that's never going to happen along with numerous other reproduction mods. London will be coming out, and as others have mentioned there are a few existing. None of them will be particularly perfect, but they might be fun to mess with.
Just remember that you will want a completely fresh install of your game, and only carefully selected other mods if you're going for a big one. Make sure you have the requirements for it, and that anything else you've got modded such as weapons or outfits, locations and the like, do not conflict with the big ones, and what load order you need to have them all in.
I tried Project Mojave for the first time recently and it’s one of those things where you experience it and just go “wow, this could’ve been cool if it wasn’t abandoned”.
As it is, it’s honestly not worth the install unless you’re THAT into New Vegas that just having a very small partial rebuild of the environment is super appealing to you.
There’s no quests there, no dungeons, hardly any enemies, and no NPCs to interact with except the small handful of vendors.
All it really is is the environment, 2 or 3 settlement plots, a couple playable casino games, 2 (I think) of the casino player homes, and that’s about it.
If you just want the clothing/armor, weapons, and settlement objects that come with it you can download them as separate mods (plus the various F4NV individual releases).
I don’t resent PM for being abandoned though, the guy got hired at Bethesda and now works on FO76 alongside the other guy who headed up the Capital Wasteland Project.
Thankfully, CWP kept going and they’re releasing a FO4 version of The Pitt DLC from FO3 in the near future (much like they did with Point Lookout).
F4NV also seems to still be going, but who knows when that’ll be done.
They lost GrilledTurkey, who I guess was the project lead, but the rest of the team apparently is carrying on. I think whoever was on the Project Mojave team after FriedTurkey left just either went on their own way or went back to/got picked up by the F4NV team.
I’ve played through Point Lookout numerous times and have had 0 problems with it, if you enjoyed it in FO3 you’re doing yourself a disservice by not trying it.
Project Zeta also works just fine but it’s not as robust as PL. There just isn’t much to it, you check out the toy store, spend about 15 mins clearing out the aliens in the mothership alongside a friendly alien who becomes a usable companion, and then travel to Mars where you now have a settlement area.
You also have the option to allow alien attack encounters in the Commonwealth, but I can’t speak to how well that works since I chose to turn them off - I didn’t like the sound of occasional alien abductions and attacks on Diamond City, I’m too worried it’ll kill off NPCs I want/need for quests and such.
I honestly don’t remember if I played through the original Mothership Zeta DLC but I think there was a bit more to that than PZ (like an actual questline that had NPCs and took a bit to complete, I sorta remember there being a samurai on the ship or something).
The custom assets created for PZ are incredible though, significantly better than the ones made for PL (and those were pretty good too).
>_> I really just want the settlement and costume assets lol.
I very much disliked Doctor Nick's. The ways it tries to kill you were mechanically ridiculous and unsatisfying, and what came as a really unpleasant shock was that it fills the riverside area south of Ticonderoga with really, really heavy radiation. No mention of that in the description either, so I had to go through some trouble to narrow down the culprit!
Dr. Nick’s also ended just as it was getting interesting. You spend most of it doing an assortment of glorified fetch quests, then the twist comes, and it just rushes you through two chaotic battles - the end. It also teases a sequel that just never materialized.
The player home you get is pretty nice though, I don’t know who designed it but they clearly took inspiration from Elianora’s attention to detail and eye for design and functionality.