Fallout 4

Fallout 4

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Settlers grouping in one spot
All my settlers are grouping up behind a building I placed a bar inside of, I can't tell if their path finding just can't find the door or something, the settler I assigned to work at the bar gets in and out of the building without issue, same with Maccready and a cat.
Any ideas how to fix this?

Fix has been found, but I'd still like to see what people post :3
Last edited by Oblivion Night2; Mar 19, 2024 @ 8:59am
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Showing 1-15 of 17 comments
-={LG}=- Mar 17, 2024 @ 8:12pm 
Rebuild it so the door is where they are trying to get in.
Oblivion Night2 Mar 17, 2024 @ 8:22pm 
Originally posted by -={LG}=-:
Rebuild it so the door is where they are trying to get in.
Alright, I'll get back when I do
Zekiran Mar 17, 2024 @ 8:35pm 
You're using mods, so it's highly likely that wherever you're building has had its navmeshes ruined by something.

This happens to me particularly in modded Covenant. I have several runs of an expanded covenant area which I've ripped out all the structures, and they all - all - congregate up near where the original upper most (away from the shore) structure is.

Make sure that the mods you're using have proper navmeshes, in addition to 'a door' being present. Just because a door might be there, doesn't mean their pathing allows them to even walk around to find it.
Oblivion Night2 Mar 17, 2024 @ 8:37pm 
Placing a doorway did solve my issue, but it turns out Preston was the main issue as he constantly stops and stands in the way of everybody else, thanks for the help.

Also I should have specified that all of my mods add items and don't change the map other than adding snow and ice, derp.
Last edited by Oblivion Night2; Mar 17, 2024 @ 8:38pm
Zekiran Mar 17, 2024 @ 8:40pm 
"Just" adding anything will likely be resulting in a lot of things you don't expect. Just remember that the code in this game is stupidly fragile, and one mod that "seems" unrelated - may in fact be touching code that it shouldn't.

Anything that 'adds' or changes a map - even just a texture swap - stands a very high chance that it will also have messed with the navmeshing and other processes. That's why a lot of mods have comments like "is it navmeshed".
Oblivion Night2 Mar 17, 2024 @ 8:42pm 
Originally posted by Zekiran:
"Just" adding anything will likely be resulting in a lot of things you don't expect. Just remember that the code in this game is stupidly fragile, and one mod that "seems" unrelated - may in fact be touching code that it shouldn't.

Anything that 'adds' or changes a map - even just a texture swap - stands a very high chance that it will also have messed with the navmeshing and other processes. That's why a lot of mods have comments like "is it navmeshed".
I see, I don't usually have issues like that with mods but it's good to know about, thanks for dealing my mod incompetence.
gregnewman2022 Mar 17, 2024 @ 11:06pm 
You don't happened to have the mod '' Workshop Re arranged '' by any chance ? . That mod
changed the buffs on quite a few my mods . i had delete and re-install everything to set those mods working again .
Had the same issue; I built a bar on the garage roof of the yellow (main) house in Sanctuary, and the whole crew gathered on the floor level right below the bar. Cleared that area and placed the bar on the ground level, viola! Added some furniture, TV, radio, now they all group there every evening, eating, drinking at the bar and lounging about. Very homely:)
Zekiran Mar 18, 2024 @ 12:24am 
Originally posted by gregnewman2022:
You don't happened to have the mod '' Workshop Re arranged '' by any chance ? . That mod
changed the buffs on quite a few my mods . i had delete and re-install everything to set those mods working again .


I personally keep LOOKING at workshop rearranged, but. Just never quite get around to installing it, and I suspect that's because of the huge variety of issues that comes with such a thing.

I kinda wish my housemate had any experience with this game's creation engine and kit, because he used to do UI stuff for companies, and really all I personally want is a ui mod that helps me organize my vast array of crap without actually doing *anything else*.

But yeah the settlers clustering is a known issue, it's their pathing being messed up but their pathing is messed up as-is so there's also that :D

You can adjust their learning behavior if they are walking a path that clearly is blocked and won't go around, or even adjust how quickly they give up and just teleport to their destination, just in INI changes, though I don't really recommend jumping into too much of that, since the ini is often already quite confusing.
Oblivion Night2 Mar 18, 2024 @ 12:58am 
Originally posted by gregnewman2022:
You don't happened to have the mod '' Workshop Re arranged '' by any chance ? . That mod
changed the buffs on quite a few my mods . i had delete and re-install everything to set those mods working again .
Sorry for the late reply, and no I don't, I honestly hadn't heard of it until you asked, my mod list is mostly just equipment and Npc equipment changes, my issue was just the basic pathfinding and P r e s t o n getting in the way, I haven't really done anything about him yet, but I might just lock him in a random building
steventirey Mar 18, 2024 @ 1:07am 
Originally posted by btcoleky:
, I haven't really done anything about him yet, but I might just lock him in a random building

Not possible. When you get close to a settlement, the people there get placed where the game wants to place them. That includes in completely sealed rooms with no doors, or in this case outside of your locked room.
Last edited by steventirey; Mar 18, 2024 @ 1:07am
Oblivion Night2 Mar 18, 2024 @ 1:08am 
Originally posted by steventirey:
Originally posted by btcoleky:
, I haven't really done anything about him yet, but I might just lock him in a random building

Not possible. When you get close to a settlement, the people there get placed where the game wants to place them. That includes in completely sealed rooms with no doors, or in this case outside of your locked room.
Damn, that's annoying there's goes one of my plans
Zekiran Mar 18, 2024 @ 3:39am 
We have all tried it.

:D
Michael Daemon Mar 18, 2024 @ 7:03am 
So I noticed in my vault 88 that settlers will all sort of hang out around the soda fountain but that's on the 3rd floor so they have to actually be up there, this might be a similar thing. They are just hanging out near the bar but for some reason that spot happens to be outside. Make it open like a tiki bar instead of enclosed and put some benches/pub tables near that spot for them to use.
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Date Posted: Mar 17, 2024 @ 8:05pm
Posts: 17