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How would I know if im hitting ESL limit space? and I have some simple mods in esl format so I guess that might be the issue. I will merge the simple ESLs and see if I can add some more thanks.
Assuming the ESL space is the problem, merging them isn't going to make a difference. They'll still have the same amount of records in the same space.
To be clear, are you able to narrow down which types of mods you're unable to add? Are you able to successfully add another mod with an ESL? What about a mod with an ESP? Also, did you count your ESMs in your ESP count? (because you should)
The BA2 limit.
A BA2 is an archive file format popular among FO4 mod makers (and used by BGS themselves for the game). Archiving your mod’s files in a BA2 decreases their size, allows them to load faster in-game, and decreases the time it takes to download the mod off Nexus or wherever.
Thing is, the game actually has a limit for how many active BA2 files you can have.
For most people that limit is 510, though some claim to be able to go above that while others say they can’t go beyond a number less than 510.
What makes it tricky to keep track of is that BA2 files can be used in ESM, ESP, and ESL mods, and unlike the ESM/ESP limit which programs like Vortex will notify you of when you’ve surpassed it - you won’t receive such notifications for BA2s.
Another thing that makes it tricky is that a mod can contain as few as one BA2 file or as many as six - though most you’ll find contain two.
So what that means is that you could have a grand total of 255 ESM, ESP, and ESL mods and be sitting right at the limit of 510 if each of those 255 mods contains two BA2 files.
What gets most people is that they watch their ESM/ESP limit but then go buckwild with downloading ESL mods since they don’t count towards that hard 255 you normally cannot surpass.
The result may be that you’ve got yourself 200 ESM/ESP mods and 300 ESL mods, thinking you’re fine and good to go, and then BAM - instant CTD on game launch.
Little do you realize that between your total 500 mods you’ve stuffed 700 BA2s into your game and that’s why your game can’t even run.
To check how many BA2 files you currently have in your game go to Fallout/Data and in the search bar type “.ba2”. In the bottom left corner of the window you should see a number - that’s how many BA2 files you’re currently trying to use in your game.
If you’re over 510 - especially if you’re in the 600s+ - that is likely the root of your problems.
The only solutions are to either disable/delete mods until that BA2 count reaches 510 or below, or use a utility to unpack BA2 files (essentially turning them into “loose files”). The downside of the latter is that you may experience longer load times, and decreased performance due to it taking longer for the game to load those loose files as opposed to BA2s.
If that number is below 510, your issue lies with something else.