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Vault 88 all sector build
Is there any video to completely build vault 88 (all sectors connected)?
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Showing 1-15 of 15 comments
Chaosium Jul 15, 2023 @ 4:37am 
Can't imagine how much take it would take lol, this place is huuuuuuge

It'd probably require a mod to lift the budget limit because there's no way you can fill everything without reaching the default cap
Ihateeverybody Jul 15, 2023 @ 8:15am 
Don't have a Video, I have Vague memories of Running Utility Tunnels to several of the Larger Areas. Its (I want to say Impossible, but I try to stay away from Extremists Statement) difficult to route in certain spots and I just gave it up. Pathing there sucks in the extreme and NPCs are constantly getting stuck outside the Built stuff. More aggravation then its worth. Just stick with the Main Cavern is my advice (You do what you want though).

If I do build there, its a personal space Soley for Display stuff. I don't even think I do the quest line anymore.
Mr.Ullrich Jul 15, 2023 @ 8:28am 
I also read from some players that the NPC pathing in Vault 88 is below bad. Some guy stated he built a whole vault just to find out his settlers are not able to use it properly. Which is sad.
-={LG}=- Jul 15, 2023 @ 8:40am 
Originally posted by Mr.Ullrich:
I also read from some players that the NPC pathing in Vault 88 is below bad.

I can verify that. Pathing in Vault 88 is most definitely beyond bad. You don't even have to fill the whole cavern, just making a winding stairs so the Overseer's Office overlooks the Atrium can force you to console to finish certain quests.

The settlers will walk against walls then clip through and end up outside in the cavern. It's terrible. These days I treat it just like Sanctuary ... keep the freaky misfits you start with and don't expand beyond that.
Last edited by -={LG}=-; Jul 15, 2023 @ 8:42am
Charon Jul 15, 2023 @ 8:45am 
Originally posted by -={LG}=-:
... keep the freaky misfits you start with and don't expand beyond that.

I can only agree with that. :)
Mr.Ullrich Jul 15, 2023 @ 8:46am 
Anyway, is it possible to build an underground city/settlement with free standing buildings? I wonder if the awful pathing is only connected to the vault assets.
Ihateeverybody Jul 15, 2023 @ 9:01am 
I may be misremembering but in Vanilla I believe the Vault assets are the only ones available. I guess with a mod, its possible to unlock the "Regular" build menu and try.
Kitten Food Jul 15, 2023 @ 9:04am 
Originally posted by Mr.Ullrich:
Anyway, is it possible to build an underground city/settlement with free standing buildings? I wonder if the awful pathing is only connected to the vault assets.

You can build basic buildings just like you would above ground. I do this so Vault 88 becomes my main settlement. Since the ground is all dirt, you have massive farm plots. It sort of ends up looking like a town permanently at night. Pathing is mostly an issue with Vault structures, the normal buildings fare better. Unfortunate, but that is Bethesda for you.
Heimdall313 Jul 15, 2023 @ 1:21pm 
A lot of the tunnels don't have the right slopes and elevation relative to the main chamber to connect; the uranium mine with the sentry bot for example you have to pass through a hole in the wall of a maintenance / storage room. The train station, accessible only by molerat tunnels. Same with the store basement.
So a completely enclosed Vault, no, can't do it for a few large chunks. But you certainly can build the main chamber, then have satellite chambers near the water purifier as an example connected by plain tunnel, with some scaffolding in a few spots to get around easier.

Tunnels, I usually have some scaffolding and concrete walls + gates and some generators set up for lights and turret towers, sometimes when Vault 88 gets attacked you'll have Super Mutants patrolling near the store basement and such you have to clear out, so I have some setups there.

Originally posted by Kitten Food:
You can build basic buildings just like you would above ground. I do this so Vault 88 becomes my main settlement. Since the ground is all dirt, you have massive farm plots. It sort of ends up looking like a town permanently at night. Pathing is mostly an issue with Vault structures, the normal buildings fare better. Unfortunate, but that is Bethesda for you.

I had a megafarm like that on an old file. Entire main chamber dirt floor covered in crops, and had scaffolding frames raise up a floor to build a second level for beds, amenities, along with some decor like tables and chairs. Water purifier room stuffed with more purifiers, it was basically a giant glue farm and cash cow lol
Last edited by Heimdall313; Jul 15, 2023 @ 1:26pm
Mathius Jul 15, 2023 @ 3:05pm 
Originally posted by -={LG}=-:
These days I treat it just like Sanctuary ... keep the freaky misfits you start with and don't expand beyond that.

Depending on the dialogue choices and experiment choices you make, I believe it's possible to be left with no settlers (although I've never attempted it).

1. The unnamed, long-haired, male can be denied access during the initial screening.

2. The female settler can choose to leave the vault depending on your selection during the "eye exam" experiment.

3. The Overseer will leave if either: A. You take all the safe experiments (which would obviously leave you settlers) or B. You do the experiments to her satisfaction, in which case you can keep her with a speech check I think, but otherwise she leaves and declares you Overseer.

4. This one I'm not sure of... Isn't it possible for Clem to die if you work him too hard on the exercise bike? I might be wrong.
Zekiran Jul 15, 2023 @ 3:47pm 
I don't think I could ever bring myself to try and kill Clem.

But yeah the Vault is garbage for building. Even though you clear out the ABSOLUTELY MASSIVE volume of crap there, the settler pathing is set up properly ONLY in the first atrium area.

There's a mod that I tried a couple months ago in the HOPE that what it said it did worked, which was "adds a big build area and fixes all the pathing in the area" but it most definitely did not. You couldn't actually build in that added area because it was outside the boundary of your build zone and would kick from building even with effort to turn that aspect off.

At some point I do hope that SOMEONE makes a mod that creates a fully functional - and LARGE ENOUGH BUILD BUDGET - to use the whole thing.

If you want to even partially build a 'city' in the main atrium cavern, you're GOING to run out of build budget. No questions - it's the worst designed budget amount I've ever seen in vanilla.

I usually put in my little Nuka World houses, or use some delightful 'modern homes'

https://www.nexusmods.com/fallout4/mods/27346

https://www.nexusmods.com/fallout4/mods/36356 (these do have some odd placement issues but using Place Everywhere will work fine with it)

https://www.nexusmods.com/fallout4/mods/66140 for a little more customization in the home building.
Iron Knights (Banned) Jul 15, 2023 @ 4:52pm 
I never tried, it would take years of building. I only made the basics & patrols for Vault 88. Aka Scavengers (better armor & weapons). A 2 story vault building with only the entrance connected & farming outside. As to clearing out the caves, yes I did that, completely, no radioactive material or stone left. I've seen no path finding issues.
Zekiran Jul 15, 2023 @ 6:01pm 
they will wander, yes. They won't perform duties while you're watching though. I stuck an entire 2nd vault building into one area and had to assert dominance over the settlers I was trying to move to their workstations and/or beds by clicking 'go here' constantly in build mode, but eventually it was just too frustrating to bother.

The developers did not navmesh properly in that area.
Zekiran Jul 15, 2023 @ 7:08pm 
LOVE that!
I have placed few outposts with unfinished segments of vault-tec structures to roleplay through out East sector tunnel. I've however not being able to bring settlers to use defense posts placed there so I've made my own manniquins to pose as guards.
https://steamcommunity.com/sharedfiles/filedetails/?id=2909824033
https://steamcommunity.com/sharedfiles/filedetails/?id=2872551535
https://steamcommunity.com/sharedfiles/filedetails/?id=2857937313
https://steamcommunity.com/sharedfiles/filedetails/?id=2780258069
https://steamcommunity.com/sharedfiles/filedetails/?id=2597167975
https://steamcommunity.com/sharedfiles/filedetails/?id=2719894177
In the main entrance made this:
https://steamcommunity.com/sharedfiles/filedetails/?id=2769088125
All of these images are little bit old and I've change the scenario further ever since. Regarding moving deep further in the caves your settlers may not be doable unless there are modifications to force their script to stay walking in circle as patrol path, otherwise you can use manniquins to prettend there are settlers doing something.
Last edited by Lil C]-[ew C]-[ew is ☂д☂; Jul 16, 2023 @ 6:27pm
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Date Posted: Jul 15, 2023 @ 2:47am
Posts: 15