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I believe Starfield also has a 60 FPS cap. The update for Fallout likely won't change a thing in that regard either.
Afaik it's GPU's that are newer than the GTX 10 series, so all RTX GPU's, but i got no idea about AMD.
With an AMD card, the Weapon Debris option doesn't even appear in the launcher.
I guess we'll see.
AMD cards do not have weapon debris issues and I run my game on Ultra 4K @ 144.000Hz with the only issue being weird frame timing; but that's due to how the game reads memory.
I have R9 5950x, RTX 3080, 32 GB 3600 MHZ RAM CL14 (B-DIE) and i think i had it installed on a Gen3 NVMe a Samsung 970 EVO 1 TB.
It is just an update and not a remastered or upgraded game version of Fallout 4.
This is incorrect too. The same particle simulator that is distributed publicly (via Github) works just fine on modern NVIDIA GPUs. Which leads to two possibilities about the build used in the game:
1. They shipped a beta build that lacks forward compatibility
2. There was a bug in the shipped simulator that prevents it from working on newer hardware, but it was fixed since
In both cases Bethesda should update the simulator to the one that is shipped publicly.
Also note that the current public releases of the simulator runs on all hardware, because for the last 7 years NVIDIA provides non CUDA implementation as well. So if Bethesda would update, then this feature would work on AMD and Intel GPUs as well.
How on earth can _we_ know, what _they_ will do? I can't speak for others, but i don't have the second sight. ;-)