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There is also an issue with crops not respawning in DC so you would need to fix that.
And there are some “player home” CC items.
A good DC settlement mod would also connect you to the upper areas. They are quite cool but normally you need a jet pack to get there. Adding an elevator or ladder would be easy.
Yes I knew about Bunker Hill.
But I never enjoyed it.
The constant force greets, the annoying meg.
Found "kessler" always a bit creepy too.
Home Plate settlers stay inside of Home Plate. They may walk out the door to DC but if you go out there you'll never see them. You only see them in Home Plate..
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tl;dr: just watch the video
for making Diamond City a settlement I don't think that's possible, but you can make a settlement within Diamond City using Conquest. I suggest using Place Everywhere with it but it's not required...
also I'll say that this is not what Conquest is intended for (building in restricted/red areas) but it's the only thing I found that worked...
For Diamond City, Goodneighbor and any other place where you have to go through a loading screen and/or doesn't allow you to create a settlement, you'll have to click the workshop workbench (whatever it's called), then run inside Diamond City and use the 'moveto player' command to move the workshop to you.
I don't think it covers the whole city...I basically dropped the workbench and scrapped one area then moved it to where I wanted to keep it permanently so I was able to scrap what I needed (mainly trash..maybe some dead bodies...can't remember it was all such a blur....it happened so fast).
If you want to have the workbenches and crops connected to the settlement you'll have to select them and place them (haven't used crops in a while I remember having to store them and re-place them for something)...and with Place Everywhere I always hit F2 to turn off surface collision so when I select the item it stays in place and I can just double tap the Activate key
I personally think settlers are a waste of oxygen and space and contribute nothing to your survival that you can't do yourself, but I'll say this anyway...assigning settlers to crops when using Conquest, you may have to assign the settler to each crop. iirc you can only assign them to one crop at a time, up to 6
also when moving Conquest workshops you have to empty everything out of the workshop before dissolving the settlement or the game will 100% crash...the settlement doesn't move with the workbench so you have to dissolve and create when you move the workbench
that should be it...
https://steamcommunity.com/sharedfiles/filedetails/?id=3380890779
I've used a couple different Diamond City mods, they do all have the same issue of 'where do you build' because you *cannot remove* buildings, things will go very badly if you do. Also none of the existing npcs including unnamed local types will become settlers. But they do exist as proper settlements.
Taxivader and TheCourierSix both have DCity mods on Nexus (at least at the time I made my list for myself) though Taxi's is slightly better, it includes the Stands properly, and does tend to have a little problem with sandboxing but that might also have been because of my choices of build structures not being navmeshed correctly.
https://www.nexusmods.com/fallout4/mods/31324?tab=description
-- you MUST let the Diamond City specific quests complete before activating: so let them all play out, do your Valentine's before, let the synth fight happen, and let the mayor speak. I think I have a couple pix of this version in my screenshots, since I was also testing out Niston's escalators for it.
Since the other one is unsupported I won't bother listing it. But you can build in taxi's all over the place, including around the stands. The settlers do spawn up in the stands but don't seem to wander much, and it might or might not function properly on the map for connections and visible numbers, but the settlers *definitely* made it there and could behave like normal settlers.
I'm sure there are others I don't use or haven't looked at - none of them for me would include sim settlements interaction or the Fens because I don't want to bog my game down with them.
now that I think of it I may have DC confused with another location. I remember looking for a settlement mod and couldn't find one. May have been Goodneighbor....can't remember
@Zekiran thanks for that. I'll stay in my lane from now on since modding isn't my expertise
Also: @path - there aren't that many of them and they're often overshadowed by other bigger mods. Plus if you notice on that mod I linked it was last updated quite a while ago and sadly Taxi doesn't seem to be modding any more, which makes their mods a bit on the wonkier side.