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lead belly is not at all useless, without it's not just a few rads but half your healthbar filled with rads in no time from eating foods and drinking dirty water and the annoyance of having to often use radaways.
for those who often drink dirty waters and heal with food it's very usefull.
i'm talking about survival oc, and the way i play i mentionned above, i prefer to be perpetual diseased with multiple disease and have more freedom concerning food and water, not having to deal with 30 pounds of purified water.
every disease except the 20% dmg one are almost harmless. well there's the infection one too that makes you lose health over time, can be annoying too. for those 2 diseases i take antibio or see a dr. immediately. good thing is they don't occur that often.
the benefit is that i can drink and eat everything i want and don't need to carry water and cooked food and this is where the leadbelly perk comes to be very usefull since it spares me the annoyance of having to deal with rads and allow me to eaat and drinks radiated stuff without consequences.
let's stay it's a different playstile.
you don't understand, the purpose is to get rid of the need of having purified water and cooked food. i don't want to carry those.
i mean oc i still take some sometimes, but most of the time i just eat and drink what i find, sometimes i don't even drink for hours ( realtime ).
the goal is the freedom you get and lighter inventory weight.
so far it works pretty well, actually lvl 130 with mods that adds 3 times the number of npc spawns and an increase difficulty mod, rarely dying. even with 4, 5 diseases. and debuffs (except hunger debuff as it reduce health too much )
not saying this to look as a badass i am not and i couldn't care less, just telling this to confirm that it is still very doable to play without purified water and cooked food mechanic and that it can give some, i would not say pleasure, but satisfaction wathever it is to play with more freedom.
no.
yes but how does todd say this , " it just works".
permanent multiple diseases is not a big problem as long as you immediately cure when you catch the 20% one and the infection one.
the debuffs are not a big problem, nevertheless i always find something to drink in a short time after using stimpaks and chems. because there's water everywhere ( almost ), even in the glowing sea.
here comes the freedom i keep on talking about.
so i never stay long without being well hydrated, but i admit i often played with high deshydrated state, the debuffs didn't really bother me.
hell i can even allow myself to use and abuse chems because i know where to find the nearest water spot, i'm not limited by the amount of dirty or purified water i have in my inventory. freedom...
also, in case of emergency, when you're about to dy and/or there are still plenty of enemies, the simpak heals you much faster than food or nuka colas, especially if you maxed the perk, allowing you to stay alive during your next move.
meanwhile with the food : 2 hours to fill the health bar.
We have to assume that the plants still being used 200 years later have been selected for relatively low rad uptake.
Although on the other hand, the crop settlers prefer (tatos) has the worst rads per nutrion by far. But also incidentally has the highest cash yield.
Maybe this is why the Abernathys seem to buying the melons and selling the tatos. Maybe they know.
To be fair it doesn’t actually say in the perk description that it reduces the chance of disease. It should have been an extra aspect added in Survival mode.
Similarly, Aqua Boy/Girl doesn’t affect the disease risk of being immersed in water, which is a significant risk. If you make regular use of this perk in Survival you are going to be diseased all the time.
reminds me of the raiders discussion where they are making fun of some guy, one says : " what kind of guy is traveling with a fan ? " something like that.
you just want to tell him : " me "