Fallout 4

Fallout 4

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Bad Goose Aug 20, 2024 @ 2:30pm
Next Genified/Updated Mods List
Hello all, I would like this to be a continuous thread where people can post a comprehensive list of "nexus mods" that are working for the latest version fallout 4 and the latest f4se. When you post the mod you have seen working please do so like this

Name of Mod | Version of Mod | translation | F4se Required? Y / N / NA
and a short detailed list of what the mod is and what it does below provided by a link.

Please do not forget to bump this thread and I would like to ask the moderators to pin it too.
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Showing 1-8 of 8 comments
TARS Aug 20, 2024 @ 2:50pm 
10h into the Game and no crashes so far. All Mods are from the Nexuswebsite. Read the Moddescription carefully to make sure you get the correct Version for your Game ect.

Programms i used: Vortex, LOOT

- Button Lowered Weapons
- Immersive Animation Framework
- Armorsmith Extended
- HN66s SIRIUS.12 Assault Suit -CBBE- and -SHB-
- Unofficial Fallout 4 Patch - German
- Cheat Terminal
- Backpacks of the Commonwealth
- Tactical Flashlights
- Campsite - Simple Wasteland Camping (and HD Sleeping Bags)
- Fallout 2287 - Gas Masks of the Wasteland
- SKK Fast Start new game (Fallout 4)
- Realistic Movement Speed for the Wasteland
- Armor and Weapon Keywords Community Resource (AWKCR)
- Looks Menu Customization Compendium
- HUDFramework
- Immersive HUD - iHUD
- LooksMenu
- Mod Configuration Menu
- Valdacil's Item Sorting
- Achievements Mods Enabler
- Darker Nights
- Fr4nsson's Light Tweaks - Indoor Only
- Vivid Weathers - Fallout 4 Edition - a Weather Mod and Climate Overhaul
- VOGUE ENB - Realism


Alot more to come so i try to keep it up to date :lunar2019coolpig:
Last edited by TARS; Aug 20, 2024 @ 2:53pm
SlasH Aug 20, 2024 @ 2:55pm 
- Weapon Debris Crash Fix
- High FPS Physics Fix
- Load Accelerator
- UFO4P
- Exit Power Armor Anywhere
- Improved Map with Visible Roads
(Not using any sort of mod manager)
Last edited by SlasH; Aug 20, 2024 @ 2:57pm
trey Aug 20, 2024 @ 2:57pm 
no offense but I don't think you realize how many mods work with the update, which is most of them. on the low end....the very low end it's over 30,000 mods
TARS Aug 20, 2024 @ 3:20pm 
A User Modlist also doesnt garantee the functionality of these Mods, so it propably causes more confusion then it helps. I highly doubt that something like this would get pinned.
If someone realy wonna start using mods, he has to do it himself and dive into this topic. There is no easy way arround im afraid.
m662 Aug 20, 2024 @ 3:24pm 
If you are on Nexus you can filter on tagging which is most of the time correct.
https://gcdnb.pbrd.co/images/mF7rhtvON04p.png

The benefit of that is that the list is dynamic and it can be done on category or very specific requirements.

Bare in mind this is not fool proof it relies on honesty of mod developers and the community but you can bet that if something is not correct it will get corrected fairly quickly.
Exvalcore Aug 20, 2024 @ 3:41pm 
I'll post my current list which I just started building a few days ago, should have alot of good stuff, but I've made a few edits on mods for compatibly, removed player edits on a mod so unique player would work & instead I put the regen power battery effects on the PlayerPerk instead which works just as well, I removed the prewar value form ELFX to not fall to my doom starting in a new game, I customized the PlayerPerk modded file to add a ton of custom new effects for when power armor is equipped, such as drain battery when using energy weapons list, & fill MF/Plasma weapons 100% while equipped with their list, fusion core regenerates passively while equipped, fusion cores never fully deplete getting removed...

Plugins, AnotherLife.esp for testing power armor fresh save.
a lot of non plugin in mods too, total 117 mods.

Fallout4.esm+(ALL DLCS)
ccBGSFO40?(NEW DLCS)
Unofficial Fallout 4 Patch.esp
HUDFramework.esm
ArmorKeywords.esm
Homemaker.esm
PPF.esm
Community Fixes Merged.esp
Dynamic Timescale and Chime Lowered Weapons.esl
DamageThresholdFramework.esm
BbaronxScriptLibrary.esm
_WarmWeather.esl
Godrays Performance Fix.esm
HiPolyFacesCompanionPlugin.esl
Loads.esm
FOLIP - After Generation.esp
EPO_LowHDR.esp
Vault13Canteen.esp
Vault111CanteenReplacer.esp
Vault111ExtSettlement.esp
Vault111PreWarExp.esp
FalloutWaterOverhaul.esp
UniqueUniques.esp
Armorsmith Extended.esp
Wasteland Water Revival - Deep Blue.esp
Dank_ECO.esp
DualSurvivors.esp
UniquePAFrames.esp
KoojsUniquePAFrames.esp
SelectPowerArmor.esp
BuildYourOwnVault.esp
Homemaker - Streetlights Use Passive Power.esp
Homemaker - Unlocked Institute Objects.esp
SettlementMenuManager.esp
No Perk Level Requirements ALL DLC 3.0.esp
Regenerating Power Armor Battery.esp
MODGirlyAnimation.esp
Loads of Ammo - Leveled Lists.esp
AmmoAssetDemo.esp
No Aggro Impact Landing.esp
ScrapDeadThings.esp
Workshop_Planters.esp
DualSurvivors_additionaldialogue.esp
PA_UnderwearPerks.esp
Legendary Enemies Only.esp
rhlegendary.esp
LSR - Automatron DLC.esp
LSR - Fallout 4 - Main.esp
Unofficial Fallout 4 Patch - LSR Patch.esp
LSR - Far Harbor DLC.esp
LSR - Mods Patch - No Sound Effects.esp
LSR - Next Gen CC Content.esp
LSR - Nuka-World DLC.esp
LSR - Vault-Tec Workshop DLC.esp
VividFallout - AiO - BestChoice.esp
Wet Effects.esp
Depth of Field Removal.esp
YenneferDress.esp
blackmetaldress.esp
tread-PAanimations.esp
Dank_ECO-INNR.esp
Dank_ECO_DLCCoast.esp
Dank_ECO_DLCNukaWorld.esp
Dank_ECO_DLCRobot.esp
NoDialogueAutoRotAndForcedPos.esp
Classic Speech Checks.esp
TAAFlickerRemover.esp
Precombines_settings.esp
HiPolyFaces.esp
CBBE.esp
FAR.esp
SimpleDodges.esp
Crimsomrider's Tomb Raider.esp
SimpleAttackReactions.esp
LooksMenu.esp
console.esp
KSHairdos.esp
The Eyes Of Beauty.esp
TheEyesOfBeauty.esp
LooksMenu Customization Compendium.esp
BSCChangerFO4.esp
UniquePlayer.esp
PRP.esp
EnhancedLightsandFX.esp
Lord Nighthawk Aug 20, 2024 @ 4:11pm 
This thread makes zero sense, sorry.
Exvalcore Aug 20, 2024 @ 8:31pm 
Originally posted by Lord Nighthawk:
This thread makes zero sense, sorry.

The issue is you can downgrade & upgrade back with a different mod for all the new mods.
I have a downgraded upgraded build all you have to do is have the library & patch, meaning literally every new & old mod should work & it's the optimum build to be on.

99% of the issues are just address pointing issues & mods having outdated/overdated requirements, which the patcher pretty much fixes regardless, the whole point of the downgrader is to avoid the frame rate npc modded, bugged current version released.

You flat out need a host of performance bug fixing mods which requires either the old or new game build, at the same time for the game to be functional at a peak working state.
Last edited by Exvalcore; Aug 20, 2024 @ 8:42pm
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Date Posted: Aug 20, 2024 @ 2:30pm
Posts: 8