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Also you have to configure it from its holo unless that's changed.
you are using the correct versions of F4SE with your game and the MCM download, right?
https://www.nexusmods.com/fallout4/mods/21497?tab=description
F4SE is version dependent, as is MCM though their ng update is still beta.
From the Forum posts:
15 January 2022, 9:30PM
VORTEX user, make sure you can launch the f4se_loader.exe from the game installation folder beforehand! If the game is not open, Mod Config won't appear on the menu list. Yes, other mods can still work well simply by running directly from Vortex. But, MCM mod does not count
# Your best bet is to manually install F4SE and MCM to make it work (only copy-paste file, not difficult to do)
# A conflicted/corrupted plugin will also prevent the Mod Config from appearing, so go to your game's installation folder.
Then go to Data > F4SE > Plugins and delete everything inside. Next, launch the game through the f4se_loader.exe in-game installation folder OR Vortex f4se, the MCM mod will be detected
# If launching from Vortex Fallout 4 Script Extender (f4se), make sure to set it as Primary
MOD Config is only available in-game via the Pause menu (Esc)
and i have deleted every plugin and manually installed MCM(i hope i made no mistake)
and im not using vortex
it did not work):
(MO2)
One thing - I was assuming that when you say that the MCM you have is .163,
IS YOUR GAME also downgraded/not Next Gen updated?
i watched a video i did what the guy in video did he installed 7zip version of F4SE and worked for me but when i tested my game version was not supported(newer than what mod supports) but the nexus version of mod works, idk maybe game hates me?
Till i found out the mo2 i just downloaded was an old version.
Installing mods manually worked doe, just not via mo2.