Fallout 4

Fallout 4

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Cirith 17/jun./2024 às 20:16
ideal / better choices for automatic weapons?
I've been farming for an automatic weapon drop and I've seen some legendary prefixes, but I was curious if there's a better choice to aim for or get? I've found 10 plasma infused, fire damage 15, two shot, and freezing 10 damage. Should I aim for wounding or should i settle on one of these?
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RabbitRidge 17/jun./2024 às 20:38 
With 2,263 Steam hours played, you probably have a good idea already. In any case, I'm not a fan of automatic weapons (prefer Two Shot legendary effect with a punch like Overseer's Guardian fully upgraded, Big Boy and Old Reliable). That being said, Spray n' Pray is a good choice.
Cirith 17/jun./2024 às 20:45 
Maybe :)

Escrito originalmente por RabbitRidge:
With 2,263 Steam hours played, you probably have a good idea already /quote]
Jack Jester 17/jun./2024 às 21:16 
Overseer's Guardian, Problem Solver, December’s Child, Righteous Authority, Splattercannon, Spray N Pray, Experiment 18-A, Tesla Rifle, 10 mm with Legendary effect.
steventirey 17/jun./2024 às 21:34 
The incendiary effect is just garbage. It isn't an additional 15 damage per shot - it is a damage over time effect. 3 damage per second for 5 seconds. And it does not stack with itself. To get the full benefit, you would need to shoot something, wait 5 seconds until it stops burning, then shoot it again. Shooting a target while it is still under the effect doesn't increase the damage per second, it just resets the 5 second duration.

Plasma and freezing are all right, but their damage is resolved per attack and not per bullet/pellet, so aren't all that great for shotguns.

Wounding would be your best option, especially for an automatic weapon or shotgun. Each bullet/pellet applies the effect, and the effect actually stacks (and despite being bleed damage, it hurts all enemies including robots). Furious isn't bad either, but that one can't be gotten on a randomly generated ranged weapon. It can be gotten on 2 handmade rifles from Nuka World, however.
Última edição por steventirey; 17/jun./2024 às 21:40
Depends on the weapon, if it's a weaker automatic like 10mm, submachinegun, or radium rifle, irradiated is great (especially on radium rifle since the perk affects both damage). Bleeding is great for extreme rate of fire guns since it stacks damage and ignores damage resistance.0
bacca400-stm 18/jun./2024 às 6:40 
The Wounding Legendary effect affects all enemies, including robots, ghouls, humans, animals, etc so that's what I prefer. And Wounding bonus damage stacks. This is really helpful with an automatic weapon like an auto combat rifle or minigun.

The Wounding automatic pipe rifle is really good early in the game and it's my primary weapon.

But I also like the full modded radium rifle for all humans like raiders, with a Legendary effect too.
George W. Kush 18/jun./2024 às 9:42 
the Suomi Kp/-31 mod is badass
wtiger27 18/jun./2024 às 9:50 
The Nuka World Problem Solver, which you can get for free from the raider leader of the pack, Maxton. You will need to past a charisma check. It is hand's down the best automatic rifle in the game due to it's unique Furious legendary effect, which is only available on melee weapons apart from it.

The Splatter Cannon, from the merchant in the Nuka World Market, is it's twin. But very costly.
Ron_1953 18/jun./2024 às 10:20 
Spray & Pray. Just remember to shoot behind their feet when you get mobbed and they get close. Highly controllable in full auto, you can easily stay on target.
random_frugality 18/jun./2024 às 13:58 
Escrito originalmente por cuss:
Yeah, while you guys have been concerned with weapon stats, I've been trying to understand how brahmin can get on the roof of my buildings. Maybe they're legendary cows?

Maybe two heads really are better than one! For a radiation-mutated cow at any rate.
ostlandr 21/jun./2024 às 6:44 
I'm not a fan of automatic weapons, as the game nerfs the damage. For me, damage per round of ammo is more important than DPS. Buy for style's sake, you have to take the Tommy Gun into Good Neighbor.
Ffabbia 21/jun./2024 às 7:23 
I'm not a fan of automatic weapons either, just to add to the general consensus.

But, as others have said,, you cannot go wrong with Wounding.
Bermag 22/jun./2024 às 4:42 
Explosive legendary effect and having Commando/Demolition expert perks.
Claybot 22/jun./2024 às 6:36 
Depends on what you like, I use pipe weapons so any 38 SMG with or without a decent legendary. With Commando.
id795078477 22/jun./2024 às 7:24 
As a rule of thumb:

-- If playing on lower difficulty, almost nothing about the build or the weapon matters.
-- Playing on VH or Survival - you'll want to not have automatic weapons at all, because receivers nerf the damage and thus risk you to be exposed to prolonged fights (as automatic weapons imply) + waste ammo.

But. If you really want to make use of automatic weapons, your bet isn't the damage but some sort of effect that those weapons have, ideally a crowd-control one. For instance, 50% more limb damage or kneekapper effect go well with these weapons. Your bet is to immobilize the enemy and then use explosives or maybe heavy weaponry to deal with them while they struggle to reposition or get close.

But. If you really want to still do damage, prepared to waste a lot of ammo, you want explosive effect + radium rifle + fully upgraded demo expert + nuclear physicist. That will do a lot of damage at the expense of the need to be some distance away (so no using it in some vault or indoors). It also uses .45 caliber that's common which means ammo waste isn't that bad. This option is also good because you don't have to try getting it from rng loot - just buy Kiloton rifle from Brother Kane in the Nucleus, Far Harbor DLC.
Última edição por id795078477; 22/jun./2024 às 7:28
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