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Well over 4000 hours of play.
I very much doubt Bethesda will ever fix this.
Okay.
As I said, there was a discussion or two about this issue in the recent past. I'm just hoping that it continues, and I am wondering if anyone else who had that one point of radiation issue has noticed a difference in the past couple of days.
Same. 4400+ hrs in the game.
Yes, the molerat disease is still there.
Yes, I figure it's something like that which is related to the math the game does for everything.
I don't have that perk.
Edit: adding to Endurance could have similar effect. The perk Solar Powered level 2 apparently could also have an impact during the day.
I purposefully took about 90% rads to see how fast it would remove them. Not even a budge. Someone mentioned the unofficial patch. Is that required for it to work properly?
If push comes to shove, I can still get into the back door of Hallucigen and use their rad scrubber... it's not far inside that exit.
I play vanilla, with DLC and some free Creation Club items, but I've never used mods on Fallout 4, and it works fine for me apart from that tiny numerical discrepancy of leaving a fraction of a rad behind.
Maybe I wasn't standing in the right spot... I'll try it again. Oh, I do have Solar Powered level 2, and I think it was day outside... so maybe that was causing a glitch.