Fallout 4

Fallout 4

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xorn Jun 15, 2024 @ 9:47am
Oswald the outrageous unkillable
I was playing through the Nuka world dlc when I got to kiddie kingdom everything was fine until I got to Oswald in the theater everything was good until I died it caused Oswald’s quest line to start and I finneshed the funhouse but when I went back in the theater Oswald’s “cutscene” started agian and now I can’t kill him or start the quest agian. should I just reload a previous save and start all over?
Originally posted by hatta:
typing "setstage DLC04_KiddieKingdomMain 400" (without the") in the console

Game-braking bug for the survival run !!!!!!

1
in Nuka-World: the fun house bug.

You can only visit Oswald last in the castle, otherwise the quest is broken and can only be continued with a cheat. Oswald then just stays in the fun house forever and attacks the player immortally in the fun house.
1 Search the Tunnels
2. Search the Fun house
3. Search the Theater.

So first into the sewers, then into the fun house, and then finally into the castle, finally into the attic of the castle.


Oswald throws his molotovs in a really annoying way, so the fight is impossible without power armor.

You should bring at least 600 ammo because Oswald is as immortal against firearms as the ghoul Cooper in the Amazon show.
if you jump on top of the steel pillar, according to RETRO Gaming, he can't reach you.

If a legendary enemy happens to spawn a rifle, coincidentally, Oswald will one-shoot you.
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n0mad23 Jun 15, 2024 @ 10:27am 
I had the same trouble with this. I tried an earlier save, but ended up with exactly the same outcome. The only fix that worked for me was a console command, and then use power armor to get up to where I could fight and finally defeat him.

Really disappointing this bug still persists.
id795078477 Jun 15, 2024 @ 10:31am 
it's outrageous!
Izuzul Jun 15, 2024 @ 10:31am 
Reload if you can and go to the Theater last. Funhouse, Tunnels, Theater. Seems to bug out if you go to the Theater before the other two.
n0mad23 Jun 15, 2024 @ 10:50am 
I went to the funhouse first. In retrospect I should have seen the bug actually beginning then and there as Oswald didn't appear the first time I was there, and when I went back Oswald appeared then immediately disappeared in his flash of smoke. And although it'd been 6 years since the last time I played, I had that sense that it didn't feel the same as it did previously.
The author of this thread has indicated that this post answers the original topic.
hatta Jun 15, 2024 @ 1:16pm 
typing "setstage DLC04_KiddieKingdomMain 400" (without the") in the console

Game-braking bug for the survival run !!!!!!

1
in Nuka-World: the fun house bug.

You can only visit Oswald last in the castle, otherwise the quest is broken and can only be continued with a cheat. Oswald then just stays in the fun house forever and attacks the player immortally in the fun house.
1 Search the Tunnels
2. Search the Fun house
3. Search the Theater.

So first into the sewers, then into the fun house, and then finally into the castle, finally into the attic of the castle.


Oswald throws his molotovs in a really annoying way, so the fight is impossible without power armor.

You should bring at least 600 ammo because Oswald is as immortal against firearms as the ghoul Cooper in the Amazon show.
if you jump on top of the steel pillar, according to RETRO Gaming, he can't reach you.

If a legendary enemy happens to spawn a rifle, coincidentally, Oswald will one-shoot you.
hatta Jun 15, 2024 @ 1:33pm 
I actually finished the Nuka-World DLC the day before yesterday in survival mode, for the first time.
And the Oswald fight left me apathetic:

Oswald throws his Molotovs out of nowhere, without animations, without announcement, out of nowhere.
So no dodge gameplay.


In Fallout3 there is this wiki/Feral_ghoul_(Fallout_3)#Feral_ghoul_reaver
but who throws his ♥♥♥♥ with animations.
"Reavers have the unique ability to throw pieces of their own body at a target. These chunks, thrown with deadly accuracy and range, explode like a grenade and can easily cripple limbs. The chunks also emit radiation."
So:
Bethesda have thrown away their own immersive gameplay assets. Like copied from "Piranha Bytes".


In Days Gone, enemies announce when they throw grenades or Molotovs, and with animations.


This retro gaming fight without animations, is a prime example of how incompatible Bethesda is with optimization and polishing.

Of course, I have emotional thoughts on the subject of remake-reboot, 60 hours cookie cutter gameplay with narrative design.
Last edited by hatta; Jun 15, 2024 @ 1:49pm
xorn Jun 18, 2024 @ 12:16pm 
Thanks for all the feedback I ended up having to use console commands to Finnish the quest
Last edited by xorn; Jun 18, 2024 @ 12:16pm
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Date Posted: Jun 15, 2024 @ 9:47am
Posts: 7