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LA was also hammered really hard in the lore hard the bone yard was nothing but the broken twisted metallic skeletons of ruined skyscrapers and rubble after the bombs.
because their goal is to get rid of all the corrupted DNA, basically they eradicate everyone, and if using FEV mutants who attack everyone or releasing plagues or more destruction, it fits in their goals, it's a slow process though i will admit, however their direction against both the brotherhood and the railroad were a far faster method of destroying them.
getting rid of the mutants they created are easy to destroy, they don't need lazar weapons to destroy a super mutant, they just release a chemical in the air that reverses their transformation or causes it to become worse killing them in the process.
by the end of the game it looks as if they have everything they need or needed for many generations, the unlimited power source via mass fusion and their synth army, but it still didn't make much sense to me that they didn't send their coursers along your side on that final mission against the brotherhood, there were a lot of the silly gen 1s they used but none of the elite coursers, i guess gen 3s are more expensive to build and train or they are better for other uses other than just for the use of workers inside the institute and replacing people on the surface.
that's the one thing that's never really explained, where all these gen 3s end up going, are they stored in the institute for safe keeping or are they meant for some larger conflict later down the road, like it's open to interpretation where they go or what the final goal is for them.
for all we know they populate the commonwealth at a much larger rate than all the ones mr. benet releases.
it's kind of funny i was spending time in goodneibor and something Hancock said suggested that they will allow synths in the city so long as they are not with the institute, but that could easily be bypassed if the synth came from the institute and pretended to be one of the liberated synths and use some story that he escaped or something, the institute could fix the flaws in their programming it's only a matter of time to when they perfect them in the realm of the story, i view it like AI in real life, it's always improving and it gets better and better all the time, one day it will be indistinguishable to tell the difference.
Fentanyl helps.
The institute doesn't believe the surface is a fit place to live yet, they're waiting for the surface people do die out. The institute isn't even trying to kill anyone on the surface.
They go after tech, same as the BOS. Is they're bad for University Point, so would be the BOS even more so. They don't wear that power armor to ask people nicely and and compensate them.
Institute cares only about the Institute now. The time when they tried to help the surface is in the past. In 2229 an escaped prototype 3 synth committed the broken mass massacre. This the Institute did not intend. Something went wrong at the 2230 CPG meeting probably because of the Broken Mask the year before, and the Institute massacred the other representatives.
Same voice, same tone.. same ''boss type''
Keep in mind that, as is common in Bethesda games, the Institute is intended to be larger than what we see, described by the Sole Survivor as comprising "hundreds" of people (implicitly natural humans, not synths). Unlike Diamond City, the lore doesn't specify that the Institute is limited to any given amount of space, so those extra synths are just going to be off in the unseen parts of it, doing jobs that Bethesda hasn't depicted in-game.
at greentech genetics it was only a single courser, i mean just look how much trouble the gunners were having trying to take out only 1 of these coursers, they likely weakened him for your fight against him to view this fight from a lore perspective the coursers are relentless almost as terminators, in my game especially with a few select mods that make them damn near impossible to kill even when the game was set to easy lol, but in the lore they are described much like terminators who don't go down too easily, however in my game i also had mods to bring them into the brotherhood battle and they worked rather well in that fight, they gave me a far greater advantage in survival mode.
i learned something recently funny enough through a lore video that was over 7 years old lol, apparently the minutemen beat the institute in some battle that is subtly referenced to via through the railroad if you choose to kill father early, that ends the RR questline, as Desdemona references a battle when the minutemen before they were destroyed by the gunners were able to stop the institute's plans, anyway the game doesn't say anything about this incident other than the gunners attacked them at Quincy except for the reference of the Quincy massacre, but it made me feel as if the institute was involved with possibly hiring the gunners to destroy the minutemen, it also got me to question the involvement with the remaining surviving minutemen and the group of people specifically being Sturges which we know is a synth plant via the institute, but seems to know nothing about his role as a synth, but seems to only exist as a optional way into the institute for the SS to get there, then mamma murphy who is allegedly a soothsayer, i have my own opinion on her not really being a soothsayer but another institute asset or plant, then Preston who was the last minutemen, the last two are not essential to the plan, they were just the last who survived and made it to sanctuary where it seemed to be destined to meet the SS to save them.
but it is my opinion the institute were behind the quinsy massacre, though not directly as we know the gunners were the mercenary military force who took it over, when you have this perspective on the story it gets you to really question the events that would unfold as you play the game, you start to notice things that you didn't notice before because before it felt natural, but now it feels like almost everything was pre-planned to guide the SS to the institute, but for what reason is still hidden from the SS, but it helps to analyze these events as it makes some sense if you keep this analyzing aspect in mind as you play.
i would call myself a seasoned player of this title, and i have played damn near every story direction of this game and i'm still finding more possible outcomes from the story every time i play the game, like there is a story that is more subtly told to the player, something that is not surface level to how the game narrates the information to the player, so i'm always finding new ways to view the story, part of this had to do with someone suggesting that the kid we see as Shaun in Kellogg's memories was the synth child and after that it caused me to rethink the story in many ways and then i explored the player as a synth even though bethesda says it's not cannon, but then again they aren't very good at following their own cannon at times we have seen in their games, so it's a little difficult to accept that aspect because it's too simple and the suggestions in the lore seem to prove otherwise and are left to interpretation because of how they chose to narrate this game's story.
so i personally feel like there is a whole lot more to the story than everyone else who just takes the surface level story being told and try to investigate other perspectives that i have been allowed to analyze further as i continue to play this game's story.
I similarly think it's unlikely that the Institute was even indirectly behind the Quincy massacre, since they're not that roundabout. When they want something done and don't care about disturbing the situation, they send Kellogg, a courser, or a load of synth troops. They might pay a caravan trader or two for information, but for the most part they take care of all their important work with their own forces.
is suspect