Fallout 4

Fallout 4

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Zes 14 JUN 2024 a las 7:03
Your first impressions of Desdemona?
https://steamcommunity.com/sharedfiles/filedetails/?id=3267599402

What were your initial impressions of Desdemona?

If you hadn't decided to locate them prior to meeting the Railroad then you must have meet them after eliminating a Courser, with the possession of an intact Courser chip.. Even that alone would be a significant asset. Yet, Desdemona addresses you as though you were a mere errand boy. Isn't that presumptuous, patronizing, rude, and narcissistic? It's as if she's the one calling the shots in every aspect. Pushing you around under the guise of an "agreement".

Alright, as part of the deal, I can leave the hardware there. However, what's the deal with the "if you learn anything further, you're going to inform us first" part? What does she bring to that bargain? What will she offer me in return?

Do I owe her anything? I possess the chip afterall, and she's the one who needs it as well. She is not in charge of me in any way. This attitude truly irritated me. It's been quite while since I last played that part. I could barely keep myself from losing control and confronting her (or worse)

I wonder how many of you could tolerate her in your first encounter
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Mostrando 136-150 de 152 comentarios
GoreTiger 3 JUL 2024 a las 18:35 
Publicado originalmente por Von Faustien:
eh mutants didnt stop them out west. look im not saying the commonwealth deserves it but when California of all places is better at setting up a functioning government maybe your beyond help
In Bethesda's lore, the east coast got hit a lot worse then the west. It conflicts at times but it makes sense that a place like Boston would of gotten hit a lot worse then say, L.A
Von Faustien 3 JUL 2024 a las 18:40 
thats the Thing Boston never even took a direct hit. this argument might fly for the capital wasteland but apart from the glowing sea which admittedly is a big ass mess the Boston area got off lightly apart from Vegas and the forest region of Aplacia its the least nuked area we've had to play in.

LA was also hammered really hard in the lore hard the bone yard was nothing but the broken twisted metallic skeletons of ruined skyscrapers and rubble after the bombs.
TJ the HedgeScout 3 JUL 2024 a las 18:55 
Yeah i have to agree with Faustien, Boston i dont think was hit directly, plus look at the plant life, despite being brown, it survived alot more than the capital wasteland where flora is either scorched or near nonexistent, excluding Oasis.
Última edición por TJ the HedgeScout; 3 JUL 2024 a las 18:55
Xenon The Noble 3 JUL 2024 a las 21:29 
Publicado originalmente por GoreTiger:
Publicado originalmente por Xenon The Noble:

X6-88: (Cold, apathetic} "What's the point? The Commonwealth is already dead."
The Institute doesn't attack the Commonwealth because they know the Commonwealth will die of its own actions.
There was another quote where X6 says it more directly, but I couldn't find it.
They've had over 200 years, and the commonwealth has only gone backwards. The institute made advances. From the Mayflower to the first American rail road was also about 200 years, and the commonwealth had all that tech laying around them that they only had to pick up.
Yet the irony is, Some of the biggest issues in the commonwealth were caused by the Institute dumping their failed experiments on them (Super Mutants)
The failed SM are euthanized. They release the good ones. Yeah, they have a way to go. Needs a bit of work.
dodger 4 JUL 2024 a las 8:07 
Publicado originalmente por TJ the HedgeScout:
Desdamona wants to nuke the Institute... Which means they can't produce Gen 3 synths anymore... For someone who claims to want to help synths, she's pretty hell bent on destroying the only place that makes them...
The logic of the factions, and quite a bit else, breaks down if you think about it for more than a few seconds. Better to just play and enjoy.
KEEPER 4 JUL 2024 a las 11:29 
Publicado originalmente por GoreTiger:
Publicado originalmente por Xenon The Noble:

X6-88: (Cold, apathetic} "What's the point? The Commonwealth is already dead."
The Institute doesn't attack the Commonwealth because they know the Commonwealth will die of its own actions.
There was another quote where X6 says it more directly, but I couldn't find it.
They've had over 200 years, and the commonwealth has only gone backwards. The institute made advances. From the Mayflower to the first American rail road was also about 200 years, and the commonwealth had all that tech laying around them that they only had to pick up.
Yet the irony is, Some of the biggest issues in the commonwealth were caused by the Institute dumping their failed experiments on them (Super Mutants)

because their goal is to get rid of all the corrupted DNA, basically they eradicate everyone, and if using FEV mutants who attack everyone or releasing plagues or more destruction, it fits in their goals, it's a slow process though i will admit, however their direction against both the brotherhood and the railroad were a far faster method of destroying them.

getting rid of the mutants they created are easy to destroy, they don't need lazar weapons to destroy a super mutant, they just release a chemical in the air that reverses their transformation or causes it to become worse killing them in the process.

by the end of the game it looks as if they have everything they need or needed for many generations, the unlimited power source via mass fusion and their synth army, but it still didn't make much sense to me that they didn't send their coursers along your side on that final mission against the brotherhood, there were a lot of the silly gen 1s they used but none of the elite coursers, i guess gen 3s are more expensive to build and train or they are better for other uses other than just for the use of workers inside the institute and replacing people on the surface.

that's the one thing that's never really explained, where all these gen 3s end up going, are they stored in the institute for safe keeping or are they meant for some larger conflict later down the road, like it's open to interpretation where they go or what the final goal is for them.

for all we know they populate the commonwealth at a much larger rate than all the ones mr. benet releases.

it's kind of funny i was spending time in goodneibor and something Hancock said suggested that they will allow synths in the city so long as they are not with the institute, but that could easily be bypassed if the synth came from the institute and pretended to be one of the liberated synths and use some story that he escaped or something, the institute could fix the flaws in their programming it's only a matter of time to when they perfect them in the realm of the story, i view it like AI in real life, it's always improving and it gets better and better all the time, one day it will be indistinguishable to tell the difference.
-={LG}=- 4 JUL 2024 a las 12:13 
Publicado originalmente por dodger:
The logic of the factions, and quite a bit else, breaks down if you think about it for more than a few seconds. Better to just play and enjoy.

Fentanyl helps.
Xenon The Noble 4 JUL 2024 a las 15:04 
The "get rid of all the corrupted DNA" goal is the Enclave, not the Institute.
The institute doesn't believe the surface is a fit place to live yet, they're waiting for the surface people do die out. The institute isn't even trying to kill anyone on the surface.
They go after tech, same as the BOS. Is they're bad for University Point, so would be the BOS even more so. They don't wear that power armor to ask people nicely and and compensate them.
Institute cares only about the Institute now. The time when they tried to help the surface is in the past. In 2229 an escaped prototype 3 synth committed the broken mass massacre. This the Institute did not intend. Something went wrong at the 2230 CPG meeting probably because of the Broken Mask the year before, and the Institute massacred the other representatives.
★unʞnown★ 4 JUL 2024 a las 17:28 
i tought i had entered the dark brotherhood.. if i remember correctly thats astrid right ?

Same voice, same tone.. same ''boss type''
TJ the HedgeScout 4 JUL 2024 a las 17:34 
Publicado originalmente por dodger:
Publicado originalmente por TJ the HedgeScout:
Desdamona wants to nuke the Institute... Which means they can't produce Gen 3 synths anymore... For someone who claims to want to help synths, she's pretty hell bent on destroying the only place that makes them...
The logic of the factions, and quite a bit else, breaks down if you think about it for more than a few seconds. Better to just play and enjoy.
yea that's why i prefer mods to fix them or expand upon them so they make more sense.
DouglasGrave 4 JUL 2024 a las 20:10 
Publicado originalmente por KEEPER:
by the end of the game it looks as if they have everything they need or needed for many generations, the unlimited power source via mass fusion and their synth army, but it still didn't make much sense to me that they didn't send their coursers along your side on that final mission against the brotherhood, there were a lot of the silly gen 1s they used but none of the elite coursers, i guess gen 3s are more expensive to build and train or they are better for other uses other than just for the use of workers inside the institute and replacing people on the surface.
Coursers are certainly a more valuable resources that they'd be unlikely to send into a mass battle, the one at the Battle of Bunker Hill earlier being there as a matter of necessity for the mission's goal. The other big battle at the Mass Fusion building similarly lacks coursers, since just like the airport assault, there's no particular need for them.

Publicado originalmente por KEEPER:
that's the one thing that's never really explained, where all these gen 3s end up going, are they stored in the institute for safe keeping or are they meant for some larger conflict later down the road, like it's open to interpretation where they go or what the final goal is for them.

for all we know they populate the commonwealth at a much larger rate than all the ones mr. benet releases.
Keep in mind that, as is common in Bethesda games, the Institute is intended to be larger than what we see, described by the Sole Survivor as comprising "hundreds" of people (implicitly natural humans, not synths). Unlike Diamond City, the lore doesn't specify that the Institute is limited to any given amount of space, so those extra synths are just going to be off in the unseen parts of it, doing jobs that Bethesda hasn't depicted in-game.
KEEPER 8 JUL 2024 a las 12:39 
Publicado originalmente por DouglasGrave:
Publicado originalmente por KEEPER:
by the end of the game it looks as if they have everything they need or needed for many generations, the unlimited power source via mass fusion and their synth army, but it still didn't make much sense to me that they didn't send their coursers along your side on that final mission against the brotherhood, there were a lot of the silly gen 1s they used but none of the elite coursers, i guess gen 3s are more expensive to build and train or they are better for other uses other than just for the use of workers inside the institute and replacing people on the surface.
Coursers are certainly a more valuable resources that they'd be unlikely to send into a mass battle, the one at the Battle of Bunker Hill earlier being there as a matter of necessity for the mission's goal. The other big battle at the Mass Fusion building similarly lacks coursers, since just like the airport assault, there's no particular need for them.

Publicado originalmente por KEEPER:
that's the one thing that's never really explained, where all these gen 3s end up going, are they stored in the institute for safe keeping or are they meant for some larger conflict later down the road, like it's open to interpretation where they go or what the final goal is for them.

for all we know they populate the commonwealth at a much larger rate than all the ones mr. benet releases.
Keep in mind that, as is common in Bethesda games, the Institute is intended to be larger than what we see, described by the Sole Survivor as comprising "hundreds" of people (implicitly natural humans, not synths). Unlike Diamond City, the lore doesn't specify that the Institute is limited to any given amount of space, so those extra synths are just going to be off in the unseen parts of it, doing jobs that Bethesda hasn't depicted in-game.

at greentech genetics it was only a single courser, i mean just look how much trouble the gunners were having trying to take out only 1 of these coursers, they likely weakened him for your fight against him to view this fight from a lore perspective the coursers are relentless almost as terminators, in my game especially with a few select mods that make them damn near impossible to kill even when the game was set to easy lol, but in the lore they are described much like terminators who don't go down too easily, however in my game i also had mods to bring them into the brotherhood battle and they worked rather well in that fight, they gave me a far greater advantage in survival mode.

i learned something recently funny enough through a lore video that was over 7 years old lol, apparently the minutemen beat the institute in some battle that is subtly referenced to via through the railroad if you choose to kill father early, that ends the RR questline, as Desdemona references a battle when the minutemen before they were destroyed by the gunners were able to stop the institute's plans, anyway the game doesn't say anything about this incident other than the gunners attacked them at Quincy except for the reference of the Quincy massacre, but it made me feel as if the institute was involved with possibly hiring the gunners to destroy the minutemen, it also got me to question the involvement with the remaining surviving minutemen and the group of people specifically being Sturges which we know is a synth plant via the institute, but seems to know nothing about his role as a synth, but seems to only exist as a optional way into the institute for the SS to get there, then mamma murphy who is allegedly a soothsayer, i have my own opinion on her not really being a soothsayer but another institute asset or plant, then Preston who was the last minutemen, the last two are not essential to the plan, they were just the last who survived and made it to sanctuary where it seemed to be destined to meet the SS to save them.

but it is my opinion the institute were behind the quinsy massacre, though not directly as we know the gunners were the mercenary military force who took it over, when you have this perspective on the story it gets you to really question the events that would unfold as you play the game, you start to notice things that you didn't notice before because before it felt natural, but now it feels like almost everything was pre-planned to guide the SS to the institute, but for what reason is still hidden from the SS, but it helps to analyze these events as it makes some sense if you keep this analyzing aspect in mind as you play.

i would call myself a seasoned player of this title, and i have played damn near every story direction of this game and i'm still finding more possible outcomes from the story every time i play the game, like there is a story that is more subtly told to the player, something that is not surface level to how the game narrates the information to the player, so i'm always finding new ways to view the story, part of this had to do with someone suggesting that the kid we see as Shaun in Kellogg's memories was the synth child and after that it caused me to rethink the story in many ways and then i explored the player as a synth even though bethesda says it's not cannon, but then again they aren't very good at following their own cannon at times we have seen in their games, so it's a little difficult to accept that aspect because it's too simple and the suggestions in the lore seem to prove otherwise and are left to interpretation because of how they chose to narrate this game's story.

so i personally feel like there is a whole lot more to the story than everyone else who just takes the surface level story being told and try to investigate other perspectives that i have been allowed to analyze further as i continue to play this game's story.
DouglasGrave 8 JUL 2024 a las 13:33 
Publicado originalmente por KEEPER:
i learned something recently funny enough through a lore video that was over 7 years old lol, apparently the minutemen beat the institute in some battle that is subtly referenced to via through the railroad if you choose to kill father early, that ends the RR questline, as Desdemona references a battle when the minutemen before they were destroyed by the gunners were able to stop the institute's plans, anyway the game doesn't say anything about this incident other than the gunners attacked them at Quincy except for the reference of the Quincy massacre, but it made me feel as if the institute was involved with possibly hiring the gunners to destroy the minutemen, it also got me to question the involvement with the remaining surviving minutemen and the group of people specifically being Sturges which we know is a synth plant via the institute, but seems to know nothing about his role as a synth, but seems to only exist as a optional way into the institute for the SS to get there, then mamma murphy who is allegedly a soothsayer, i have my own opinion on her not really being a soothsayer but another institute asset or plant, then Preston who was the last minutemen, the last two are not essential to the plan, they were just the last who survived and made it to sanctuary where it seemed to be destined to meet the SS to save them.

but it is my opinion the institute were behind the quinsy massacre, though not directly as we know the gunners were the mercenary military force who took it over, when you have this perspective on the story it gets you to really question the events that would unfold as you play the game, you start to notice things that you didn't notice before because before it felt natural, but now it feels like almost everything was pre-planned to guide the SS to the institute, but for what reason is still hidden from the SS, but it helps to analyze these events as it makes some sense if you keep this analyzing aspect in mind as you play.
I feel it's unlikely that Sturges is an Institute plant, as they typically have their infiltrator synths acting out their role while completely aware of their own synthetic nature. It's the Railroad synths that get a mindwipe and a fake life.

I similarly think it's unlikely that the Institute was even indirectly behind the Quincy massacre, since they're not that roundabout. When they want something done and don't care about disturbing the situation, they send Kellogg, a courser, or a load of synth troops. They might pay a caravan trader or two for information, but for the most part they take care of all their important work with their own forces.
Bigfoot Surfer 22 JUL 2024 a las 10:06 
the entire rail road
is suspect
Zabutai 22 JUL 2024 a las 10:17 
An intelligent person knows that helping them can bring you benefits, I only help them until they are not useful to me, but I usually never finish the game, so I simply progress to the point where I have to decide for a faction.
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Publicado el: 14 JUN 2024 a las 7:03
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