Fallout 4

Fallout 4

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NecroMaster Jun 13, 2024 @ 11:36pm
Regarding the gunners.
Of all the factions in fallout 4 these guys honestly irk me with their presence.

Allegedly they are mercs for hire but they attack people on sight and they attack settlements for no reason.

At least in fallout 3 talon and the regulators made sense someone put a hit out on you with talon and the regulators are vigilantes out for bad people.

On top of that unlike fallout 3 where you have a choice of being in conflict with one or the other based on your behavior nothing you do influences whether these guys are your enemy they just are.

But there is absolutely zero reason for the sole survivor to be in conflict with these people and yet he just is.

This faction also has zero involvement with the story other than being blown to bits by that courser in the final mission of act 2.

The thing is there is absolutely nothing in the game that can justify their existence. All of the things I have said about them can be done with a typical gang of raiders based on how they behave plot wise.

Why do these guys have to exist at all?
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Zekiran Jun 14, 2024 @ 12:22am 
They're part of a companion arc, among other things.

While I'm not disagreeing - they should be neutral until provoked at the very least - the game would otherwise be rather bereft of any reasonably smart seeming random humans in the main part of the Commonwealth. Raiders gotta raid. Gunners... well, they gun.

And then they die, because they gunned at me.
The Cure Jun 14, 2024 @ 12:34am 
Emil Pagliarulo wrote them effectively as Raiders/Merc fodder. No real depth, or a conscious choice of outcome. A certain CC semi-attempted to flesh them out, but really didn't.

♥♥♥♥♥♥♥♥ on Beth writing can be a norm, but to advocate, they were just another enemy type really.

Modders have attempted to flesh them out, but that obviously isn't canon lore.
Empukris Jun 14, 2024 @ 12:51am 
They need a typical enemy fodder. They do not fit into the lore that he himself wrote. I agree with you that It is one of the many "high qualiy Bethesda writing". But the way i look at it is more of a gameplay decision choice. Not really a huge major flaw.
The Cure Jun 14, 2024 @ 1:10am 
Originally posted by Empukris:
They need a typical enemy fodder. They do not fit into the lore that he himself wrote. I agree with you that It is one of the many "high qualiy Bethesda writing". But the way i look at it is more of a gameplay decision choice. Not really a huge major flaw.
If you're replying to me, no it's not a flaw, it's just Beth nostalgic Fallout writing, for better or worse. However you see it, really.

If you were not replying to me and just making a general statement, then I apologize.
Zes Jun 14, 2024 @ 1:12am 
I'd like to have an option to apply and work for mercs.. to make some money.
Originally posted by NecroMaster:
Of all the factions in fallout 4 these guys honestly irk me with their presence.

Allegedly they are mercs for hire but they attack people on sight and they attack settlements for no reason.

At least in fallout 3 talon and the regulators made sense someone put a hit out on you with talon and the regulators are vigilantes out for bad people.

On top of that unlike fallout 3 where you have a choice of being in conflict with one or the other based on your behavior nothing you do influences whether these guys are your enemy they just are.

But there is absolutely zero reason for the sole survivor to be in conflict with these people and yet he just is.

This faction also has zero involvement with the story other than being blown to bits by that courser in the final mission of act 2.

The thing is there is absolutely nothing in the game that can justify their existence. All of the things I have said about them can be done with a typical gang of raiders based on how they behave plot wise.

Why do these guys have to exist at all?

I agree. It makes no sense at all for them to attack on sight.
After all arent they suppsoed to be lookign out for customers?

There are a couple of mods on nexus like
Initially freindly gunners
https://www.nexusmods.com/fallout4/mods/15054
and the more powerful
https://www.nexusmods.com/fallout4/mods/13231
faction maintenance holotape
Sofi Jun 14, 2024 @ 2:12am 
Gunners is a huge lost opportunity for story-line. A "Mercenary Faction"? One where you just did gradient quests -- But a lot of them, not just 1 or 2 at a time? (10 in garvey's case??)

We could always use another faction besides raiders to fight against, but Gunners could have been that "Middle-ground" that the minutemen attempt to be.

"Gunner" gradients could've been like 2-3x the exp of normal gradient turn ins, and been a "Charisma / Just leveling up" thing. For those people who ignore all of the storyline quests, yet somehow flock to the repeatable.
Last edited by Sofi; Jun 14, 2024 @ 2:13am
Empukris Jun 14, 2024 @ 3:14am 
G

Originally posted by Sofi:
Gunners is a huge lost opportunity for story-line. A "Mercenary Faction"? One where you just did gradient quests -- But a lot of them, not just 1 or 2 at a time? (10 in garvey's case??)

We could always use another faction besides raiders to fight against, but Gunners could have been that "Middle-ground" that the minutemen attempt to be.

"Gunner" gradients could've been like 2-3x the exp of normal gradient turn ins, and been a "Charisma / Just leveling up" thing. For those people who ignore all of the storyline quests, yet somehow flock to the repeatable.
It is lost opportunity, they probably have some plan for them at some points looking at some of the lore like vaults and minutemen tied very closely to them. Not to mentioned they clearly design gunner to be able to walk in to any settlement normally. But the real reason probably is just that simple, they need more enemy faction variety instead of just "raider".
Löthar Storm (Banned) Jun 14, 2024 @ 3:20am 
Gunners were invented as a plot device to show up in half the creation club stuff out there.
wtiger27 Jun 14, 2024 @ 5:30am 
I am fine with how the Gunners are represented in the game. Mercenaries which look at the SS as competition which they want to eliminate. Another good source for experience and loot for the player.

I don't try to overthink about them.
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Date Posted: Jun 13, 2024 @ 11:36pm
Posts: 10