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Turrets are always important, enemies will simply spawn on Spectacle Island for example, even if there's no land route.
https://steamcommunity.com/sharedfiles/filedetails/?id=1934681014
https://steamcommunity.com/sharedfiles/filedetails/?id=1934681055
https://steamcommunity.com/sharedfiles/filedetails/?id=1934680738
Enemies have fixed spawn locations in the settlement and depending how long it takes for you to travel to the settlement to defend it will calculate how far into the settlement they've reached. Walling off a settlement is only a minor benefit. Mostly for role playing and looks of the settlement. Enemy movement outside your presence ignore walls. They will just show up in the center of your settlement if you take too long. It makes no sense, but that's how it was built.
Over in Far Harbor on a modded settlement that was quite near some raiders, I had an *endless stream of dead cattle* because the raiders kept killing them, and they would
drift
slowly
by
under
the
bridge
Where I'd built lol. It's over a bunch of small islands/lumpy watery land so there was enough water to make it slightly annoying that they kept trying to swim around instead of walking over stuff. But then they'd just clump up because the current would drag them around and I'd built things at the end of that area.
There is a mod for that:
Attacks Spawn outside settelements.
So your walls will work for all except the enemies that can burrow (rad scorps and molerats)
https://www.nexusmods.com/fallout4/mods/57685