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It's a different universe/alternate history. It's like... what if we did get hit by nukes in the 1950/1960s? What would the world be like? So they took the fun cliches like mutants, giant bugs, and the fact that war always advances technology, and out popped the Fallout universe :D
Plus, as stated above, the development of the transistor (and the follow-on development of the microship) retarded the development of advanced information technologies while nuclear technologies advanced far faster becasue FO physics are not the same as real-world physics - fission is less 'kill you' and more 'create 50 foot ants' and fusion is orders of magnitude easier to attain.
So you get nuclear powered cars and the main-frame/dumb terminal network model for your IT systems (where they're still not using punch cards and pnuematic tubes to transfer data for five-fingered input systems), lot's of art deco and fins on everything.
this explains it.
You wouldnt be able to afford just one of those chairs in near mint condition in Fo3. They run about $4K. Many of the object meshes are actually just mesh renders of popular iconographic objects from the 50's most of which is highly collectable and very valuable not just because at the time they were expensive but now also rarity.
Well ok, you could afford it some of you.
No, no we don't.
There are several areas where we push the envelope as far as the state of the art allows, and we pile a lot of money on R&D to keep the SoA moving ahead, but the US military doesn't have technology *ten* years ahead of what they let the public see.
As a matter of fact, the vast majority of military technology is 10 - 20 years *behind* what the public gets. This is because, except in those areas where competition is fierce enough to require seizing every advantage (air warfare for example) we favor *reliability*, ruggedness, simplicity, and ease of use - none of those do you get with stuff on the bleeding edge.