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Is War of the Commonwealth mod safe to use?
My character on my currently playthrough is currently level 238. I am doing loads of settlement building with all of a bunch of settlement mods and I would like to be challenged again. So I have been looking into stuff like inccreasing the damage of enemies. I tried out War of the commonwealth and it seems loads of fun, but I was reading about it apparently causing save bloat and corrupting saves which doesn't sound good. I want to know if anyone here has had any bad experiences with it or if its overall safe to use.
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Showing 1-9 of 9 comments
Xeriath Apr 18, 2023 @ 6:44am 
I tried it once. I got a ton of CTD in late game, especially in Boston. It was for sure fun in the beginning but in the end, it was just unstable for me. I changed to SKK Random Encounter / Combat Stalkers and More Enemies for a while, and this was a lot more stable as War of the Commonwealth.
Last edited by Xeriath; Apr 18, 2023 @ 6:45am
Liquid Inc Apr 18, 2023 @ 6:44am 
it's got 55 potential bugs in the bugs tab, and hasn't be touched in 6 years. I think your best bet is to open a new "profile" in Vortex/MO2 and try it in your LO.
The new profile will let you edit and change your mods without destroying the working build you currently have, and let you test it properly.

Just to be clear, the MA did note all of what people have complained about in the description:

Please note, that mods relies heavily on game engine performance, and uses heavy scripting to get things running, so take care on the load order you are using, do not overtax your game by giant mod lists and high number of resource intensive mods.

Since this mod adds many new object into the game world, and game engine have edited cells vector loaded into memory all the times, it also means the appropriate increase of savegame file size. Exact same reason applies to increased game loading time. More content require more resources, where is no way around that.

Save files with this mod will be much larger then normal, but this does not mean that saves are bloated and will become unreadable.

But ofcourse, they warn about using too many mods, and big mods together, but how many of those reporting those bugs kept their LO's small and manageable, and within the ability of the engine?

My advice?
Try it, but if you do make sure you only use a couple of select mods with it, and use nothing that uses major scripting. a few texture overhauls will probably be just fine, but anything else will be risky.
You could possibly get away with 1 or 2 other "scripted" mods but i wouldn't be inserting this into a build with 100+ mods.
Originally posted by Liquid Inc:
it's got 55 potential bugs in the bugs tab, and hasn't be touched in 6 years. I think your best bet is to open a new "profile" in Vortex/MO2 and try it in your LO.
The new profile will let you edit and change your mods without destroying the working build you currently have, and let you test it properly.

Just to be clear, the MA did note all of what people have complained about in the description:

Please note, that mods relies heavily on game engine performance, and uses heavy scripting to get things running, so take care on the load order you are using, do not overtax your game by giant mod lists and high number of resource intensive mods.

Since this mod adds many new object into the game world, and game engine have edited cells vector loaded into memory all the times, it also means the appropriate increase of savegame file size. Exact same reason applies to increased game loading time. More content require more resources, where is no way around that.

Save files with this mod will be much larger then normal, but this does not mean that saves are bloated and will become unreadable.

But ofcourse, they warn about using too many mods, and big mods together, but how many of those reporting those bugs kept their LO's small and manageable, and within the ability of the engine?

My advice?
Try it, but if you do make sure you only use a couple of select mods with it, and use nothing that uses major scripting. a few texture overhauls will probably be just fine, but anything else will be risky.
You could possibly get away with 1 or 2 other "scripted" mods but i wouldn't be inserting this into a build with 100+ mods.

Good idea. I will try that. And yea. Thats another reason why I am worried about the mod. Many of the bugs described in the mod is pretty serious stuff, but it also has been abandoned.

Originally posted by Xeriath:
I tried it once. I got a ton of CTD in late game, especially in Boston. It was for sure fun in the beginning but in the end, it was just unstable for me. I changed to SKK Random Encounter / Combat Stalkers and More Enemies for a while, and this was a lot more stable as War of the Commonwealth.

Yea. I read many people getting similar issues and as hella fun as the mod is now, I am not sure its worth risking save corruptions. Especially since I am playing on survival. I am going to try those ones out you described as well.
Originally posted by Xeriath:
I tried it once. I got a ton of CTD in late game, especially in Boston. It was for sure fun in the beginning but in the end, it was just unstable for me. I changed to SKK Random Encounter / Combat Stalkers and More Enemies for a while, and this was a lot more stable as War of the Commonwealth.

Another question also. Does reinstalling the mod prevent the CTDs or at least reduce them or is the entire save file basically stuck that way after a while.
Xeriath Apr 18, 2023 @ 10:56am 
Originally posted by Sea Prince Gillywix:
Another question also. Does reinstalling the mod prevent the CTDs or at least reduce them or is the entire save file basically stuck that way after a while.

In my case I needed to restart. The save was completely broken.
Originally posted by Xeriath:
Originally posted by Sea Prince Gillywix:
Another question also. Does reinstalling the mod prevent the CTDs or at least reduce them or is the entire save file basically stuck that way after a while.

In my case I needed to restart. The save was completely broken.

Then in that case I am not going to use it. Sounds just way too risky. Or if I do use it then only gonna use it in just for a few small fights here and there and reload. A damm shame since the mod seems pretty fun and works with Far Harbor.

Another question. How difficult would it be to just make a mod myself that adds more enemy spawns that roam the commonwealth? This way maybe I might have the knowledge to fix possible bugs as I go.
Tacos727 Apr 19, 2023 @ 3:30am 
i have used it along with "endless warfare" and "more spawns" for years. if you leave all 3 on constantly with a lot of spawns you might have some crashes after a while. not too many but it does happen. what i do, is i play the game normally when im doing missions and i use the mod more spawns and use endless warfare to triple the vanilla spawns. il also leave faction settlement patrols on in war of the commonwealth to have minutemen patrol settlements. then when i feel like running around with followers or testing out settlement defenses il turn all of the mods on to high and just run around and kill things. but dont save with all the spawns turned on and your good. i haven't had any crashes in this playthrough playing that way so far. you just cant have too many spawns activated all the time.
Last edited by Tacos727; Apr 19, 2023 @ 3:34am
Originally posted by Tacos727:
i have used it along with "endless warfare" and "more spawns" for years. if you leave all 3 on constantly with a lot of spawns you might have some crashes after a while. not too many but it does happen. what i do, is i play the game normally when im doing missions and i use the mod more spawns and use endless warfare to triple the vanilla spawns. il also leave faction settlement patrols on in war of the commonwealth to have minutemen patrol settlements. then when i feel like running around with followers or testing out settlement defenses il turn all of the mods on to high and just run around and kill things. but dont save with all the spawns turned on and your good. i haven't had any crashes in this playthrough playing that way so far. you just cant have too many spawns activated all the time.

So each time before you save you disable the mod or the spawns? Cause I would love to use the mod, but I have heard so many stories about saves getting ruined cause of it.
Tacos727 Apr 21, 2023 @ 2:48am 
Originally posted by Sea Prince Gillywix:
Originally posted by Tacos727:
i have used it along with "endless warfare" and "more spawns" for years. if you leave all 3 on constantly with a lot of spawns you might have some crashes after a while. not too many but it does happen. what i do, is i play the game normally when im doing missions and i use the mod more spawns and use endless warfare to triple the vanilla spawns. il also leave faction settlement patrols on in war of the commonwealth to have minutemen patrol settlements. then when i feel like running around with followers or testing out settlement defenses il turn all of the mods on to high and just run around and kill things. but dont save with all the spawns turned on and your good. i haven't had any crashes in this playthrough playing that way so far. you just cant have too many spawns activated all the time.

So each time before you save you disable the mod or the spawns? Cause I would love to use the mod, but I have heard so many stories about saves getting ruined cause of it.
i play normally and save with spawns on low. when i want a ton of spawns and turn the settings to high and just want to screw around, then i dont save. i hear adding too many spawns like that is bad for saves somehow, id look into that more. but if they are on low, or if i leave a few things on i dont have any problems. i used to play the game constantly with all 3 mods maxed with enemies everywhere on one playthrough and had some crashes but no save problems. it did start to take a while to load the game though.
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Date Posted: Apr 18, 2023 @ 6:26am
Posts: 9