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I shot the guy right in the head. It dealt no damage and the NPC didn't flinch. It was as if I hadn't shot him.
Edit: To answer your question, you need the artillery in, at least, 8 different settlements to start that quest. I think. I've never personally done it.
Once the Brotherhood is hostile, the threat they pose will be recognized and you can talk to Preston about what you need to do (it does require artillery in multiple locations, but about five should do it as I recall).
While there is a "ghost" setting that does this in the game, it's mostly used for children, and as far as I'm aware all the Brotherhood scribes are adults (unlike the squires).
It could be some bug related to collision physics, and there are weird things that sometimes happen with survivors of a vertibird crash (but that wouldn't usually include fragile scribes).
I think the problem is with the way I went at the Institute and Railroad. For the Railroad, I destroyed them immediately. For the Institute, I killed old-Shawn immediately.
This put the relationship with the Brotherhood in a weird situation. They weren't hostile towards me, but I couldn't turn any of my quests in to the folks in the police station. On the Prydwen they would give me the standard greetings when I tried to talk, but wouldn't go into actual dialog with me. Can't trade with the guy in the back.
Later I learned about the way to take out the Brotherhood with artillery, so I prepped the Castle defensively and also built and manned artillery in the four other closest settlements. Went and did the Nuclear Option quest with the Minutemen.
After this I was able to dialog with the Brotherhood again, other than with Maxson. Some congratulate me on taking out the Institute. Others are aggravated with me to doing so without them. I can trade with them again.
Yeah that's what I did. Went to the airport and shot everyone up. When I went back to the Castle was when Preston said we had to do something about the Brotherhood.
I just wish I hadn't had to force the issue like that.