Fallout 4

Fallout 4

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A lack of weapon variety really hurt this game.
Good thing modders helped to fill in the gap.
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Showing 1-15 of 57 comments
yes there are some beautiful weapons mods out there.
I dont like to go overbaord and downlaod a bunch and just keep it to 2 or 3

My long time favorite:
https://www.nexusmods.com/fallout4/mods/46234

My new Favorite (but still use both)
https://www.nexusmods.com/fallout4/mods/91842

And recently I got this one M249, It can be a bit OP but given that its a SAW (and a 308 LMG is included as well) that is more immersive.

https://www.nexusmods.com/fallout4/mods/42628
Chaosium Apr 14 @ 7:42am 
Pipe Gun Club represent :EDF5Weapon:
Originally posted by socialmediaaddress3:
yes there are some beautiful weapons mods out there.
I dont like to go overbaord and downlaod a bunch and just keep it to 2 or 3

My long time favorite:
https://www.nexusmods.com/fallout4/mods/46234

My new Favorite (but still use both)
https://www.nexusmods.com/fallout4/mods/91842

And recently I got this one M249, It can be a bit OP but given that its a SAW (and a 308 LMG is included as well) that is more immersive.

https://www.nexusmods.com/fallout4/mods/42628
I’ll check these out. Thank you
trey Apr 14 @ 11:00am 
that 249 mod is goated on my all time favorites because it was the only option we had for a while..besides Modern Firearms but I don't remember if MF has a saw

but the one that's a part of Combined Arms has better textures, weapon physics, and animations. It does less damage than the standalone one but whether that's a good or bad thing is subjective. I'll just say that if I have the standalone 249 in my hands and hear someone with a MG42 (the Standalone and the one that comes with MF are deadly) I'll take my chances and go toe to toe with them. with the 249 from Combined Arms I'll approach with caution..

only downside to Combined Arms is a couple reload sounds sound like first person, for one of the pistols and the saw*. Overall it's the most polished weapon pack mod that I can remember using.

*edit: if an NPC reloads, no matter where they are you'll hear it as if you're the one reloading
Last edited by trey; Apr 14 @ 1:45pm
Unfourtently, the problem with the new weapons is, most of them dont fit the power armor holding animation, and it looks funky... but.. i guess thats a small price to pay.

still wondering why NV Got a 1911 and FO4 got Pipe Guns :/
Last edited by White Rabbit Alice; Apr 14 @ 11:07am
cswiger Apr 14 @ 11:18am 
Hard disagree with the OP's premise. FO4 does better than most games in terms of having a wide variety of weapons which can be customized and improved using skills which improve as the player gains rank.

But anyone is free to add more weapons via mods if they want.
Originally posted by White Rabbit Alice:
Unfourtently, the problem with the new weapons is, most of them dont fit the power armor holding animation, and it looks funky... but.. i guess thats a small price to pay.

still wondering why NV Got a 1911 and FO4 got Pipe Guns :/

All of Neehers weapons ( the Select series) have animations that rvial or exceed AAA studios. (He is also a member of the FOLON team)
Here are his mods:
https://next.nexusmods.com/profile/neeher/mods?gameId=1151

Check out this Power Armor Bow (among others)
https://www.nexusmods.com/fallout4/mods/89496

The Select heavy Shotgun is also real well animated and not OP:
https://www.nexusmods.com/fallout4/mods/48433
Here is one of the ingame pics I took ( wearing his Select Power Armor too)
https://staticdelivery.nexusmods.com/mods/1151/images/48433/48433-1706199543-1378595832.jpeg

And many others. All do real well with Power armor.
The guy is a Powerhouse.
Last edited by socialmediaaddress3; Apr 14 @ 11:38am
Originally posted by trey:
that 249 mod is goated on my all time favorites because it was the only option we had for a while..besides Modern Firearms but I don't remember if MF has a saw

but the one that's a part of Combined Arms has better textures, weapon physics, and animations. It does less damage than the standalone one but whether that's a good or bad thing is subjective. I'll just say that if I have the standalone 249 in my hands and hear someone with a MG42 (the Standalone and the one that comes with MF are deadly) I'll take my chances and go toe to toe with them. with the 249 from Combined Arms I'll approach with caution..

only downside to Combined Arms is a couple reload sounds sound like first person, for one of the pistols and the saw. Overall it's the most polished weapon pack mod that I can remember using.
I can’t even find modern firearms anymore. I think it got taken down.
i dont even think it was being updated anymore, when i looked at it.
Mathius Apr 14 @ 12:54pm 
I disagree. Too many weapons in NV was a turn off.
trey Apr 14 @ 1:36pm 
Originally posted by blakecampbelltaylor:
I can’t even find modern firearms anymore. I think it got taken down.
they moved to discord. the discord server is called "Modern Firearms"
Originally posted by trey:
Originally posted by blakecampbelltaylor:
I can’t even find modern firearms anymore. I think it got taken down.
they moved to discord. the discord server is called "Modern Firearms"
Thanks
trey Apr 14 @ 2:02pm 
np
"...solution...give the player random items with Tamriel enchantments...we were going to call them G.O.A.T. or Game Changers...but we went with 'Legendary'...that word gets heaps more clicks...heaps." - Todd Howard
They could have also called them magic wands as that´s what they are....weapons doing weird things by "magic" a real weapon never could do.

However, the weapon variety of previous games was intented as ammo was supposed to be scarce so you had to switch - at last in early game - pretty often between weapons you had the most ammo for. Fallout 4 made this a bit "ad absurdum" as they changed the perk tree to the specific weapon types so switching from a pistol to a rifle cause you have more ammo for it makes less sense now as the damage bonus is missing. Previous fallouts just had "guns" as a skill and later you could add specific perks for the weapon types you wanted to use. Everything has it´s up and downsites.

I don´t like the guns in fallout 4 in general, if you know even just a little bit how guns work most of them don´t make any sense compared to previous fallouts that mostly had real-world counterparts just with different names.

I prefer a bigger choice of weapons in this game with ammo types so i can choose on the fly depending on the enemy i approach what ammo i require. Fallout 4 falls a bit flat with that requiring to change the receiver on the workbench - if even possible.

This whole workbench and legendary system feels displaced.

But the modding community at last tries to solve this problem for the past 10 years.
Last edited by Lord Nighthawk; Apr 14 @ 2:51pm
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