Fallout 4

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Has anyone ever managed to complete a Scribe escort missions fopr the BOS successfully?
Not the Squire one with the boy, but the Scribe one?

I have tried many times in the past, but he usually runs off and gets himself killed. You cannot order him to stay back and wait, like you can a Follower. So I gave up.

But recently I saw a mod that lets you order him to `Stay` and `Follow`. So I installed this mod.

This has been good cos for the first time ever I actually made it to the objective, wasting anything that even looked slightly strangely in the Scribe's direction without him running to kamikaze. Cleared the area then said, "Do your scribey thing, Scribe." Cos I'm a decent Brotherhood Knight, who's decent with his Scribes, not like the fake propaganda they show in that show.

So he does his thing. I painstakingly return all the way back to the Prydwyn get to Proctor Quinlin who gave me the mission and my only sentences are `Fail` sentences. The game thinks I failed, but I did not. I tracked the Scribe all the blasted way to the Prydywn. No teleporting at all, totally trekked on foot.

Is it possible to succeed at all at these Scribe missions?
Last edited by PeaceMaker; Apr 18 @ 3:47pm
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Showing 1-11 of 11 comments
Yes, once, a long long time ago in a faraway land :-) The reward wasent worth the ammo expended, never botherd again
Isn't one of the bugs with that mission supposed to be that you can get rewarded for it even if the scribe dies?
Originally posted by worm_master:
Yes, once, a long long time ago in a faraway land :-) The reward wasent worth the ammo expended, never botherd again

Thankyou.

That's interesting. So it can be completed? What the heck is wrong with my game then? What mod is causing that..? Or could it be an ini setting...? Blast. I may leave as is since the rest of my game has been reasonable so far.

Originally posted by DouglasGrave:
Isn't one of the bugs with that mission supposed to be that you can get rewarded for it even if the scribe dies?

Nope. He dies you get a telling off. Try again. Although even if he doesn't die it's still a fail right now.

On the reward side, it's not that which matters to me. I actually LIKE escort missions as long as they're not stupid. The journey in telling him to wait, nervously checking ahead, scouting and clearing an area, and protecting the escort from attacks, before returning to the Scribe and saying, "Ok let's go!" is fun for me.

I just wish I could get Proctor Quinlan to see I actually did complete the mission!
Last edited by PeaceMaker; Apr 19 @ 5:23am
I just went and did a round of Learning Curve, taking the scribe all the way over to Poseidon Reservoir and aggressively destroying everything I came near along the way, went inside, shot some feral ghouls while I assume the scribe was doing his thing, then went outside and fast-travelled back to the Prydwen.

Quinlan asked if I completed my mission, I said yes, he said thanks for my "considerable troubles", and that was the end of it.

https://steamcommunity.com/sharedfiles/filedetails/?id=3466654169

I think the only time the scribe took a small amount of damage was from crossing some water, since I didn't feel like walking all the way around to keep him constantly on land. ...Which I checked by taking the mission again and having the scribe stand in some water near the airport. Then I fast-travelled to Poseidon Reservoir since they'd given me exactly the same location, killed off the ferals again, and fast-travelled home to hand in the mission. No apparent issues.

The scribe didn't seem to want to join me on a vertibird for the first trip, but apart from that and his psychotic tendency to run towards the slightest sound of battle, he didn't seem to have any trouble keeping up.
unlike the kids escort, the scribe missions require the ss to be able to kill mobs before they can do something cause the scribe is not always good at taking cover and he indeed runs into the fight like he was danse, except the scribes have no health and no armor.
but it depends on where you need to go, some missions have less encounters.
Originally posted by DouglasGrave:
I just went and did a round of Learning Curve, taking the scribe all the way over to Poseidon Reservoir and aggressively destroying everything I came near along the way, went inside, shot some feral ghouls while I assume the scribe was doing his thing, then went outside and fast-travelled back to the Prydwen.

Quinlan asked if I completed my mission, I said yes, he said thanks for my "considerable troubles", and that was the end of it.

https://steamcommunity.com/sharedfiles/filedetails/?id=3466654169

I think the only time the scribe took a small amount of damage was from crossing some water, since I didn't feel like walking all the way around to keep him constantly on land. ...Which I checked by taking the mission again and having the scribe stand in some water near the airport. Then I fast-travelled to Poseidon Reservoir since they'd given me exactly the same location, killed off the ferals again, and fast-travelled home to hand in the mission. No apparent issues.

The scribe didn't seem to want to join me on a vertibird for the first trip, but apart from that and his psychotic tendency to run towards the slightest sound of battle, he didn't seem to have any trouble keeping up.

The Scribe won't take the Vertibird. I'm sure he's meant to as there's more than enough space for him and a Follower. He will teleport to you after trying to catch up, but it's a 'ground hop'. He never enters the chopper. If you're lucky he'll `hop` all the way to where you land. It worked the first couple of times, but after that he would die, every time, cos, no doubt, he hopped into the enemy while I was flying to the destination.
So after that I decided to personally baby sit him all the way.

Oh yea and water will kill him if he hangs around in it too long to my surprise one day. And he literally has the health of a nat. So why did the Devs decide to make him run into every possible hostile thing with no way to stop him? It makes no sense especially for a military organisation.

Anyway, so it works for you, so I guess it must be some errant mod on my side, maybe even the mod that allows me to tell him to Stay. Wonderful.

Thanks for the info.
Originally posted by PeaceMaker:
Originally posted by DouglasGrave:
I just went and did a round of Learning Curve, taking the scribe all the way over to Poseidon Reservoir and aggressively destroying everything I came near along the way, went inside, shot some feral ghouls while I assume the scribe was doing his thing, then went outside and fast-travelled back to the Prydwen.

Quinlan asked if I completed my mission, I said yes, he said thanks for my "considerable troubles", and that was the end of it.

https://steamcommunity.com/sharedfiles/filedetails/?id=3466654169

I think the only time the scribe took a small amount of damage was from crossing some water, since I didn't feel like walking all the way around to keep him constantly on land. ...Which I checked by taking the mission again and having the scribe stand in some water near the airport. Then I fast-travelled to Poseidon Reservoir since they'd given me exactly the same location, killed off the ferals again, and fast-travelled home to hand in the mission. No apparent issues.

The scribe didn't seem to want to join me on a vertibird for the first trip, but apart from that and his psychotic tendency to run towards the slightest sound of battle, he didn't seem to have any trouble keeping up.

The Scribe won't take the Vertibird. I'm sure he's meant to as there's more than enough space for him and a Follower. He will teleport to you after trying to catch up, but it's a 'ground hop'. He never enters the chopper. If you're lucky he'll `hop` all the way to where you land. It worked the first couple of times, but after that he would die, every time, cos, no doubt, he hopped into the enemy while I was flying to the destination.
So after that I decided to personally baby sit him all the way.

Oh yea and water will kill him if he hangs around in it too long to my surprise one day. And he literally has the health of a nat. So why did the Devs decide to make him run into every possible hostile thing with no way to stop him? It makes no sense especially for a military organisation.

Anyway, so it works for you, so I guess it must be some errant mod on my side, maybe even the mod that allows me to tell him to Stay. Wonderful.

Thanks for the info.
It's certainly hard to escape the feeling that they went out of their way to make it difficult, with the scribe taking damage even from just water-based radiation being especially cruel given that the airport where you're starting is mostly surrounded by it.

On my first trip (where I didn't have Poseidon Reservoir marked with the character I was using to test it) I had the scribe run off because a Brotherhood vertibird had flown past and engaged a sentrybot I'd passed by entirely due to it being on the other side of the East Boston Preparatory School. He immediately went off-mission to help them, and the only reason he wasn't killed tackling it alone is that it went into temporary cooldown while he was stuck trying to path around some fencing. I think the vertibird was still looking for a place to deploy its passengers.

Or maybe they just didn't test it in much depth; it does get a lot easier if you're just fast travelling to a location you've already discovered, though I think I got lucky with Poseidon Reservoir, since the terminal for the scribe is right near the door once you get inside, and the site's enemies all being feral ghouls means none of them has a ranged attack.
The Learning Curve quests can be a real pain. The scribes are programmed to be total idiots and do things that will get them killed. I assume that this is on purpose. They will not crouch and will wander where they please, opening doors and going off to other rooms when your back is turned. You find which room they're in as you hear them shouting BoS slogans and there's shooting going on. They jump in front of you as you're fighting and may take friendly fire. And if you're crouching to loot or pick up something they can get right on top of you and you're suddenly pick-pocketing them, so they attack you with everything they have. I avoided those quests for quite a while after I found the first one to be a total PITA. But then I got more beefed up and realized that the secret was to save very frequently and not do much looting till after the enemies are all dead. I also check the scribe's stats often. The scribe shows up in VATS as I try to target enemies, so I take advantage of that to see what his/her health situation is. I think that a scribe will regenerate some health if you just keep them out of combat for a while, give them a time out in a place where no shooting is happening.

On the upside the Learning Curve quests give me a good lump of XP in addition to what I get from killing enemies. I'll note that I'm playing the default difficulty in plain vanilla and am using no mods.
lucg Apr 19 @ 1:39pm 
I have tried doing the mission with the Vertibird, it's ok but you have to wait a little for the scribe to join you at the new place, since he cannot board the Vertibird.

There is a mod who help to be more immersive with this mission : Flyable Vertibird.

Check the note of the mod and you can board all the passengers you want.

Haven't installed and tested the mod for myself, but others may add to this ... .
Willing to bet its your mods that are adding to the difficulty...

things like weapons, and armour mods that add to the level list, means the NPCs end up with these weapons as well...
Throw in a couple of "overhaul" mods of the factions (raiders, Super mutants) which usually make these enemies harder as well as prettier...

Suddenly "mr.Scribe" -designed to take 40 hits - dies in 4 hits....

Always something to consider when you mod - the unintended consequences...

Of course, even knowing this, it doesn't stop me from modding the game to the point of failure :D But when something like this annoys me, its helpful to remember that its probably MY fault and not automatically the "game's" fault. (BUT, this is BUGesthda... )
Last edited by Nitemares; Apr 19 @ 2:30pm
Originally posted by lucg:
I have tried doing the mission with the Vertibird, it's ok but you have to wait a little for the scribe to join you at the new place, since he cannot board the Vertibird.

There is a mod who help to be more immersive with this mission : Flyable Vertibird.

Check the note of the mod and you can board all the passengers you want.

Haven't installed and tested the mod for myself, but others may add to this ... .

Never seen that one before. That Mod looks good, well done and very optional so I can go more realistic. And it does say you can even take a squire and scribe onboard. I'd rather do without all the constructing a Vertibird and I don't like adding a mod mid-game, but I will make an exception for this (and a spare Save just in case).

Thankyou.
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Date Posted: Apr 18 @ 3:43pm
Posts: 11