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Thankyou.
That's interesting. So it can be completed? What the heck is wrong with my game then? What mod is causing that..? Or could it be an ini setting...? Blast. I may leave as is since the rest of my game has been reasonable so far.
Nope. He dies you get a telling off. Try again. Although even if he doesn't die it's still a fail right now.
On the reward side, it's not that which matters to me. I actually LIKE escort missions as long as they're not stupid. The journey in telling him to wait, nervously checking ahead, scouting and clearing an area, and protecting the escort from attacks, before returning to the Scribe and saying, "Ok let's go!" is fun for me.
I just wish I could get Proctor Quinlan to see I actually did complete the mission!
Quinlan asked if I completed my mission, I said yes, he said thanks for my "considerable troubles", and that was the end of it.
https://steamcommunity.com/sharedfiles/filedetails/?id=3466654169
I think the only time the scribe took a small amount of damage was from crossing some water, since I didn't feel like walking all the way around to keep him constantly on land. ...Which I checked by taking the mission again and having the scribe stand in some water near the airport. Then I fast-travelled to Poseidon Reservoir since they'd given me exactly the same location, killed off the ferals again, and fast-travelled home to hand in the mission. No apparent issues.
The scribe didn't seem to want to join me on a vertibird for the first trip, but apart from that and his psychotic tendency to run towards the slightest sound of battle, he didn't seem to have any trouble keeping up.
but it depends on where you need to go, some missions have less encounters.
The Scribe won't take the Vertibird. I'm sure he's meant to as there's more than enough space for him and a Follower. He will teleport to you after trying to catch up, but it's a 'ground hop'. He never enters the chopper. If you're lucky he'll `hop` all the way to where you land. It worked the first couple of times, but after that he would die, every time, cos, no doubt, he hopped into the enemy while I was flying to the destination.
So after that I decided to personally baby sit him all the way.
Oh yea and water will kill him if he hangs around in it too long to my surprise one day. And he literally has the health of a nat. So why did the Devs decide to make him run into every possible hostile thing with no way to stop him? It makes no sense especially for a military organisation.
Anyway, so it works for you, so I guess it must be some errant mod on my side, maybe even the mod that allows me to tell him to Stay. Wonderful.
Thanks for the info.
On my first trip (where I didn't have Poseidon Reservoir marked with the character I was using to test it) I had the scribe run off because a Brotherhood vertibird had flown past and engaged a sentrybot I'd passed by entirely due to it being on the other side of the East Boston Preparatory School. He immediately went off-mission to help them, and the only reason he wasn't killed tackling it alone is that it went into temporary cooldown while he was stuck trying to path around some fencing. I think the vertibird was still looking for a place to deploy its passengers.
Or maybe they just didn't test it in much depth; it does get a lot easier if you're just fast travelling to a location you've already discovered, though I think I got lucky with Poseidon Reservoir, since the terminal for the scribe is right near the door once you get inside, and the site's enemies all being feral ghouls means none of them has a ranged attack.
On the upside the Learning Curve quests give me a good lump of XP in addition to what I get from killing enemies. I'll note that I'm playing the default difficulty in plain vanilla and am using no mods.
There is a mod who help to be more immersive with this mission : Flyable Vertibird.
Check the note of the mod and you can board all the passengers you want.
Haven't installed and tested the mod for myself, but others may add to this ... .
things like weapons, and armour mods that add to the level list, means the NPCs end up with these weapons as well...
Throw in a couple of "overhaul" mods of the factions (raiders, Super mutants) which usually make these enemies harder as well as prettier...
Suddenly "mr.Scribe" -designed to take 40 hits - dies in 4 hits....
Always something to consider when you mod - the unintended consequences...
Of course, even knowing this, it doesn't stop me from modding the game to the point of failure :D But when something like this annoys me, its helpful to remember that its probably MY fault and not automatically the "game's" fault. (BUT, this is BUGesthda... )
Never seen that one before. That Mod looks good, well done and very optional so I can go more realistic. And it does say you can even take a squire and scribe onboard. I'd rather do without all the constructing a Vertibird and I don't like adding a mod mid-game, but I will make an exception for this (and a spare Save just in case).
Thankyou.