Fallout 4

Fallout 4

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Lets talk about my 2 favorite Assault Rifle mods
I like my gear to be somewhat realistic and grounded, but also try to avoid the hyper realistic COD flavor which IMO clashes with the classic Fallout vibe.
And they should be good, but not OP.

So I try to strike a balance, let me introduce you to 2 Rifle mods that IMO strike this balance very well.

Select Assault Rifle from Neeher:
Neeher is one of my favorite modders a master of animation, part of the FOLON team and author of Xander's Aid, its own DLC.
Vid starts at 0:43
https://www.youtube.com/watch?v=d7H6iE3SB6A
And the mod on Nex:
https://www.nexusmods.com/fallout4/mods/46234

I been using Select Assault Rifle forever.
The animations and the skin on this rifle are absolutely top notch.
The look is like a Vietnam era CAR15 falloutized ( changed for Fallout universe and in its style).
Receiver appears thicker thnain our universe, left side charging handle and carry handle is different position than a 1968 CAR15.
it can be upgraded in a myriad of ways.
Basic Rifle the "short Select assault Rifle" has same damage, range and fire rate specs as a Short Combat Rifle albeit in 5.56mm
The Basic rifle can be built at the Chemlab(once you find it as a Gunners base basement), if your gun nut is 3 or 4 (I forget which) and I use it to equip all my Settler guards.
Of course if you are not afraid of console commands, you can always "gift" it to yourself right out of the vault.

It also features ( as an upgrade) a really useful "Burst" mode.
Gives you some of the extra volume of full auto while still conserving Ammo..

My premium guards get an upgraded one. This rifle takes upgrades well and can be changed in many ways, at the weapons bench to almost an endgame level weapon.

Recently I also downloaded the Police Carbine;
https://www.nexusmods.com/fallout4/mods/91842
https://www.youtube.com/watch?v=U7F-SwUoyoE

Compared to the Select Assault Rifle from neeher:

- It looks a bit less smooth and a bit more crudely made.
While the Select assault Rifle looks like it was made on prewar tooling and fabrication and the Police Carbine looks like it was either made as an economy rifle pre-war or on postwar quality tooling ( which I guess may amount to the same thing)

But this is not a knock on the Police Carbine in any way, it merely makes it a bit more grounded in my eyes and grounded is good.
Basic specs are comparable to Select AR.
Even though technically its a more realistic gun in how it is rooted in our current universe, it still fits fallout since it was a very rare gun in our universe and its look fits the Fallout universe well.

Animations perhaps not quite as brilliant as with Neehers weapon.
Just like the Select AR it can also be upgraded out the wazoo, depending on your Gun Nut level at the weapons bench into an almost end level game gun.

However it can not be made at the Chembench or anywhere else, you get it via the Corpses of enemies , or sometimes its available for purchases.
For those who dont want to do console command cheat to protect immersion, this means it is not suitable for large scale issue to your minuteman and/or settler armies.

Still, I love its grounded look and the shooting noises are more fun it seems.

So in my current playthrough I widely issue it out, aided and abetted by a settler gear duplicating and equipping mod.
Since it looks less expensive than a Select AR it seems especially immersive to put it in wide issue with my troops.

There you have my 2 most recommended grounded and Fallout weapons mods among the basic rifles.
(Heavy weapons mod review of 3 different "Fallouty" and grounded heavy weapons mods to come in a few days)
Last edited by socialmediaaddress3; Apr 7 @ 6:56am
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Showing 1-3 of 3 comments
Very nice. I also like to try and stay themed to the Fallout period or WW2. I already use Doombased so I don't like adding more guns mid playthru. I'm also in VR these days so I have to be a little more picky. I'll consider these on a new playthru.
One of my fave weapons is the oldie but goodie Garand Rifle. Love that `ping`. It's good when I need more precise shooting over my Remington.
Last edited by PeaceMaker; Apr 7 @ 6:54am
stop right there. in the "classic" fallout with not trashed lore and cannon (1+2) there where alot of reallistic modern weapons, they where only canceled out when the Toddverse started with FO3. got a good laugh when i seen they used the 10mm version with the revolver mag from FO 1 & 2 instead of the semiauto version from FO3 and above in the TV...
Last edited by Stardustfire; Apr 7 @ 8:59am
Originally posted by Stardustfire:
stop right there. in the "classic" fallout with not trashed lore and cannon (1+2) there where alot of reallistic modern weapons, they where only canceled out when the Toddverse started with FO3. got a good laugh when i seen they used the 10mm version with the revolver mag from FO 1 & 2 instead of the semiauto version from FO3 and above in the TV...

I played both FO1 and FO2.
And FO2 LOTS with multiple playthroughs with mods all the way back then from nomutantsallowed website (which still exists).
Retrofuturism as a style for everything was a thing even then.

The weapons looks were, well the graphics were so poor who could even tell?
BUt your point is well taken many were quite real or based on protoypes that never made it (Pancor Jackhammer, G11) but arguably the AR-18 aka the Police Carbine, with its tiny production run and sale in the US, mostly to Police Depts could be argued fall into that category as well.
I will grant you that FO1 and FO2 were created by, at least some, people who knew about Firearms.
Ever since then not so much.

So many FO1/2 weapons were based on current real ones and then again some were not.

So I guess if I understand your post correctly, your contention is, we should break with this games visual conventions and focus on realistic firearms mods and strive for a COD look in them?
You dont like the 2 weapons mods I discussed?

Because unlike in 1998 now of course the graphics exist to them very close to our current real world.

Highly realistic M4, M16 and AK series (and G3 and SA80 etc) mods also exist.
Are you saying you prefer those?
I for one would like to retain the retrofuturism theme, but I welcome any reasonable discussion on these subjects.
Last edited by socialmediaaddress3; Apr 7 @ 9:48am
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Date Posted: Apr 7 @ 6:22am
Posts: 3