Fallout 4

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Workshop Framework Override
Is there a list of known mods that override the workshop framework script? Since iv discovered despite having the Override file and the other file thats supposed to ensure its at the bottom of the load order, it is still being overwritten

So the logical question is which mod is overriding workshop scripts. But since i dont know how to identify a mod that does this, im hoping there is a list of known mods that do

Does any mod that adds settlement stuff do this? Will i have to get rid of my exotic creature cages and advanced settlement turrets? Etc etc
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Showing 1-8 of 8 comments
Saobie Mar 22 @ 8:24pm 
Iv finally gotten the script to work and my SS2 settlement built. Used the Holy Sanctuary city plan, it appears to have not fully built? A specific building looks half built, and there is no food/farm areas placed, but it otherwise worked

These are the mods i disabled prior to it working, one or more of these caused the issue:
Advanced Settlement Turrets
Capital Wasteland Workshop Pack (Both versions)
Cages Expanded
ExoticCreatures (adds nuka/far harbor enemy cages)
Start Me Up Redux
SKK Settlement Attack System
Raiders and Robots Happiness Fix
Quieter Settlements
IncreasedSettlementPopulation100
Beta Wave Emitter: No Power Needed
Man, thanks for sharing.
Saobie Mar 22 @ 10:36pm 
Ok so iv all but confirmed Raiders and Robots Happiness Fix is the culprit. Iv given most of the other mods a test and they are fine, i have yet to do the Capital Wasteland mods which i suspect may also cause issues, but i can confirm Raiders and Robots Happiness Fix is definately one of the causes of the issue
Oh please keep us informed.
Zekiran Mar 22 @ 11:08pm 
There are a few things that you do need to manually save pretty much any time you do a LOOT ordering or if your mod downloader does it for you using a version of LOOT.

Myself I stay well away from workshop framework, though I know it's vital for Sim Settlements.
Nitemares Mar 23 @ 12:13am 
Workshop framework is actually a pretty powerful tool for settlement building once you learn it. It gives you a lot of freedom of movement without console commands, makes layered building easier, allows you to tweak settler to food/defense ratios... auto assigns settlers to beds and jobs (the job one is a SS/C/2 only sadly) And allows you to tweak racial happiness values.

BUT it will conflict like the devil with any other mod that touches settlement mechanics like food, water, happiness, defence....

but mods that just add buildables like walls, turrets, shops, decorations, new foods and what not just slip right with no issue.
Zekiran Mar 23 @ 12:40am 
Yeah it absolutely conflicted with Zorkaz's 'longer electrical lines and zipline' mod. When I was trying to hook up a modded Concord settlement... it was so bad, I had to remove it and thankfully only had to rewire the settlements I'd used that very same mod (wsfw) to manually expand the settlement budget. The ones I hadn't done that to using its command? they were FINE. so... yeah it has some pretty strong issues.
Saobie Mar 23 @ 11:31am 
Well, at least out of the list of mods i use, i can confirm with absolute certainty that Raiders and Robots Happiness Fix was the problem. I didnt re-add capital wasteland workshop, didnt need it. But it seems that one mod was the root cause of many of my issues, there has been something of a trickle down effect and im seeing smoother functionality all over the place

Also Workshop Framework is amazing, and i am not going back lol. Not to mention actually being able to build city plans for SS2 is fantastic. I love the idea of designing my own settlement, but i put everything into one place. Thanks to this i can have other places build themselves and i get the freedom to build on my island lol
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Date Posted: Mar 22 @ 8:14pm
Posts: 8