Fallout 4

Fallout 4

View Stats:
The Glowing Sea preparation
I haven't done this before, so I want to make sure I have plenty of fusion cores. Jogging, the wiki says it will be 20 mins per fusion core. Assuming I don't get into combat, which I probably will. So how many should I bring?
< >
Showing 1-15 of 35 comments
cswiger Jan 1 @ 12:20pm 
5? Depends on how much exploring you want to do versus just finding Virgil....
I doubt the whole area is more than 20 minutes across while jogging.

Or just don't jog if you're low on cores.
hatta Jan 1 @ 12:39pm 
Just take at least 2 Rad-X with you, and run naked to Crater of Atom and to Vergil.

"The Glowing Sea" need a Remake Reboot Technical Restart.

If you have leisure for everything, you can also do random preparation, or fly in with the vertibird.
If you have Power Armor, you won't need Rad-x. You will need alot of ammo. Lots of Radscorpions and Deathclaws.
I did it with one fusion core, but then, I used about a dozen of Rad-X, Rad Away and stimpacks.

Main reason, I did the Enclave quest while en-route to Virgil, as I knew that would give me a power armor. Except I forgot I needed to peel of some bodies, so I had to make a detour over Goodneighbour to get me a frame.

I also found a Raider Power II armor in a "cave" under the demolish highway, which may a good alternative for the Enclave armor, if you want to pick up another one.

And then there's of course a certain perk you can take so you won't suffer from radiation as much.

All in all enough ways to get in and out of that zone and dealing with the radiation.

Thorin :steamhappy:
I found a telsa canon in the enclave building. I used that afterwards to combat the scorpions and such. I found i could spot them early and shoot from a distance on some.
Mike Jan 1 @ 2:12pm 
I completed Black Devil quest first to get a good power armour before going to Glowing see. And it does not take many fusion cores, 5-6 should be enough but rule of tumb - take as many as you can.
You can go to the Glowing Sea in T45. You can go in a Hazmat suit if you avoid encounters as much as possible (switch to normal armour if you have to fight).

If you have not done it before and are going to need to explore, 4-5 cores is probably a minimum. Unless you are playing Survival you can fast travel out, so you only need to plan for a one way trip.

To an earlier point - no, you can’t travel by Vertibird the first time you go to the Glowing Sea, because you need an enabled map marker, which you have to acquire on foot.
I usually go to the Glowing Sea with about 4 Fusion Cores (But if run a lot it can take more Fusion Cores), If you avoid Combat you could just use 3 Fusion Cores, But i recommend you get X-01 Power Armor (For that it offers the Highest Radiation Resistance of all Models) and some type of Hazmat Suit and Heavy Weapons with tonnes of Ammo, you could use T-60 or X-02, even Hellfire Works, T-51 and T-45 work as an Alternative if you don't have access to these (this is my Opinion on the Glowing Sea Preparation, so you don't have to do this Specifically)
Originally posted by TheFigureInTheStreetlight:
I haven't done this before, so I want to make sure I have plenty of fusion cores. Jogging, the wiki says it will be 20 mins per fusion core. Assuming I don't get into combat, which I probably will. So how many should I bring?

Just bring a radiation suit.
Originally posted by TheFigureInTheStreetlight:
I haven't done this before, so I want to make sure I have plenty of fusion cores. Jogging, the wiki says it will be 20 mins per fusion core. Assuming I don't get into combat, which I probably will. So how many should I bring?
My first run I went I prepped like crazy, 100+ Rad X, 100+ Radways 50+ fusion cores.. but that was way more than needed.

It also depends a bit how lucky you get finding who you need.
You actually can find some supplies there too.
Id say a minimum of 20 RADX and 12 radaway, plus 5 fusion cores (to be on safe side).is really all thats needed if you are doing the quest.

Also if you want to have morre fun there is this mod atomic World. It adds locatins all over (and very compatible just about anything) but it really shines in the glowing sea. Add 3 cities for you to explore.
https://www.nexusmods.com/fallout4/mods/28713

As for Power Armor, the protection values for rad between T45, T51, T60, X-01 ( and those new CC abortions that dont fit with the fallout retrofuturism theme) all have approx the same Rad protection..
After T45 (which is fine for glowing Sea) I usually play my entire game in T51, the most iconic and "proper" Fallout Armor, cheap to repair and if leveled to T51E or F quite formidable.
Last edited by socialmediaaddress3; Jan 3 @ 11:20pm
narf03 Jan 4 @ 1:45pm 
i did that without power armor

can craft BOS armor that gives you like 15 rad resistance per piece, 2 of them will be enough to reduce rad to 1/s or below, as long as you dont swim/walk over rad pool. then about 20 rad away should be enough, to be safe bring as many as you can.
i prefer the hazmat suit, you can stay as long as you want in the gs, no need for radx nor radaway. it reduce the rads to almost zero.
the pa are less efficient for radiation cause they don't offer the same level of protection. at some point you'll need to take radaways if you want to stay for a long time, while with the hazmat suit you will never have to.
oc it's not really important when not on survival mode, but in survival having to often eat a lot of food because of radaway can become boring. the hazmat suit spares you that assle.
Last edited by 1545242564528; Jan 4 @ 6:52pm
before going into glowing sea, i usually do just enough BOS quests to be able to use vertbirds as taxi. makes getting out real easy and quick
My sole survivor changes his PA fusion core once a day, just before bed.
It's usually down 30%-40%. Nuclear scientist 3 with the Repair bobble head.
why just 20 game minutes? Or is that real time 20 minutes which is most of a day?
< >
Showing 1-15 of 35 comments
Per page: 1530 50

Date Posted: Jan 1 @ 12:17pm
Posts: 35