Fallout 4
Minecraft in Fallout?
Yes, I'm talking about this crafting system that lets you break down whole structures and create new ones, in real-time.

Is this honestly what people want?

As if mixing the action and roleplaying genres wasn't bad enough, they're going to introduce a sandbox crafting system like Minecraft. This has nothing to do with roleplaying.

If I wanted to build structures I'd play Minecraft or one of it's many clones, or maybe an actual city-building simulator instead. If they wanted a game where you build settlements, run caravans and protect them from raiders, then that would have been perfect as a strategy spin-off title. But this mixing of genres into one big hotchpotch results in a mess of game design in my opinion. Roleplaying games are for roleplaying. Not this.

So again, are you actually excited about this? If so, why? I'm genuinely curious as to why you think this would add to the game.
Ultima modifica da Ladez; 15 giu 2015, ore 8:45
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Messaggio originale di Ladez:
Nexus Mods is 100% free, always has been, always will be.
Oh, I'm just ♥♥♥♥♥♥♥ artarded.
Ultima modifica da Lime-Flavored Snacks; 15 giu 2015, ore 19:31
It's a common mistake. They are a little bit in your face with the premium options.
Ultima modifica da Ladez; 15 giu 2015, ore 19:32
I am role playing as a ex-construction worker, I survived the bombs and can survive the only way I know how, by building!

Boom.
Messaggio originale di Basilius:
I am role playing as a ex-construction worker, I survived the bombs and can survive the only way I know how, by building!

Boom.
That's actually a very smart idea :p mind if I borrow it? Be a former construction worker turned maniacal psychopath that builds a hellish bunker surrounded by guard towers and turrets, and kills anyone that even gets close. I hope you can build electrical fences, so that any raider who walks into them gets a jolt
I quite like the idea of being able to begin a nation out of a small settlement. After all, that's kind of how NCR started.
Ultima modifica da Jej; 15 giu 2015, ore 20:57
Bethesda likes to put stuff in their games just to say they did.

"Hey! We've got Patrick Stewart in Oblivion!"
"You can ride a dragon in dragonborn!"
"There's over 1000 endings in Fallout 3!"

They don't really care about the execution if you hadn't noticed.
Ultima modifica da Bansheebutt; 15 giu 2015, ore 21:01
Messaggio originale di theROFLpacman:
Messaggio originale di Basilius:
I am role playing as a ex-construction worker, I survived the bombs and can survive the only way I know how, by building!

Boom.
That's actually a very smart idea :p mind if I borrow it? Be a former construction worker turned maniacal psychopath that builds a hellish bunker surrounded by guard towers and turrets, and kills anyone that even gets close. I hope you can build electrical fences, so that any raider who walks into them gets a jolt

Eh go ahead, I'll be making up my own origins after the start because I honestly don't care that much about the begining.
Messaggio originale di DickshiptoDickPlanetHomeofDicks:
Bethesda likes to put stuff in their games just to say they did.

"Hey! We've got Patrick Stewart in Oblivion!"
"You can ride a dragon in dragonborn!"
"There's over 1000 endings in Fallout 3!"

They don't really care about the execution if you hadn't noticed.

I'd say the ability to customize weapons and power armor as well as being able to build a town is quite different from having a star voice actor.
Messaggio originale di Deadbubble:
Messaggio originale di DickshiptoDickPlanetHomeofDicks:
Bethesda likes to put stuff in their games just to say they did.

"Hey! We've got Patrick Stewart in Oblivion!"
"You can ride a dragon in dragonborn!"
"There's over 1000 endings in Fallout 3!"

They don't really care about the execution if you hadn't noticed.

I'd say the ability to customize weapons and power armor as well as being able to build a town is quite different from having a star voice actor.
Plus unlike the endings and dragon riding we actually got to see how both crafting and building works.
Man I feel this could be great maybe similar to dying lights system of crafting
>This has nothing to do with roleplaying

AHAHAHAHAHAHAHAHA

It's sims-esque town building. In fallout. In what way is that not roleplaying? Look at mods for skyrim, for fallout, SO many tried to do that, but due to limitations, they couldn't get to this level. Skyrim had a freaking expansion based around this for crying out loud! What is roleplaying to you? Minmaxing stats? That's not roleplaying. Building a house to survive in is roleplaying.
Messaggio originale di Commissar-Captain Tzeentch:
>This has nothing to do with roleplaying

AHAHAHAHAHAHAHAHA

It's sims-esque town building. In fallout. In what way is that not roleplaying? Look at mods for skyrim, for fallout, SO many tried to do that, but due to limitations, they couldn't get to this level. Skyrim had a freaking expansion based around this for crying out loud! What is roleplaying to you? Minmaxing stats? That's not roleplaying. Building a house to survive in is roleplaying.

People have different tastes in 'roleplaying.'
Messaggio originale di Commissar-Captain Tzeentch:
AHAHAHAHAHAHAHAHA
I'm glad you're amused.

Messaggio originale di Commissar-Captain Tzeentch:
It's sims-esque town building. In fallout. In what way is that not roleplaying?
You said it. It's Sims-esque town building. Not roleplaying.

Messaggio originale di Commissar-Captain Tzeentch:
Look at mods for skyrim, for fallout, SO many tried to do that, but due to limitations, they couldn't get to this level.
There's mods for everything. None of it should be indicative of what should be in a Fallout game, much less in a roleplaying game. Modders are not game designers, they're hobbyists playing around with the internals of the engine to produce fun content on the side.

Messaggio originale di Commissar-Captain Tzeentch:
Skyrim had a freaking expansion based around this for crying out loud!
Which is totally fine. A mechanic like this in a roleplaying game is nothing but a gimmick, so restricting it to downloadable content is absolutely fine.

Messaggio originale di Commissar-Captain Tzeentch:
What is roleplaying to you? Minmaxing stats? That's not roleplaying. Building a house to survive in is roleplaying.
Roleplaying is about building a character. Stats is the most important thing, but I certainly do not engage in min-maxing. The stats of the character determines you chance of success at any given action. The "role" that you're playing has everything to with the stats. Common examples of roles are the sniper, the smooth-talker, the gunslinger, the tinkerer, and so on.
Ultima modifica da Ladez; 15 giu 2015, ore 23:03
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Data di pubblicazione: 15 giu 2015, ore 8:45
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