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but what grinds my gears is that lasers have recoil in fallout.
weapons to comment about them . I used both military and civilian ballistic weapons ( and I don't know why ) , for some reason , military weapons of the same calibre are usually louder than their civilian counterparts .
With lightning, you get thunder because of extremely rapid heating of the air through intense ionization. The air is almost instantly heated to 30-50,000 °C, causing it to explode. But lightning strikes are hundreds of meters long, and the energy transfer is different from a laser. Maybe with a laser that powerful, it would also make thunder. Not effective for stealth, but still effective as a method of killing, provided you could even control something like that.
Fallout 4 energy weapons are essentially a fictional power source, a bunch of capacitors, and an emitter device (either light, plasma, magnetic charge that drives a projectile, or gamma radiation).
Unless someone figured out how to make these various high energy components on a single chip, they're gonna have the potential to be noisy.
The weapon itself is noisy, unless very carefully engineered with silence in mind. Electric and electronic components vibrate as a result of electricity running through them, creating electro-magnetism, leading to small physical forces within, and resulting in noises. Then there are electro-static forces, again created by electricity, which also produce noises. These noises can be a beep, a humm, a hiss, a click, etc.. It depends on how the laser weapon was designed.
Think of how a computer makes all sorts of noises of its own and is often not perfectly silent, all while it uses less than a kilowatt. And think of how a statically-charged plastic film can make crackling sounds, too. Powerful lasers have to pump out hundreds of kilowatts, if not more, within less than a second. The more powerful a laser is the louder these noises are.
And there is the aspect of secondary sources of noise, like a cooling system or a generator.
So sound is for us to enjoy? Why dont we have uzi in Fallout 4?
How know so much about laser? Why should lasers have recoil?
Even light has mass and can move things. Now it will be so little movement from a laser to essentially have no noticeable recoil. It wouldn't be anywhere near as much recoil as they have in Fallout.
Everybody knows about lasers because of Pink Floyd. You learn a lot in those shows.
There's no strong reason I can see for or against putting an Uzi into Fallout , except that the Uzi isn't American. It's Israeli. It's invention may also be slightly past the cultural roadblock created for Fallout: it was prototyped in the early 1950's and didn't make it out of Israel until maybe the 1960's. While Fallout is set a couple hundred years from now, it doesn't seem to recognize much in the way of technology past our 1950's, except that you can strap fusion batteries to their tech by using magic plothole tape to make it work.
Who knows how Israel is doing in the Fallout world. The game is so American-centric, it's hard to say what relations Israel and Palestine would have, or even if they exist. I recall no Jews or Arabs in any Fallout game, but I'm not a master of the lore, either. Nor would I want as a dev or a gamer to even try to reconcile that part of the world in a Fallout game. The real world is horrifying enough to want to play that ♥♥♥♥ out for entertainment value.
As for a "Silent" Legendary effect, that seems logical, but how well do the NPC's hear things anyways? Sneaking is powerfully weird in Fallout. Thinking with a dev hat on, either Legendary Silence would be too overpowered for the NPC's to handle, or else too difficult to code well. Or they simply didn't think of it, the programming was a decade ago and things were different back then. When Fallout 4 was being released, if you were talking about uber it was a commentary on Nietzsche, and had nothing to do with taxi cabs. ← an example
Another possibility is that it went against some unknown design ethos of theirs that favoured effects boosting damage or fire rate, but not effects changing range or noise.