Fallout 4

Fallout 4

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what happens if you sack diamond city completely?
im in the process of killing everyone in diamond city except for travis and some other people

will anything significant or noteworthy happen? or will i just have a bunch of loot?
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Anyone that is important to the story can't be killed. The generic NPCs living there, including the guards, will likely just respawn eventually. Anyone left alive will stop being hostile to you after 3 or 4 days pass. In the end, the players actions don't really ever change much of anything.
Last edited by steventirey; Feb 8 @ 7:28pm
You may accidentally kill off people who might be involved in interesting sidequests, because they're not always given Essential status (and thus impossible to kill), but it's nearly impossible to derail the main story.

My rule of thumb is to avoid killing anyone who has their own distinct name. If someone is called "DC guard", "resident", or "raider" they're typically disposable and you won't miss them. If they're called "Sven, 13th Duke of Southern Weselton", try not to shoot them.
Originally posted by wedge:
im in the process of killing everyone in diamond city except for travis and some other people

will anything significant or noteworthy happen? or will i just have a bunch of loot?

could always get a "Fat man launcher." and a few mini nukes and make a quick save and test it out lol. "nuke diamond city" and listen to "i want to watch the world burn on fire"
Lucus Feb 8 @ 11:01pm 
Originally posted by wedge:
im in the process of killing everyone in diamond city except for travis and some other people

will anything significant or noteworthy happen? or will i just have a bunch of loot?

side quests may be cut off and if you kill merchants obviously you'll lose access to their shop inventory and services. other then that you will have to wait three days till you can walk in diamond city without being attacked.
Impressive.
Many of them can't be killed. Travis can be killed and his back up is the kid who sells water.
But lots of them can't, and they'll come after you, and that's a problem. I started it a couple of times and couldn't do it because of their precious main story line.
iirc not that many in the market area are marked Essential. From memory McDonagh, Piper (if present, but she can be moved, likewise Nick), Dr Sun (who has a side quest), Dr Scara (but she is in an interior cell).

I have done this fight many times as it’s a harder fight than you can easily get elsewhere. But it’s been a while since I did it.

The main negative effect is losing access to any traders you permanently kill.
there are those 2 residents, the guy with red/white teddy who always sit in front of the duchkov bar and the woman with rag outfit green/yellow.
they are resident, i kill them but they always respawn after a while,
Originally posted by Xenon The Noble:
Travis can be killed and his back up is the kid who sells water.

I didn't know that. Since Skyrim I always wished that if civilians were killed in a game it would backup with random new NPCs over time to take the role of Traders at least. I dunno why games don't do it. Guards get replaced.

But I never slaughter civilians that are not attacking me in a game just because I can. Never. I never quite understand why anyone would want to. I'm not saying games should not let you, I actually believe STRONGLY that games should allow that possibility. The Player should have that choice whether good or ill and suffer whatever the ingame consequences are.

It does annoy me though when players go on a murder spree then complain they can't get away with it without the Law coming down on them like a ton of bricks or that everyone now hates them. That's one of the consequences of your decision.

But I never do it.
Last edited by PeaceMaker; Feb 9 @ 10:40am
Originally posted by PeaceMaker:
Originally posted by Xenon The Noble:
Travis can be killed and his back up is the kid who sells water.

I didn't know that. Since Skyrim I always wished that if civilians were killed in a game it would backup with random new NPCs over time to take the role of Traders at least. I dunno why games don't do it. Guards get replaced.

But I never slaughter civilians that are not attacking me in a game just because I can. Never. I never quite understand why anyone would want to. I'm not saying games should not let you, I actually believe STRONGLY that games should allow that possibility. The Player should have that choice whether good or ill and suffer whatever the ingame consequences are.

It does annoy me though when players go on a murder spree then complain they can't get away with it without the Law coming down on them like a ton of bricks or that everyone now hates them. That's one of the consequences of your decision.

But I never do it.
You pick up that aluminum can out of the trash can thousands of times all over the commonwealth. Then you go to Die-Man City, and you do it on reflex. You're hard wired to pick up aluminum. You're always short of Aluminum. You just do it without thinking.
Hey, why is the aluminum can identified in red and not green?!
Oh poo!
The whole city opens fire on you. For 1 lousy aluminum can, picked out of the trash. More caps spent in ammo than the can is worth. Because that's the way these people roll. They send you on suicide missions but if you pick up an aluminum can, they will kill you.
Shoot back and run for it. You literally cannot kill a lot of them.
Last edited by Xenon The Noble; Feb 9 @ 10:52am
Originally posted by Xenon The Noble:
Originally posted by PeaceMaker:

I didn't know that. Since Skyrim I always wished that if civilians were killed in a game it would backup with random new NPCs over time to take the role of Traders at least. I dunno why games don't do it. Guards get replaced.

But I never slaughter civilians that are not attacking me in a game just because I can. Never. I never quite understand why anyone would want to. I'm not saying games should not let you, I actually believe STRONGLY that games should allow that possibility. The Player should have that choice whether good or ill and suffer whatever the ingame consequences are.

It does annoy me though when players go on a murder spree then complain they can't get away with it without the Law coming down on them like a ton of bricks or that everyone now hates them. That's one of the consequences of your decision.

But I never do it.
You pick up that aluminum can out of the trash can thousands of times all over the commonwealth. Then you go to Die-Man City, and you do it on reflex. You're hard wired to pick up aluminum. You're always short of Aluminum. You just do it without thinking.
Hey, why is the aluminum can identified in red and not green?!
Oh poo!
The whole city opens fire on you. For 1 lousy aluminum can, picked out of the trash. More caps spent in ammo than the can is worth. Because that's the way these people roll. They send you on suicide missions but if you pick up an aluminum can, they will kill you.
Shoot back and run for it. You literally cannot kill a lot of them.

Ah that's like the chicken thing in skyrim. yea, I understand that is stupid.
sails Feb 9 @ 2:42pm 
thanks for all the info, ill make good use of this
I had one character whose entire concept was "murder everyone it's possible to murder", and it led to a number of interesting choices where I'd help people or do something just to complete their quest so that they'd lose their Essential status.
https://steamcommunity.com/sharedfiles/filedetails/?id=3049000594
Well you have to respect that level of commitment. XD

Was there anyone who remained Essential regardless of what quests you completed?
Originally posted by The Inept European:
Well you have to respect that level of commitment. XD

Was there anyone who remained Essential regardless of what quests you completed?
Some are definitely Essential as a permanent setting, but I'd have to run around with the character and see who was still alive. It's the sort of thing where you need an entire list if you're not checking every location you visit step by step.
Very dedicated.
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Date Posted: Feb 8 @ 7:03pm
Posts: 15