Fallout 4

Fallout 4

View Stats:
Body physics somehow goes wrong
My mods were working fine originally, but a few days ago I downloaded an animation patch and then my body physics went wrong like barely moving. Of course, I uninstalled it immediately, but my body physics is still broken. I tried to reinstall the mods with the physics effect and rebuild the body in Bodyslide, and none of them solved the issue. I saw the patch I downloaded had a Zaz plugin in it, but how come it could mess up all the stuff even after being uninstalled?
< >
Showing 1-15 of 16 comments
first off, link the mod in question so people can take a look at it or at least know what it is

if it had any scripts attached to it, then simply uninstalling it may not revert it propperly and be baked into the save
( you may have had to cancel stuff in console before you yeeted it out )

leaving leftovers you can't work around
( aside form using a save in which it didn't exist yet <-- which is always the better option if you uninstall something midgame )

furthermore the best way to mod is by not modding midgame anyway
get it all ahead of time and start a full run with everything in place and tested and then never touch it again :)
Last edited by Baby_Cookie[WOLF]; Feb 7 @ 6:09am
Problem is just with loading saves that previously had this mod installed? Or with new games.

If it’s the first one then them’s the breaks. You should assume mods can’t be uninstalled without breaking that character (unless you have a save from before you installed the mod)
Without knowing the mod in question, but based of animations in general, there were multiple F4SE files in the mod, and removing the mod, does NOT remove the scripts it puts in the f4se folder.

Those scripts in the f4se folder overwrote or override the physics of the body.

If you link BOTH the physics mod and the animation mod we may be able to help you.
Lu Feb 7 @ 7:50am 
Originally posted by Baby_CookieWOLF:
first off, link the mod in question so people can take a look at it or at least know what it is

if it had any scripts attached to it, then simply uninstalling it may not revert it propperly and be baked into the save
( you may have had to cancel stuff in console before you yeeted it out )

leaving leftovers you can't work around
( aside form using a save in which it didn't exist yet <-- which is always the better option if you uninstall something midgame )

furthermore the best way to mod is by not modding midgame anyway
get it all ahead of time and start a full run with everything in place and tested and then never touch it again :)
Actually I had this problem before, so this is the second time I'm bumping into it. It sounds silly I know. The difference is that last time the problem somehow magically disappeared by clicking those mods on and off to test around and then everything just went back to normal.
I'm playing the same save now and before, adding and removing mods in mid game seems not really a matter because It never goes wrong. I'm not sure.
By the way this is the patch I downloaded:
https://www.loverslab.com/files/file/10494-patch-for-animations-squirtcum-effects-♥♥♥-overlays-stages-fixes/
Lu Feb 7 @ 7:52am 
Originally posted by The Inept European:
Problem is just with loading saves that previously had this mod installed? Or with new games.

If it’s the first one then them’s the breaks. You should assume mods can’t be uninstalled without breaking that character (unless you have a save from before you installed the mod)
I started a new game to check and it also has the same problem.
Do you have the required mods for that patch? There are 18 mods required for that patch. And those mods must all be working...

Also noticing this mod is over 2 years old and not updated. Are you running on 1.10.983 or 1.10.168 of fallout 4? Becuase like every one else, the sex mod scene had to undergo a few patches and edits to get things working with 1.10.983
xybolt Feb 7 @ 8:21am 
Originally posted by Lu:
... a few days ago I downloaded an animation patch and then my body physics went wrong ...
how did you install the patch? If you're using a mod manager, removing the patch in question should ensure that the files are the same as how it was before adding the patch.

that you get less variance seems to be a configuration thing. The level of variation is based on such tweaks.
Lu Feb 7 @ 8:26am 
Originally posted by Nitemares:
Without knowing the mod in question, but based of animations in general, there were multiple F4SE files in the mod, and removing the mod, does NOT remove the scripts it puts in the f4se folder.

Those scripts in the f4se folder overwrote or override the physics of the body.

If you link BOTH the physics mod and the animation mod we may be able to help you.
I'm using cbbe with cbp physics. There seems something wrong with the default cbbe physics even when I disable my other physics preset. About the animation, I'm not using at all. I know it sounds weird, I only downloaded the patch because I just wanted to see if I could use some of the effects in it.
Lu Feb 7 @ 8:33am 
Originally posted by Nitemares:
Do you have the required mods for that patch? There are 18 mods required for that patch. And those mods must all be working...

Also noticing this mod is over 2 years old and not updated. Are you running on 1.10.983 or 1.10.168 of fallout 4? Becuase like every one else, the sex mod scene had to undergo a few patches and edits to get things working with 1.10.983
Everything is before the next gen, I got all of my 400 mods done right.
Lu Feb 7 @ 8:42am 
Originally posted by xybolt:
Originally posted by Lu:
... a few days ago I downloaded an animation patch and then my body physics went wrong ...
how did you install the patch? If you're using a mod manager, removing the patch in question should ensure that the files are the same as how it was before adding the patch.

that you get less variance seems to be a configuration thing. The level of variation is based on such tweaks.
That's what I'm really confused. Nothing else is touched.
xybolt Feb 7 @ 8:48am 
which mod manager are you using? I don't think MO2 has this "flaw", so either Vortex or NMM (classic), ...

In that case, I would advise to do some backstepping (uninstalling mods) related to the framework until the framework itself and then redo the steps. I know that site and that framework. Judging by how the mods are built together, I would understand a little failure may cause a domino effect.

For better results, I would advise to post your question there. These people there do have experience with the framework and may pinpoint (by their past experience) the culprit.
Last edited by xybolt; Feb 7 @ 8:49am
Originally posted by Lu:
Originally posted by Baby_CookieWOLF:
first off, link the mod in question so people can take a look at it or at least know what it is

if it had any scripts attached to it, then simply uninstalling it may not revert it propperly and be baked into the save
( you may have had to cancel stuff in console before you yeeted it out )

leaving leftovers you can't work around
( aside form using a save in which it didn't exist yet <-- which is always the better option if you uninstall something midgame )

furthermore the best way to mod is by not modding midgame anyway
get it all ahead of time and start a full run with everything in place and tested and then never touch it again :)
Actually I had this problem before, so this is the second time I'm bumping into it. It sounds silly I know. The difference is that last time the problem somehow magically disappeared by clicking those mods on and off to test around and then everything just went back to normal.
I'm playing the same save now and before, adding and removing mods in mid game seems not really a matter because It never goes wrong. I'm not sure.
By the way this is the patch I downloaded:
https://www.loverslab.com/files/file/10494-patch-for-animations-squirtcum-effects-♥♥♥-overlays-stages-fixes/

interesting choices aside ( who am i to judge what you do in a sp game :p )

that one does do some scripting
not sure about the fine details, but in general ANYTHING that injects scripts is not something to be removed midgame

a mesh replacer, a texture replacer by just changing raw files..... those are fine and safe all the way
but scripts aren't

the best advice we can probably give is to use a save where you had not injected the patch yet and go from there
any progress loss is.... lesson fo the day i guess :(

i also hope you never overwrite manual saves and have an older one up in there, which is also good practice in itself

and yeah you are better off on those forums
most here probably have no real knowledge on the LL side of things ( and if they do they might not be willing to be so open about it )

nothing wrong with it :)
but it's most likely how reality is going to play out
Last edited by Baby_Cookie[WOLF]; Feb 7 @ 8:55am
Lu Feb 7 @ 11:58am 
I can say that nothing need to worry about the save files because both new game and mid game files are having the same problem, and I do have copies of my current save and another save to do the testing, so the point is on some data values that control the jiggle effects or some sort of that. And still, I have no ideas about what is going on. I tried to reinstall those possible mods already, like AAF framework, Zex skeleton, ocbp for cbbe, but yeah none of them solves the problem.
hmm, srr can't help much directly here since i'm unfamiliiar with aaf in general

if it's on a new game as well then yeah, it's something that changed somewhere permanently

going trough what the patch does
"Added edited script for Tattoo...." would be more concerning to me, assuming the other things it does are addition or unique and not "edit"

is there anyway to specifically tell what scripts were added by aaf or the original you were trying ot patch onto

and if so, can you delete those manually from the scripts folder ( back them up first so you can put them back if you make it worse somehow )

if it edited but kept the name and somehow it's not fully wiped when uninstalling, then it may keep th edited version even if you redeploy the originals in favor of the ones packed with the original mod ?????? ( is that even possible, it shouldn't )

that's about as much of an idea i can bring up concidering i don't know what is unique and edit in that patch, srr :(
Lu Feb 8 @ 5:52pm 
Ok guys I just solved the problem successfully. I'd better describe what the physics looks like first: It's like vibrating, not completely still but a very quick little jiggle. The solution is to set up a maximum frame rate. It's not limited to a number but at least don't turn it off.
And I just have no idea how could I not have faced this problem before. Anyway, I'm leaving the message here so that it might help anyone who also wanna figure it out.
< >
Showing 1-15 of 16 comments
Per page: 1530 50

Date Posted: Feb 7 @ 5:22am
Posts: 16