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if it had any scripts attached to it, then simply uninstalling it may not revert it propperly and be baked into the save
( you may have had to cancel stuff in console before you yeeted it out )
leaving leftovers you can't work around
( aside form using a save in which it didn't exist yet <-- which is always the better option if you uninstall something midgame )
furthermore the best way to mod is by not modding midgame anyway
get it all ahead of time and start a full run with everything in place and tested and then never touch it again :)
If it’s the first one then them’s the breaks. You should assume mods can’t be uninstalled without breaking that character (unless you have a save from before you installed the mod)
Those scripts in the f4se folder overwrote or override the physics of the body.
If you link BOTH the physics mod and the animation mod we may be able to help you.
I'm playing the same save now and before, adding and removing mods in mid game seems not really a matter because It never goes wrong. I'm not sure.
By the way this is the patch I downloaded:
https://www.loverslab.com/files/file/10494-patch-for-animations-squirtcum-effects-♥♥♥-overlays-stages-fixes/
Also noticing this mod is over 2 years old and not updated. Are you running on 1.10.983 or 1.10.168 of fallout 4? Becuase like every one else, the sex mod scene had to undergo a few patches and edits to get things working with 1.10.983
that you get less variance seems to be a configuration thing. The level of variation is based on such tweaks.
In that case, I would advise to do some backstepping (uninstalling mods) related to the framework until the framework itself and then redo the steps. I know that site and that framework. Judging by how the mods are built together, I would understand a little failure may cause a domino effect.
For better results, I would advise to post your question there. These people there do have experience with the framework and may pinpoint (by their past experience) the culprit.
interesting choices aside ( who am i to judge what you do in a sp game :p )
that one does do some scripting
not sure about the fine details, but in general ANYTHING that injects scripts is not something to be removed midgame
a mesh replacer, a texture replacer by just changing raw files..... those are fine and safe all the way
but scripts aren't
the best advice we can probably give is to use a save where you had not injected the patch yet and go from there
any progress loss is.... lesson fo the day i guess :(
i also hope you never overwrite manual saves and have an older one up in there, which is also good practice in itself
and yeah you are better off on those forums
most here probably have no real knowledge on the LL side of things ( and if they do they might not be willing to be so open about it )
nothing wrong with it :)
but it's most likely how reality is going to play out
if it's on a new game as well then yeah, it's something that changed somewhere permanently
going trough what the patch does
"Added edited script for Tattoo...." would be more concerning to me, assuming the other things it does are addition or unique and not "edit"
is there anyway to specifically tell what scripts were added by aaf or the original you were trying ot patch onto
and if so, can you delete those manually from the scripts folder ( back them up first so you can put them back if you make it worse somehow )
if it edited but kept the name and somehow it's not fully wiped when uninstalling, then it may keep th edited version even if you redeploy the originals in favor of the ones packed with the original mod ?????? ( is that even possible, it shouldn't )
that's about as much of an idea i can bring up concidering i don't know what is unique and edit in that patch, srr :(
And I just have no idea how could I not have faced this problem before. Anyway, I'm leaving the message here so that it might help anyone who also wanna figure it out.