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Instead of individual enemies scaling based on your level (and the level of the area), most instead has static stats. Your level simply determines which enemy type spawns. If the game says a low level raider is supposed to spawn, you get the level 1 Raider. Advance a bit more, and those raiders get replaced by the level 4 Raider Scum, then the level 9 Raider Psycho. The standard level 1 Raider will have the same stats when you are level 100 as it had when you were at level 1.
I also set fNPCHealthLevelBonus, fAVDHealthStartEndMult fHealthEnduranceOffset to 0, so no idea what's the issue.
I also see health and calculated health. Sometimes they are 0 or -10 by default. Makes no sense to me.
Calculated Health = Health (determined by class) + Health Offset (can be modified manually), so rank 1 raiders have-10 health to make them easier
You can do an easy test and click a raider from the console and type getav health to see how much HP they actually have
But it's still a bit weird because I changed the HP of the raider I'm testing to 20 and the base class hp which I assume is "Citizen" value for CNAM - Class. So I searched up the classes changed the health to 0 but the Raider has 60 hp for some reason. I'm confused a bit.
F4SE - F4SE library adress ( both just drag and drop files no organiser needed )
and
https://www.nexusmods.com/fallout4/mods/73976
scaling flag remover
( also a drag and drop script, no organiser needed really )
this will undo all scaling from all npc's in the entire game
if you set your raider hp to 20, then that raider will have 20hp for the entire game no matter how much you level up.
500 hours later, still at 20 hp only
you can ofc to this manually and remove the pclevelmulti flag on anything manually
this kinda does it for you though....
if you are trying to build a mod, once again, you can just rely on this to support your mod
( scourge does it to )
ofc if you only want the raider specifially to be unleveled, then this won't do what you want as it's overkill then and you'll have to do it manually
You might want to set that to something like 1 instead. Should there be some NPC that isn't getting HP from elsewhere and instead gets it entirely from that HumanRace thing, setting it to 0 might cause some issues. With 0, some NPCs might possibly start spawning in dead.
@The Inept European That's what I used for debugging. I want to change HP for npc individually.