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If it turns out there are comments, add your voice to them.
If you don't see any, try temporarily disabling the mods one at a time to see if they have any significant changes (... provided doing so doesn't just entirely crash the game).
Time to change tactics? Try a stealth + land mine approach? Its what I usually do...
I'm using SCOURGE since quite a long time and there are admittedly sometimes mysterious events. I have it mostly with melee however, some NPCs can oneshot me without me being able to explain it. My hp also varies strangely, it should be 160 hp, but sometimes goes up to 200 hp. It goes down to 100 if hungry, so keep you well (if on Survival of course).
But normally SCOURGE works really well. I don't use True Damage but have overhauled the weapons myself, some have higher damage than vanilla (my Hunting Rifle has 80 damage unmodded f.e.), but I also have high armor settings (f.e. Leather Armor chest piece 300 DR/ER, Combat Armor chest piece 800 DR/ER; the armor is also more effective because of changed DR/ER coefficients), so one-shot events usually don't happen if wearing armor. But the hunting rifle is a potential weapon for it because it has high damage and I don't know wether the ridiculously low vanilla armor can deal with the relation of low SCOURGE hp and True Damage damage.
BTW some (superfluous) general advice, try to avoid being hit. :)
Enemies with bolt-action weapons can be dealt with by staying in cover and going out when they repeat quite easily. There are gunners in my game with Anti-Material .50 BMG rifles with 600 damage unmodded, so avoiding is king. Thats sadly not possible against foes with automatics. On supermutants therefore I fear those more with their standard weapon, the automatic Assault Rifle (.308 in my game with 60 damage per shot). And of course minigun supermutants, no way to fight them directly.
Looking at the mod "true damage" and assuming the OP level to be at the Hall.....
the Hunting Rifle is either chambered in .308 or . 50 giving a damage value BEFORE PERKS of 40 or 120.... Couple that with rifleman perk effects, and a headshot... At the Health numbers you are quoting means.,...
"pumpkin go splat"
Perhaps you've met a Super Mutant that's just better skilled and with a better weapon than the rest? Don't you want that kind of unpredictable thing which is actually realistic?
I LOVE that kind of stuff. There I am kicking butt, then suddenly one guy just will not go down. I have to fast rethink what I'm doing. Usually when I meet someone like that and see he's not going down, or too powerful, I retreat, get some space, and DO SOMETHNG DIFFERENT. Even if it means leaving and coming back later.
Find ways to take him out. CHANGE your tactics... and not by whining on a forum.
Instead we get wasteland mutts with cyber jaws that cut through military grade armour steel.
I realise in effect that is saying “git gud”. But it honestly isn’t a criticism. It’s genuine positive advice for how to get the most enjoyment out of the game.
Remember that because of the incoming damage multipliers, if someone shoots you with a hunting rifle in Survival, if you are not wearing power armour (or high end ballistic weave) then you might as well be wearing a paper shirt. More accurately the multiplied DMG affects armour penetration dramatically, not just damage. So your armour will be working at minimum efficiency, which iirc is about 20% of its rated value.
This is why in Survival you can’t rely on armour (not even PA). You have to focus on not being spotted and not being hit. “Spot first shoot first kill first”. Any time that is not going your way, you get fast to cover, and then disengage from behind cover (or failing that, sprint away in a zigzag to open the distance).
High DMG weapons in the hands of enemies are a game changing threat because of exponential effects of high DMG - more raw damage x much more armour penetration. That is why it’s important to spot enemies with high DMG weapons, take them out first, and also try to stop other enemies from picking up the weapon. Loot the weapon or at least loot all the ammo, failing that cover the corpse and shoot anyone who goes near it.
OP if you imagine that an enemy with a hunting rifle or sniper rifle (any .308 really) is actually holding a rocket launcher, and adapt your tactics accordingly, you won’t go far wrong.
Good luck!
The same underlying mechanics also make energy weapons pointless after a brief period in the early-midgame. (The issue of when to apply DMG-based armour reduction based on multiplied DMG, which works differently - less effectively - for energy weapons).