Fallout 4

Fallout 4

View Stats:
I'm getting one-shot by a super mutant with a rifle. I'm using Scourge and True Damage to rebalance the game.
Hi all. I have been using the SCOURGE and True Damage mods to balance FO4's damage sponge issue. I am also using a mod to give me some more scope options. I am not using any other mods. I am playing on the newest version of FO4, not the rolled-back version.

I am going through the Faneuil Hall area and there seems to be a super mutant who always one-shots me with his hunting rifle. I go from 100% HP to 0 and it's kind of infuriating because the other Super Mutants are doing damage as expected.

Any ideas on what is causing this or how I can fix? Is there a way I can get the game to generate a report for me whenever my character dies to help isolate the issue?

I am able to replicate the issue. It's always the same super mutant with the same gun.
Last edited by Countersnipe; Jan 23 @ 5:53pm
< >
Showing 1-14 of 14 comments
Zekiran Jan 23 @ 6:05pm 
Are there any comments or bug reports to that effect on the mod's page? Since you're piling several different weapon and damage mods together you'd want to investigate any and all conflicts or known problems first.

If it turns out there are comments, add your voice to them.

If you don't see any, try temporarily disabling the mods one at a time to see if they have any significant changes (... provided doing so doesn't just entirely crash the game).
Last edited by Zekiran; Jan 23 @ 6:06pm
Isn’t this “by design”? Most of these anti-bullet-sponge mods point out that it cuts both ways - if you can one-shot enemies, they can one-shot you.
sounds like unmodded survival behaviour, seen it more than enove that eneyms oneshot me, especially Legendarys.
Sounds like your mods are working as intended....

Time to change tactics? Try a stealth + land mine approach? Its what I usually do...
Zes Jan 23 @ 9:34pm 
that reminds me one of my death in low levels.. where I got bitten by a dog and die.. in t45a.
Ceredh Jan 24 @ 12:16am 
How many hp do you have? What is the damage of the Hunting Rifle with True Damage? Is the hunting rifle of the supermutant a version with mods? Perhaps the NPC has perks applied which increase damage? What armor do you wear? So, is the one-shot death not explainable by numbers?

I'm using SCOURGE since quite a long time and there are admittedly sometimes mysterious events. I have it mostly with melee however, some NPCs can oneshot me without me being able to explain it. My hp also varies strangely, it should be 160 hp, but sometimes goes up to 200 hp. It goes down to 100 if hungry, so keep you well (if on Survival of course).

But normally SCOURGE works really well. I don't use True Damage but have overhauled the weapons myself, some have higher damage than vanilla (my Hunting Rifle has 80 damage unmodded f.e.), but I also have high armor settings (f.e. Leather Armor chest piece 300 DR/ER, Combat Armor chest piece 800 DR/ER; the armor is also more effective because of changed DR/ER coefficients), so one-shot events usually don't happen if wearing armor. But the hunting rifle is a potential weapon for it because it has high damage and I don't know wether the ridiculously low vanilla armor can deal with the relation of low SCOURGE hp and True Damage damage.

BTW some (superfluous) general advice, try to avoid being hit. :)
Enemies with bolt-action weapons can be dealt with by staying in cover and going out when they repeat quite easily. There are gunners in my game with Anti-Material .50 BMG rifles with 600 damage unmodded, so avoiding is king. Thats sadly not possible against foes with automatics. On supermutants therefore I fear those more with their standard weapon, the automatic Assault Rifle (.308 in my game with 60 damage per shot). And of course minigun supermutants, no way to fight them directly.
Last edited by Ceredh; Jan 24 @ 12:33am
Varanus Jan 24 @ 1:09am 
This post is kind of ironic, considering the OPs name. XD
Originally posted by Ceredh:
How many hp do you have? What is the damage of the Hunting Rifle with True Damage? Is the hunting rifle of the supermutant a version with mods? Perhaps the NPC has perks applied which increase damage? What armor do you wear? So, is the one-shot death not explainable by numbers?

I'm using SCOURGE since quite a long time and there are admittedly sometimes mysterious events. I have it mostly with melee however, some NPCs can oneshot me without me being able to explain it. My hp also varies strangely, it should be 160 hp, but sometimes goes up to 200 hp. It goes down to 100 if hungry, so keep you well (if on Survival of course).

But normally SCOURGE works really well. I don't use True Damage but have overhauled the weapons myself, some have higher damage than vanilla (my Hunting Rifle has 80 damage unmodded f.e.), but I also have high armor settings (f.e. Leather Armor chest piece 300 DR/ER, Combat Armor chest piece 800 DR/ER; the armor is also more effective because of changed DR/ER coefficients), so one-shot events usually don't happen if wearing armor. But the hunting rifle is a potential weapon for it because it has high damage and I don't know wether the ridiculously low vanilla armor can deal with the relation of low SCOURGE hp and True Damage damage.

BTW some (superfluous) general advice, try to avoid being hit. :)
Enemies with bolt-action weapons can be dealt with by staying in cover and going out when they repeat quite easily. There are gunners in my game with Anti-Material .50 BMG rifles with 600 damage unmodded, so avoiding is king. Thats sadly not possible against foes with automatics. On supermutants therefore I fear those more with their standard weapon, the automatic Assault Rifle (.308 in my game with 60 damage per shot). And of course minigun supermutants, no way to fight them directly.

Looking at the mod "true damage" and assuming the OP level to be at the Hall.....

the Hunting Rifle is either chambered in .308 or . 50 giving a damage value BEFORE PERKS of 40 or 120.... Couple that with rifleman perk effects, and a headshot... At the Health numbers you are quoting means.,...

"pumpkin go splat"
Originally posted by Countersnipe:
Hi all. I have been using the SCOURGE and True Damage mods to balance FO4's damage sponge issue. I am also using a mod to give me some more scope options. I am not using any other mods. I am playing on the newest version of FO4, not the rolled-back version.

I am going through the Faneuil Hall area and there seems to be a super mutant who always one-shots me with his hunting rifle. I go from 100% HP to 0 and it's kind of infuriating because the other Super Mutants are doing damage as expected.

Any ideas on what is causing this or how I can fix? Is there a way I can get the game to generate a report for me whenever my character dies to help isolate the issue?

I am able to replicate the issue. It's always the same super mutant with the same gun.

Perhaps you've met a Super Mutant that's just better skilled and with a better weapon than the rest? Don't you want that kind of unpredictable thing which is actually realistic?

I LOVE that kind of stuff. There I am kicking butt, then suddenly one guy just will not go down. I have to fast rethink what I'm doing. Usually when I meet someone like that and see he's not going down, or too powerful, I retreat, get some space, and DO SOMETHNG DIFFERENT. Even if it means leaving and coming back later.

Find ways to take him out. CHANGE your tactics... and not by whining on a forum.
Last edited by PeaceMaker; Jan 24 @ 2:13am
Originally posted by Zes:
that reminds me one of my death in low levels.. where I got bitten by a dog and die.. in t45a.
That has happened to me a lot. It’s one of the arguments that they should have used the FO3/FNV DT (damage threshold) mechanic rather than purely using the DR curve. In other words a clear cut off of DMG, below which no effects at all will penetrate the armour.

Instead we get wasteland mutts with cyber jaws that cut through military grade armour steel.
Originally posted by PeaceMaker:
I LOVE that kind of stuff. There I am kicking butt, then suddenly one guy just will not go down. I have to fast rethink what I'm doing. Usually when I meet someone like that and see he's not going down, or too powerful, I retreat, get some space, and DO SOMETHNG DIFFERENT. Even if it means leaving and coming back later.

Find ways to take him out. CHANGE your tactics... and not by whining on a forum.
Yes with all due respect to the OP this is why so many of us love this game and play it long term. When the challenge is too much, we die, we regroup, we try again, we adapt our tactics until we win. It might take 3 tries. It might take 10. But we do it. And the feeling when you succeed is GREAT!

I realise in effect that is saying “git gud”. But it honestly isn’t a criticism. It’s genuine positive advice for how to get the most enjoyment out of the game.
To be honest for a low level character in medium armour, getting one shot by a hunting rifle is within the realms of possibility even on vanilla survival. Throw in any kind of combat realism mod (eg Better Locational Damage) and it’s going to happen sometimes.

Remember that because of the incoming damage multipliers, if someone shoots you with a hunting rifle in Survival, if you are not wearing power armour (or high end ballistic weave) then you might as well be wearing a paper shirt. More accurately the multiplied DMG affects armour penetration dramatically, not just damage. So your armour will be working at minimum efficiency, which iirc is about 20% of its rated value.

This is why in Survival you can’t rely on armour (not even PA). You have to focus on not being spotted and not being hit. “Spot first shoot first kill first”. Any time that is not going your way, you get fast to cover, and then disengage from behind cover (or failing that, sprint away in a zigzag to open the distance).
The other mutants are probably shooting at you with pipe weapons with low DMG. These kind of weapons, even on Survival incoming damage multiples, with medium armour (say 30-50 DR) your armour will give a reasonable effect and maybe reduce the incoming damage by half or more. So you are taking scratches of around 10HP.

High DMG weapons in the hands of enemies are a game changing threat because of exponential effects of high DMG - more raw damage x much more armour penetration. That is why it’s important to spot enemies with high DMG weapons, take them out first, and also try to stop other enemies from picking up the weapon. Loot the weapon or at least loot all the ammo, failing that cover the corpse and shoot anyone who goes near it.

OP if you imagine that an enemy with a hunting rifle or sniper rifle (any .308 really) is actually holding a rocket launcher, and adapt your tactics accordingly, you won’t go far wrong.

Good luck!
In LONG hindsight I don’t think the damage scaling for difficulty level should have been allowed to affect armour penetration. Damage scaling should have been post-penetration. The exponential way the DR curve works is not intuitive and probably not the experience people expect for Survival or even (I would guess) the designers expected. It leads to silly situations like pipe weapons, dog teeth and ghoul hands cutting through power armour. And armour just being way less effective than you would expect. Once that is understood it more or less forces Survival into sneak/sniper mode (or sneak/melee).

The same underlying mechanics also make energy weapons pointless after a brief period in the early-midgame. (The issue of when to apply DMG-based armour reduction based on multiplied DMG, which works differently - less effectively - for energy weapons).
< >
Showing 1-14 of 14 comments
Per page: 1530 50

Date Posted: Jan 23 @ 5:51pm
Posts: 14