Fallout 4

Fallout 4

View Stats:
ALV Jan 14 @ 1:23pm
Does Bethesda mods work well with Nexus mods?
Or do I have to use mods from just one of these mod sites?
< >
Showing 1-15 of 21 comments
Short answer?

No, they don't play well together. Stick to Nexus for mods, as they will probably have the mods anayways, and the ones for Bethesda can be... suspect in terms of who created it.... (may be stolen work)
Mathius Jan 14 @ 1:44pm 
I haven't had any trouble, but then I don't use a mod manager (incoming fury) and I probably only run about 30 mods.
It's a rarity for me to grab a mod from the main menu, as I already get plenty of my mods elsewhere. If it's something cool that I just can't find anywhere else what I'll do is download said mod from the menu, locate it in Fallout4's Data folder, copy-paste it to it's own folder & turn into a zip file so I can use it through MO2 at my leisure, then I just delete the original. Keeps the Data folder clean.
as I understand it, you can no longer mod with the current version, Bethesda has deliberately destroyed modding so that they can extort money from the modders

Either you mod for us, or go to court
Mathius Jan 14 @ 2:32pm 
Originally posted by Stopschildkroete:
as I understand it, you can no longer mod with the current version, Bethesda has deliberately destroyed modding so that they can extort money from the modders

Either you mod for us, or go to court
OP didn't ask about making mods, and your information doesn't seem to be accurate at all. I just made a weightless junk mod using the Creation Kit when I re-installed the game a few months ago after buying a new PC.

When I recently realized the Texture pack was giving me problems and I had accidentally made it a dependency for the mod I made, I had no problems using XEdit to remove it less than a month ago.
Originally posted by Stopschildkroete:
as I understand it, you can no longer mod with the current version, Bethesda has deliberately destroyed modding so that they can extort money from the modders

Either you mod for us, or go to court

Someone lied to you because I'm using Nexus mods on the current version just fine.
Originally posted by Mathius:
I haven't had any trouble, but then I don't use a mod manager (incoming fury) and I probably only run about 30 mods.

This.

I have been using mods on and off since the launch of FALLOUT 4 from both the Creation Club, Workshop and Nexus with no issues between any of them. I also don't use mod managers. I just toss em in the FALLOUT 4 main or data directory or click install from the Creation Club or Workshop and am done.
Zekiran Jan 14 @ 3:43pm 
Originally posted by Stopschildkroete:
as I understand it, you can no longer mod with the current version, Bethesda has deliberately destroyed modding so that they can extort money from the modders

Either you mod for us, or go to court

This is so entirely wrong on so many counts.

There is no "block" on making mods, witness all the releases since the update on Nexus mods? Those are all made with the same tools of Creation Kit as always. The ONLY thing that actually CHANGED was the formatting of the BA2 files.

That's it.

That's the total change for PC.

F4SE was updated 3 weeks after the NGU. Most mods are still compatible already, and were not interrupted by this change in the first place. Most mods that WERE affected that have active mod makers behind them have also already been fixed *where needed*.

Please don't spew such nonsense without actually being able to point to exactly the sources you are getting it from. And they would likely be either very out of date, or entirely false too.
Hermóðr Jan 14 @ 4:01pm 
Originally posted by Zekiran:
Originally posted by Stopschildkroete:
as I understand it, you can no longer mod with the current version, Bethesda has deliberately destroyed modding so that they can extort money from the modders

Either you mod for us, or go to court

This is so entirely wrong on so many counts.

There is no "block" on making mods, witness all the releases since the update on Nexus mods? Those are all made with the same tools of Creation Kit as always. The ONLY thing that actually CHANGED was the formatting of the BA2 files.

That's it.

That's the total change for PC.

F4SE was updated 3 weeks after the NGU. Most mods are still compatible already, and were not interrupted by this change in the first place. Most mods that WERE affected that have active mod makers behind them have also already been fixed *where needed*.

Please don't spew such nonsense without actually being able to point to exactly the sources you are getting it from. And they would likely be either very out of date, or entirely false too.
Majority of mods are not updated and majority of mods does not work with new gen, stop spreading misinformation defending this greedy ♥♥♥♥♥♥♥♥ move from Bethesda just to gain more money from creation club
Zekiran Jan 14 @ 4:34pm 
Originally posted by Hermóðr:

Majority of mods are not updated and majority of mods does not work with new gen, stop spreading misinformation defending this greedy ♥♥♥♥♥♥♥♥ move from Bethesda just to gain more money from creation club

Prove it.

Cite your sources.

The majority of mods that are not updated are also *not needing to be updated* because MOST MODS do still work without ANY issue.

Go back 9 months and start reading threads here about exactly this.
Originally posted by ALV:
Or do I have to use mods from just one of these mod sites?

Yes and No. I'll explain.

Mods from Bethesda, and mods from Nexus or other sites work fine together. There's no issue with using the two beyond the standard compatibility issues that might arise from mods changing the same thing, but that can and will happen in anything except the very small load orders.

The problem stems from 1 manager or another (In your case). If your using Vortex, MO2 etc.. you'll want to import any mods from Bethesda's Creation club into that. (Vortex has a method of specifically doing this for you.) because the creation club system is poor, and has very little conflict resolution built into it. If your downloading from Nexus and other places, use a "real" mod manager to handle it all. It's simpler, and has the least potential to cause issues.

That doesn't mean you can't combine mods from both sources. You very much can. Just ignore the load order system in Bethesda's offering. It's, well, i'd call it "serviceable", but it's far from good.

I went up to around 80 mods, and in Skyrim had over 100 purely using the Creations system. It's not "bad", it's just completely inferior to the control you get with a dedicated manager.
Last edited by Liquid Inc; Jan 14 @ 5:16pm
Yes...make the game's asset file read-only...magic...game is now 'yours'...no updates...period.
Now mod away with Nexus...and Beth...but seriously...looook at the Nexus...it has an analog to the majority of what is available through Beth.
ALV Jan 14 @ 10:45pm 
Originally posted by Nitemares:
Short answer?

No, they don't play well together. Stick to Nexus for mods, as they will probably have the mods anayways, and the ones for Bethesda can be... suspect in terms of who created it.... (may be stolen work)
Already I'll stick with Nexus then :steamthumbsup:
ALV Jan 14 @ 10:50pm 
Originally posted by Stopschildkroete:
as I understand it, you can no longer mod with the current version, Bethesda has deliberately destroyed modding so that they can extort money from the modders

Either you mod for us, or go to court
No offense mate but I'm fairly sure you've been lied to, as I'm currently looking for mods (on Nexus) I'm seeing a mix of new mods and mods being or have been updated to work with the new version of F4 like Tumbajamba's entire armor collection and Sim Settlements Chapter 3
ALV Jan 14 @ 10:52pm 
Originally posted by Hermóðr:
Originally posted by Zekiran:

This is so entirely wrong on so many counts.

There is no "block" on making mods, witness all the releases since the update on Nexus mods? Those are all made with the same tools of Creation Kit as always. The ONLY thing that actually CHANGED was the formatting of the BA2 files.

That's it.

That's the total change for PC.

F4SE was updated 3 weeks after the NGU. Most mods are still compatible already, and were not interrupted by this change in the first place. Most mods that WERE affected that have active mod makers behind them have also already been fixed *where needed*.

Please don't spew such nonsense without actually being able to point to exactly the sources you are getting it from. And they would likely be either very out of date, or entirely false too.
Majority of mods are not updated and majority of mods does not work with new gen, stop spreading misinformation defending this greedy ♥♥♥♥♥♥♥♥ move from Bethesda just to gain more money from creation club
Your lack of source to prove a pretty blatant claim is very telling
< >
Showing 1-15 of 21 comments
Per page: 1530 50

Date Posted: Jan 14 @ 1:23pm
Posts: 21