Fallout 4

Fallout 4

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How much of perfomance gained does X-Cell modification guarratee to get?
I was snooping at Nexus a while back to know there is a new tool replacing the old B.A.E.. Is called BAMgr FO4NGE and I haven't downloaded it yet because the interface is a bit confusing at first since there are options to extract with or without compression textures so to anyone since December last year been using. Let me know and share your tips.

Later then I was snooping for modifications that would or will end with the reign of terror and remove stutter. Is called X-Cell but I still would need to download 3 other requirements which usually end in a loop that continues to require more and more plugins or other modifications. I always end up getting tired of this cycle. Let me know if this modifications will definitely end the stutter it gives occasionally from time to time and specially with perfomance dips when building medium to large settlements.
Originally posted by Pistol Packin' Mama:
X-CELL is more about stability (superior memory management to even Buffout 4) and reducing micro stutter from NPC edits. I also can't say I've heard of anything 'contentious' about it; it's a simple to set up F4SE plugin, even more so now that people have been generating facegen data. Personally, I just mark people with missing faces in the built-in exceptions list.

Tbh, unless you're running with specs below a certain threshold, mods that claim to improve performance (i.e. PRP) have no tangible effect; you're still going to lose a massive chunk of your framerate in the Financial District and Lexington, even on today's best. Fallout 4 may be Bethsoft's best designed title, but Creation/Gamebryo can only do so much, you know?
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Showing 1-8 of 8 comments
Zekiran Jan 10 @ 4:19pm 
Asking on the mod forum, faq, and reddit about them might be of more use. Never heard of BAE or whatever that other thing is but xcell has lots of ... somewhat contentious discussion on their forum posts, including a lot of things that would certainly be a red flag from me using it. the creator of that mod seems particularly bent on 'it's you not reading my weaksauce descriptions and not understanding how to code dive'.

It works, but apparently it also is directly incompatible with things, and breaks skeletons or face things, I don't think I'd ever bother with it unless you actually have 10 fps or whatever it's originally made to 'fix'.
B.A.E. is Bethesda archive extractor and there is a new version called Bethesda Archive Manager Fllout4 Next-Gen Edition which pretty much should solve the problem with the old tool that cannot read the new BA2 version packages.

49 to 36 frames when building large, medium places. The game hang for 2 seconds multiple times when equipping the pipboy on screen, dips down the perfomance or stutter from time to time. All I'm using is Loading Accelerator so far since last year and I have seen some improvement to loading but that does not solve problems with perfomance impact specially that I'm more than capable to run above recommendations for 9 year old game.
Last edited by Lil C]-[ew C]-[ew is ☂д☂; Jan 10 @ 4:49pm
Zekiran Jan 10 @ 5:19pm 
It would super depend on what those specs are, as you well know. You're getting low frames but the problem doubtless lies in the actual hz of your monitor.
The author of this thread has indicated that this post answers the original topic.
X-CELL is more about stability (superior memory management to even Buffout 4) and reducing micro stutter from NPC edits. I also can't say I've heard of anything 'contentious' about it; it's a simple to set up F4SE plugin, even more so now that people have been generating facegen data. Personally, I just mark people with missing faces in the built-in exceptions list.

Tbh, unless you're running with specs below a certain threshold, mods that claim to improve performance (i.e. PRP) have no tangible effect; you're still going to lose a massive chunk of your framerate in the Financial District and Lexington, even on today's best. Fallout 4 may be Bethsoft's best designed title, but Creation/Gamebryo can only do so much, you know?
Zekiran Jan 10 @ 5:52pm 
I only say that because i read the first two full pages of comments in the page's forum, all of which are from January.
Betochas Jan 11 @ 6:01am 
used to heavily mod fallout 4, x-cell is an end to stutters but you do have to download all the specs and follow their guide to the letter cuz it messes with every npc losing their heads. Therefore you have to generate those faces and also download additional files for some mods in case you have specific companion mods. fkn tedious :VGRUMPY: but it solves the stutters. I'm still waiting for an alternative solution to x-cell that doesn't mess with facegen.
Originally posted by Betochas:
used to heavily mod fallout 4, x-cell is an end to stutters but you do have to download all the specs and follow their guide to the letter cuz it messes with every npc losing their heads. Therefore you have to generate those faces and also download additional files for some mods in case you have specific companion mods. fkn tedious :VGRUMPY: but it solves the stutters. I'm still waiting for an alternative solution to x-cell that doesn't mess with facegen.
Whoa! Then I'm going keep waiting for alternative modification as well that does not rely on other's modifications or plugins. A standalone and working modification after ''next-gen'' mess. Because everything that require 2-3 things there is always a catch. After reading these requirements they rely on more other mods or plugins that goes in a endless path. Surely when I was young I had no trouble in downloading a bunch of stuff but since 2009 playing Fallout 3, Fallout New Vegas and Fallout 4, all of them modified by a bunch. I am very tired of that.
Last edited by Lil C]-[ew C]-[ew is ☂д☂; Jan 11 @ 2:42pm
Zekiran Jan 11 @ 3:17pm 
This is why "mod at your own risk" is literally stated whenever you run a modded game.

"Everything" doesn't require stuff, but if you are trying to use large or overarching mods that affect very broad aspects of any game, there will be consequences.
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Date Posted: Jan 10 @ 3:34pm
Posts: 8