Fallout 4

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Bethesda mods not showing up in game
I'm pretty sure that this is a Bethesda problem and not a Steam or Nexus mods problem, but I'm hoping that someone here has had experience with this.
I recently changed from MO2 to to Vortex as MO2 has decided to not allow the game to start, at all. or even allow it to start from the Steam overlay. (This was after reinstalling FO4 several times). But Vortex allowed it just fine.
I imported all the mods over successfully into Vortex, At least the Nexus and LL ones. The Bethesda mods did not, At all. I would go the the mods page in-game and look at my library and the mods were there in my library but were disabled. I tried to enable them, and the tick mark would show up on the mod box. But it was greyed out. And when I started up a save game, it would say that those mods were missing. Just the Bethesda mods, not the Nexus or LL mods and when I loaded up that save it would play with no other problems.
When I checked the library on my Bethesda.net site, All of the mods were there and properly ticked off and favoured.
Has anyone ever had a problem like this before? I would forgo the Bethesda mods, but too many of my important mods depend on those Bethesda mods.
Is this something that's resolvable or am I buggered? I can play the game like this, but about half of the things I've built wouldn't be there.
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You are mixing your mod managers.

And probably the game was already borked before you started using Vortex
schmvck Feb 19 @ 6:29pm 
You should download the Bethesda mods files, install them through your mod manager (Vortex), AND disable the Bethesda mods from the MODS menu of the game so that mods will only be loaded from the mod manager.

Key steps:
Download Creation Club content:
Access the Creation Club content through the Bethesda launcher and download the desired items.

Locate the files:
Navigate to your Fallout 4 game directory and find the "Data" folder where the downloaded Creation Club files will be located.

Open your mod manager:
Launch your preferred mod manager, like MO2/Vortex

Create a new mod:
Within your mod manager, create a new mod with a descriptive name like "Creation Club Weapons" or "CC Housing".

Move files to the mod:
Copy the relevant .esl and .ba2 files from the "Data" folder into the newly created mod's directory within your mod manager.

Adjust load order:
In your mod manager, position the newly created Creation Club mod in the appropriate place within your load order depending on how you want the content to interact with other mods.

Important points to remember:

ESL files:
Creation Club content often uses .esl files which are considered "official" by the game, allowing you to load more mods without hitting the plugin limit.

Overwrite issues:
Be cautious of potential conflicts with other mods if they modify the same assets as the Creation Club content.

Mod manager specific instructions:
Consult your mod manager's documentation for any specific steps or settings related to managing Creation Club content.
Last edited by schmvck; Feb 19 @ 6:30pm
Zagzagel Feb 19 @ 7:28pm 
Originally posted by The Inept European:
You are mixing your mod managers.

And probably the game was already borked before you started using Vortex

Mixing mod managers? How so? And the game's borked? It runs just fine with the exception of the missing Bethesda mods. They are:

Cheat Terminal
Settlement Menu Manager
[PC] Creative Clutter - All DLC
[PC] Modular Kitchens Updated
[PC] USO Base Game (core component of Unlocked Settlement Objects)
[PC] Do It Yourshelf Updated
[PC] Do It Yourshelf Texture Pack
DEF_UI Core

If I could find these mods elsewhere, I could look for what I need there. But they're not on Nexus mods, and I don't know where else to find them.

Other than the Bethesda mods everything works just fine, I couldn't be happier. The only codicil that in many of my settlements, there would be a lot of missing things.
Cheat Terminal and DEF_UI are on nexus and have more recent updates, as is USO Unlocked Settlement Objects. Settlement Menu Manager is also on nexus, but it hasn't been updated there near so recently as the one from the mods menu.
What I do with those menu mods is copy & paste 'em into their own separate folders, select the main & texture BSA's along with their .esp, right click the 3 selected items and then
Send to > Compressed (zipped) folder. (save them as backups.)

I'll do it for each of the mods, then copy/paste the zipped files to the particular folder with my nexus mods where the mod manager will see them all nice & tidy & zipped, then I'll unsubscribe from and delete the originals I'd downloaded from the menu. works for me.
Last edited by Löthar Storm; Feb 19 @ 8:26pm
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Date Posted: Feb 19 @ 4:47pm
Posts: 4