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However....
- No defense stat given to the settlement.
That is the whole point to hiring them right? They should give some defense stat to the settlement you hire them at.
- Do they even more, talk, idle, etc?
From the looks of the video they just stand there. I would assume they move around during combat like normal NPCs?
- Do they have different level versions and different hiring costs?
All the costs looked the same and well 2300 caps is a lot of caps unless you are one of them water purifiers cheesers.
I am starting to see why the mod was originally abandoned. Although taking that first step towards modding is a great one, do not let criticism get to you. No matter how good or great your mo is someone is always going to criticize something.
Honestly, I would send this back to the drawing board. Make them actual NPCs that are able to wander around idle, etc. However make them NPCs like Phyllis, Caretaker, etc that live in the settlement but do not count towards the population limit. Maybe even implement an upkeep cost for people playing SS2 or Horizon.
One of the official DLCs already does that for all the vanilla creatures. So it would have to be ones from Far Harbor or Nukaworld.
- The Enclave guards add to your defense as well as the other faction guards in the mod (you have to join the faction for them to unlock, IE: Institute). I wasn't able to add it for Super Mutants or Raiders for some reason. But the point of the mod is to have actual faction based guards instead of the mundane settlers that can only be stationed at guard posts.
- Regular guards, Raiders and Super Mutants will make random comments.
- Any enemy that attacks your settlement they will pursue, once the enemies are gone they return to their original station where you placed them.
- Each unit has a different price. The higher the rank, the more expensive they are.
I didn't originally create the mod, a guy named bryvood did. There's another similar mod out there that does exactly as you suggest, in which you can assign the guards to patrol or do other things besides stand there. The only thing I did was overhaul the otherwise boring Enclave troop types in the original and give them better equipment, and also add Raiders and Super Mutants as recruits as people requested. Maybe in the near future I will update the patch to implement some type of guard options for patrolling, etc.
The guards can end of fighting each other due to friendly fire incidents.
https://www.youtube.com/watch?v=2g7NJUhcdhA