Fallout 4

Fallout 4

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Lonixo Jun 16, 2023 @ 4:39pm
"High FPS Physics Fix" mod fixed a problem, but...
High FPS Physics Fix Fixed a huge problem for me, wich was really long load times for no reason. But now i have this problem, since the game uncaps the fps (the loading times are related to the default 60 fps limit for some reason) now my game goes to 200 fps average and my pc starts to overheat a bit (i run the game on ultra). If i limit the fps (using nvidia control panel, for example), to 120 so the pc overheats, the long loading time returns, and yes, i am using fallout 4 script extender and something around 12 mods that are pretty vanilla or simple (like adding a weapon from another fallout game or letting me have 3 compaions) What should i do?
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Showing 1-15 of 22 comments
Liquid Inc Jun 16, 2023 @ 4:50pm 
the high fps physics fix just uncapped your fps, it didn't fix your load times, or even do anything at all to help that. (who told you it would do that?)

To explain; Everything in the game, from scripts, load times, dialogue; it's all tied to your frame rate.
That mod, uncapped your frame rate. It didn't do anything else, and it'll break your game if that's all your using....

Best thing to use is either the "load accelerator" mod, which uncaps your framerate in load screens only, or open the steam overlay etc.. which does a similar thing.

Long loading times will always be a thing, because the engine can only process so much and it's not optimised for 2020+ hardware. The hardware we use now, wasn't even on the horizon when FO4 was being made.
Last edited by Liquid Inc; Jun 16, 2023 @ 4:51pm
dot Jun 16, 2023 @ 4:55pm 
If I understood you correctly, you want to cap gameplay fps but still get the uncapped loads, if that`s the case:

The mods has an ini, HighFPSPhysicsFix.ini

Set InGameFPS to a value you want the game FPS to be locked to (line 58)
If you set InGameFPS to a value higher than 60:
Set BudgetMaxFPS to the same value as InGameFPS (line 283)
Set DynamicUpdateBudget to true (line 264)

if you want go further in reduce load screens you can also
Set DisableBlackLoadingScreens to true (line 37)
Set DisableAnimationOnLoadingScreens to true (line 44)
Last edited by dot; Jun 16, 2023 @ 5:01pm
dot Jun 16, 2023 @ 4:58pm 
Originally posted by Liquid Inc:
the high fps physics fix just uncapped your fps, it didn't fix your load times, or even do anything at all to help that. (who told you it would do that?)

To explain; Everything in the game, from scripts, load times, dialogue; it's all tied to your frame rate.
That mod, uncapped your frame rate. It didn't do anything else, and it'll break your game if that's all your using....

Best thing to use is either the "load accelerator" mod, which uncaps your framerate in load screens only, or open the steam overlay etc.. which does a similar thing.

Long loading times will always be a thing, because the engine can only process so much and it's not optimised for 2020+ hardware. The hardware we use now, wasn't even on the horizon when FO4 was being made.

Please don`t invent things.
Liquid Inc Jun 16, 2023 @ 5:05pm 
Originally posted by dot:

Please don`t invent things.

I didn't invent anything, i told them to use the right mod for what they want to do, and a non-mod option if they don't want to use "LA"

If you don't like my answer, that's perfectly fine; your not the OP.
Iron Knights (Banned) Jun 16, 2023 @ 5:07pm 
Ask this question of Nextrus whose mod you are using ? That would be too logical.
dot Jun 16, 2023 @ 5:09pm 
Originally posted by Liquid Inc:
Originally posted by dot:

Please don`t invent things.

I didn't invent anything, i told them to use the right mod for what they want to do, and a non-mod option if they don't want to use "LA"

If you don't like my answer, that's perfectly fine; your not the OP.


Originally posted by Liquid Inc:
That mod, uncapped your frame rate. It didn't do anything else, and it'll break your game if that's all your using....
Invention

Originally posted by Liquid Inc:
Long loading times will always be a thing, because the engine can only process so much and it's not optimised for 2020+ hardware. The hardware we use now, wasn't even on the horizon when FO4 was being made.
Invention

Or is not an invention and then I guess I can`t read cpp in github, nor code for that matter.
Please teach me...

https://github.com/AntoniX35/HighFPSPhysicsFix
Liquid Inc Jun 16, 2023 @ 5:14pm 
Originally posted by dot:

Invention

Nope, it's not.
Do you really not know what's linked to framerate? Hint, just adding the physics fix isn't going to fix the engine level problems, which that mod doesn't touch...

Originally posted by dot:
Invention

It's not. 4090's weren't even on the horizon in 2009/2010, unless you had some kind of time machine?

Responding any further would be hijacking OP's thread so best we get back to that (Because im not getting another warning for being "offtopic" again)
dot Jun 16, 2023 @ 5:22pm 
How much some one pulling crap out his ass can still pretend even though given a way to proof of his pretended knowledge. Something boggling. Please sir, go tell more people your theories, just hope for they not having passed too much far away from printf("hello world")
gregnewman2202 Jun 16, 2023 @ 5:29pm 
If I remember correctly , this game is set to run at 60 FPS . you can run this game at 120 FPS if you have a 144 HZ monitor and your game files edited to do this ( and no , I haven't
done this ) .
when I first installed this game , this laptop happily run on ultra until like you , I also run down the same path looking for answers . I found out dropping resolution From ultra to high ( you'll have use the vanilla launcher to adjust it ) definitely helped in bringing down temps .
Liquid Inc Jun 16, 2023 @ 5:36pm 
Originally posted by dot:
How much...

Are you even responding to the right thread at this point? Because im not entirely sure you are. Either that or just here to derail threads....

As i said before, don't like my answer, that's fine, but your not the OP, so let them get the advice they should follow and leave.
dot Jun 16, 2023 @ 5:56pm 
Originally posted by Liquid Inc:
Originally posted by dot:
How much...

Are you even responding to the right thread at this point? Because im not entirely sure you are. Either that or just here to derail threads....

As i said before, don't like my answer, that's fine, but your not the OP, so let them get the advice they should follow and leave.

It`s not about "liking" xD, OP is asking for a solution of a technical problem, and you are giving misinformation as reply, so yeah, my replies are on topic on helping OP. Also pretty funny going for a reply containing just an accusation of derailing, very self-reflective xD you could have gone explaining any of the functions, their objects instances and their variables that they touch how "they only touch the cap" or the even better "the physics fix isn't going to fix the engine level problems".
Last edited by dot; Jun 16, 2023 @ 5:59pm
_KC76_ Jun 16, 2023 @ 8:35pm 
Originally posted by Liquid Inc:
the high fps physics fix just uncapped your fps, it didn't fix your load times, or even do anything at all to help that. (who told you it would do that?)

To explain; Everything in the game, from scripts, load times, dialogue; it's all tied to your frame rate.
That mod, uncapped your frame rate. It didn't do anything else, and it'll break your game if that's all your using....

Best thing to use is either the "load accelerator" mod, which uncaps your framerate in load screens only, or open the steam overlay etc.. which does a similar thing.

Long loading times will always be a thing, because the engine can only process so much and it's not optimised for 2020+ hardware. The hardware we use now, wasn't even on the horizon when FO4 was being made.

This is complete misinformation. FPS Fix has a multitude of options in its configuration file, as noted by DOT, which NEED to be setup correctly to get the benefits without the problems the OP sees.

Another thing that can help speed up game-boot speed, is to delete all but the last 5 or so "save files" .. this keeps the game read at startup to a minimum. The longer you play, the longer the load-time, since you have more save files, each of which is larger than the last one.
Bored Peon Jun 17, 2023 @ 12:10pm 
Originally posted by Liquid Inc:
the high fps physics fix just uncapped your fps, it didn't fix your load times, or even do anything at all to help that. (who told you it would do that?)
Probably one of the half dozen "experts" running around claiming the game can be played at 200 FPS.

Load times suck period. When you are in the Diamond City or Goodneighbor area you are going to have three to five minute load times no matter what your PC is.

I just got a new PC beginning of the month and it came with a 1TB SSD drive and my load times are not even much faster than my old PC that had no SSD drive.

The ONLY way to cut down load times is to play Console Commando and use COC commands to hop from one interior to the next. Which takes either a VERY good memory to remember zone names or just as much time to find the zone name on the wiki.

Bethesda and a majority of the veteran players are going to tell you exceeding 60 FPS is bad, period. Other are going to insist you can do wit with certain mods or whatever.

FPS is frames per second, take one second then divide that 1 second by your FPS and that it how much of a second you are allowing your PC to process game scripts.
For example:
1 second divided by 60 FPS is 0.016 seconds.
1 second divided by 120 FPS is 0.008 seconds.
This is straight up math, it is not an opinion or fan fiction.

The other thing left out of the equation is Your PC vs the person giving the advice, the amount of mods they use compared to the amount you use, amount of background programs running, and so on.

Originally posted by gh0stwizard:
3. Considering the fact that your PC has serious cooling issues, I doubt that a sane person will help you on the wild Internet. Because any help may destroy your PC.
Well some insane person told him to uncap his frame rate, lol.
eMYNOCK Jun 17, 2023 @ 1:44pm 
are you serious? NVidia snuck in a hidden thing that actually got rid of the stutters i experienced all the time?
that explains some things.

@topic
peon and anyone with decent common sense is right, we don't need 60+fps in FO4 and the game is not even made for hardware that could potentially provide 60+ fps.
the scripts will breake and lots of other crap may happen... overheating and melting PCs aside that is.

loading times may suck but its better to wait a few seconds/minutes, get a sip of your favourite gamer drink and continue than to risk corrupting your save.
Bored Peon Jun 17, 2023 @ 2:16pm 
Originally posted by eMYNOCK:
loading times may suck but its better to wait a few seconds/minutes, get a sip of your favourite gamer drink and continue than to risk corrupting your save.
As I said earlier the only thing that was corrupting my saves in my 8000 hours was that stupid nvsgwhatever.dll error it was. It was an NVidia only issue form using newer drivers and it would cause repeated crashes in certain random areas and not allow me to load any save within those areas it chose at random. It happened for about 3-4 playthrough until I changed to use the Vulkan Renderer system. After that I did not have any more random crashes or saves refusing to load.
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Date Posted: Jun 16, 2023 @ 4:39pm
Posts: 22