Fallout 4

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Where is the "safest" place to build a proper settlement?
Normally I would default to just Sanctuary. There's just something that feels right about making the starting location your base HQ. But, recently I learned that generally Sanctuary, Red-Rocket and Abernathy Farms are all areas that you should either never build in or only build the bare-minimum in due to how close they are to each other, this can cause problems and severe script-lag.

Also I've heard the raid spawns and even some of the pathing are sort of broken in Sanctuary anyways.

So, with those three removed from the equation, where would be a good place to make it the proper capital of the Minute Men?

I was thinking that perhaps Starlight, but i worry that Starlight isn't much better because of how close it is to Trudy's and Lexington. There's a lot of activity around it and you really start to notice it when you run mods. It's not terribly uncommon in all my runs that Trudy's doesn't end up being the center of large scale, almost siege like battles.

I'm leaning towards the Castle, as there's not a lot of activity down that way and you're pretty much on the outskirts of the outskirts. But, Castle doesn't have as much build space, I don't think and there's a lot of junk piles that make building in it harder and most of these piles are tied to precombines so it's harder to get rid of them. I although I do vaguely remember a mod that checks for broken precombines and fixes.

Ideally I would like to use Fiddler's Green. But, that's not possible unless there's a settlement mod that makes it possible. But, I was under the impression that Settlement Mods are prone to problems as the locations generally weren't ever intended as Settlements and attempts are rarely made to actually make them proper, functional settlements that wont break in an hour or two.
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Showing 31-45 of 82 comments
MonkeyMummyMoney Apr 7, 2023 @ 3:38am 
Originally posted by steventirey:
Originally posted by jynx:

They've shown up on the top level which only had an elevator going to it. Never had a problem vanilla or mods. Just don't forget the fencing. Not all experiences are yours, especially in a crowd.

Whenever you get close to a settlement, the game will place settlers where ever it want around the settlement. This includes on rooftops or overpasses. It also includes inside sealed rooms (which some people try to use to keep their stuff from being stolen). It is why you can return to Sanctuary and see brahmin on roofs or inside the workshop house despite not being able to fit through the door.
It doesn't place them wherever it wants, they appear on the roofs in Sanctuary because the roofs are Settler Spawn Points.

The Spawn Points in some of the settlements are a huge mess.
Bored Peon Apr 7, 2023 @ 4:01am 
Originally posted by The Tandy Man Can:
Originally posted by steventirey:

Whenever you get close to a settlement, the game will place settlers where ever it want around the settlement. This includes on rooftops or overpasses. It also includes inside sealed rooms (which some people try to use to keep their stuff from being stolen). It is why you can return to Sanctuary and see brahmin on roofs or inside the workshop house despite not being able to fit through the door.
It doesn't place them wherever it wants, they appear on the roofs in Sanctuary because the roofs are Settler Spawn Points.

The Spawn Points in some of the settlements are a huge mess.
You are confusing spawn points and where they load when you fast travel in.

If you have not visited a settlement recently then the AI tries to predicts where a NPC or mob will be at the time you arrive. It basically plots a path from the spawn point to whatever it is supposed to be doing at the time you arrive. Mobs have certian spawn points and settlers all start at an X,Y position in a settlement. When the AI places them after predicting a spot it drops them onto the first flat surface at that point because the AI has no concept of height or falling.

In other words, if the AI predicts a settler will be relaxing in a chair inside the Sanctuary house it will drop it onto the roof.
Again fellas, I just cant imagine playing the game without this,
https://www.nexusmods.com/fallout4/mods/57685
it moves all interior spawnpoints for attackers outside the settlement area and it works as advertised.

EDIT: Now rad scorpions I have obersved spawning outside the settelements and then burrowing underground past my walls.
Thats ok. its immersive.

In the real in-game universe world the only ones who could teleport are the institute and the BOS could do vertical insertion and I think thats fair.
But supermutants and the like should not teleport that breaks common sense and immersion.

I have turned most of my settelements into fortresses (admittedly with the help of ,mods) but I get attacks almost never now.
So I am toying with the idea to rebalance it by adding a "more settlement attacks" mod such as this one:
https://www.nexusmods.com/fallout4/mods/16625
Last edited by socialmediaaddress3; Apr 7, 2023 @ 7:56am
Xenon The Noble Apr 7, 2023 @ 9:44am 
Originally posted by Subluminal_:
Spectacle Island gives you the most land to settle. I don't know how "safe" it is next to other location though.
Last time I played Spectacle Island with settlers, it was attacked by a hoard of feral ghouls. SS was able to pick them off with his sniper rifle.
No place is safe, even the best defended settlement has a 2% of being attacked.
Big Moustache Apr 7, 2023 @ 10:05am 
Oberland station. Everyone his own lockable trainwagon. A gated community with choochoo homes in blue and orange. Looks better than it sounds. Looks even better with picket fences and oil lanterns 😁
Relic62 Apr 7, 2023 @ 1:25pm 
If your starting out lvl1 Sanctuary, Its the best place to level up early while building some stuff, bed for you and fixing up the place, there is no water no food, no settlers so its not going to be attacked. Once you hit level 6/7 which is doable in Sanctuary just building stuff then venture out and think about making another base, RR is good or Home plate should you make it to Diamond city but costs 2000 caps, as to the dreaded triangle never had a problem with it. Building at any settlement is fairly safe where there are no settlers food etc, You can get the odd raider party show up but the odds of that are very very low. but once you get all that, then its a different ballgame.
Last edited by Relic62; Apr 7, 2023 @ 1:31pm
Claybot Apr 7, 2023 @ 1:58pm 
I've never had any problems with any of the settlements. I stopped building walls early in the game as I found they get in the way. I find the less obstructions the more effective the turrets.
Zekiran Apr 7, 2023 @ 2:04pm 
I like placing my turrets on top of pillars, in a perimeter around every settlement. Keeps the noise down near the beds imo.
Relic62 Apr 8, 2023 @ 5:20am 
Originally posted by Claybot:
I've never had any problems with any of the settlements. I stopped building walls early in the game as I found they get in the way. I find the less obstructions the more effective the turrets.

I always use walls, main reason is I can place my turrets and rocket launchers up high (mainly launchers) its nice to watch the enemy going flying in all directions lol and never fire a shot myself, and stack them where I know the attacks will come from, there are only 3 settlements where I have them facing inwards, because of the spawn points.
Grimmrog_SIG Apr 8, 2023 @ 5:40am 
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goatfish Apr 8, 2023 @ 5:49am 
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Claybot Apr 8, 2023 @ 6:15am 
Originally posted by Relic62:
Originally posted by Claybot:
I've never had any problems with any of the settlements. I stopped building walls early in the game as I found they get in the way. I find the less obstructions the more effective the turrets.

I always use walls, main reason is I can place my turrets and rocket launchers up high (mainly launchers) its nice to watch the enemy going flying in all directions lol and never fire a shot myself, and stack them where I know the attacks will come from, there are only 3 settlements where I have them facing inwards, because of the spawn points.

Mine is pretty much the same but without walls, launchers at the high points of the buildings send them flying as well to same effect your getting.

Settlers on the ground with mini guns are alot of fun to watch.

https://steamcommunity.com/sharedfiles/filedetails/?id=1495515098
Last edited by Claybot; Apr 8, 2023 @ 7:34am
MonkeyMummyMoney Apr 8, 2023 @ 6:29am 
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DouglasGrave Apr 8, 2023 @ 7:01am 
I mostly wall my settlements in out of personal preference, and it may be due to me teleporting everywhere with the Institute, but I rarely have enemies turn up inside the walls. Attackers are typically funnelled into somewhere that some heavy machine gun turrets can cut them apart (I prefer them for not needing to be powered).
https://steamcommunity.com/sharedfiles/filedetails/?id=1934680874
https://steamcommunity.com/sharedfiles/filedetails/?id=1934680738
https://steamcommunity.com/sharedfiles/filedetails/?id=1934680759
I'm kind of addicted to the use of concrete barn foundations for walls wherever they fit, as they cost very little in terms of build limit, and can nicely serve double duty by providing a walkway for guards and room for guard posts on top.
Last edited by DouglasGrave; Apr 8, 2023 @ 7:03am
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Date Posted: Apr 2, 2023 @ 5:36pm
Posts: 82