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https://www.nexusmods.com/fallout4/mods/10967
It works beautifully and no one can get in unless I take them there. Make sure you read the mod page in FULL so you know exactly how the mod works and definitely watch the video.
No More Teleporting Creatures?
https://www.nexusmods.com/fallout4/mods/10967
Edit: Also corrected my original post
Private Area Markers (keep settlers out of your house)
https://www.nexusmods.com/fallout4/mods/26377
edit: just reread the mod site. It says it moves them to their spawn point in the settlement, but, strangely, I have seen them appear walking out of the markers aoe.
So if a door stays locked, is going to depend on if the room or building you have locked, contains a cell spawning point. it will work if they do not, so this will keep the doors closed if you want them to stay closed. If you do not lock them, the settlers will randomly open any door.
Has anyone tried this?
When you re-enter a cell, everything is put back into place, npcs are randomly placed back into the area. Items are put back into place. So again, when you aren't there there isn't anything to worry about, nothing is there.
If you don't want settlers or companions taking stuff from a workbench, simply have your main settlement where you do your crafting/storing stuff with no npcs in it. Then you never have to worry about them.
Several actually. You could google 'mod for locking things in FO4', for example.
Locksmith
sigh... I meant ones that the person reading this post have tried and like. Which is self evident come to think of it.
You do know...settlers will walk to other settlements? Sanctuary Hills and Red Rocket, are well known for that. They have came to Red Rocket and used the slot machine. You can also follow them back, so those two settlements share a spawning cell?
Actually, see a provisioner near your settlement and you can follow him across his entire route.