Fallout 4

Fallout 4

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The true Canon Ending?
I always wondered, what is the true canon end for fallout 4? Is it the soul survivor joining the institute or is it Joining the Brotherhood or Railroad and destroying the institute? Or is it just joining the lame minutemen and helping settlements for the rest of your life. Anyways, was just curious.
Last edited by Agent Frank Horrigan; Feb 16, 2021 @ 9:50am
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Showing 1-15 of 62 comments
fluxtorrent Feb 14, 2021 @ 6:57pm 
"probably" the minutement one, if they stick to the same forumla from 3. It's not exactly a question that can be answered with 100% accuracy until we get the next serial title
DouglasGrave Feb 14, 2021 @ 7:02pm 
We won't know for sure until Bethesda indicates it somehow.

But given the basic possibilities, the Minutemen have the best chance since they have both their own storyline, and the even prospect of being restored to power even if other factions are chosen. So they have a 5/8 chance of doing well.

The Railroad has the next best chance, since they're only definitely destroyed in two questline, with the option of being destroyed during the third. So a 3/8 chance of survival.

The Brotherhood and Institute tie for last place, both only surviving in 1/4 of endings. While the Institute is automatically destroyed in three endings and automatically survives in the third, the Brotherhood gets the same overall chance because it's optionally destroyed after the main questline concludes for both the Minutemen and for itself.
Von Faustien Feb 14, 2021 @ 7:16pm 
from a pure narrative standpoint future games benefit more from leaving the insitute on the table as they hold far more narrative potential than 4 made use of
Originally posted by Von Faustien:
from a pure narrative standpoint future games benefit more from leaving the insitute on the table as they hold far more narrative potential than 4 made use of
that is true.
Fake Feb 14, 2021 @ 7:56pm 
I hope it's not the minutemen. Those sobs are beyond worthless.
DouglasGrave Feb 14, 2021 @ 8:04pm 
Originally posted by Von Faustien:
from a pure narrative standpoint future games benefit more from leaving the insitute on the table as they hold far more narrative potential than 4 made use of
They could still have the Institute scientists on the table based on the ones who evacuated, even if the Institute is destroyed as a settlement.
Bored Peon Feb 14, 2021 @ 9:09pm 
Honestly, I could care less for the canon ending because you can not get the one I want.

I would have liked to see a proper ending where the Institute gets taken down by the Railroad, Minutemen, and BOS working together.

The closest you can get is do a Minuteman ending that leaves the Railroad and BOS intact. However the BOS whine and cry about not getting to fight. You should have been able to go to Maxson and say "Hey were going to go take down the Institute, would you like to send a squad to come with us?"
Fumo Bnnuy n Frends Feb 14, 2021 @ 11:16pm 
Originally posted by fluxtorrent:
"probably" the minutement one, if they stick to the same forumla from 3. It's not exactly a question that can be answered with 100% accuracy until we get the next serial title
tbh the minutemen are actually the only faction if they were cannon ending i'd be okay with. Just wish they did more with them tbh. I can forsee the minutemen spreading out throughout the East Coast to the original 13 colonies.

It wouldn't be too hard they're literally just local settlers making up a militia that need guidance and if you kill the BoS and institute out of the commonwealth theres reports of lines of people waiting to sign up to become enlisted as minutemen. Also historical significance like the slaves and the lincoln monument in fallout 3.

but sadly it's bethesda. They'll probably go with the BoS to circlejerk them a lot longer and keep their fancy power armors. Insitute shows they're too lazy or dumb to do anything with them. Railroad will probably be kept as side mission / quests b/c reasons.

either way for sure they're bound to re-use assets so there's a big possibility that all 4 will resurface with at least 2 of them being mini apperances or side missions. 1-2 will / can probably be major players. Hell again it's the BoS their main bread and butter so that just leaves 3 to be minor quests or 1 semi-major and 2 minor appearances in later games.
Last edited by Fumo Bnnuy n Frends; Feb 14, 2021 @ 11:19pm
DouglasGrave Feb 14, 2021 @ 11:24pm 
Originally posted by Red Bell Pepper Vampire:
but sadly it's bethesda. They'll probably go with the BoS to circlejerk them a lot longer and keep their fancy power armors. Insitute shows they're too lazy or dumb to do anything with them. Railroad will probably be kept as side mission / quests b/c reasons.
The trouble with the Brotherhood winning is that it would leave the walking plot hole that is Liberty Prime wandering around to solve all their problems by shooting stuff. If they want to use him again, they're better served by having him get trashed.
Fake Feb 14, 2021 @ 11:28pm 
NO!!! What we need is a pod interface for Liberty Prime. The player controls the BoS Liberty Prime and fight against Enclave controlled Liberty Prime.
DouglasGrave Feb 14, 2021 @ 11:31pm 
Originally posted by Fake:
NO!!! What we need is a pod interface for Liberty Prime. The player controls the BoS Liberty Prime and fight against Enclave controlled Liberty Prime.
If they let us pilot him, we'd probably have to dump his reactor every time we got out to stop settlers stealing him. :steammocking:
Bored Peon Feb 14, 2021 @ 11:31pm 
Originally posted by Red Bell Pepper Vampire:
but sadly it's bethesda.
Yep. I think the Institute should be killed off simply because with the tech they were given they were really horrible at being the villains. Not their fault because it was how Bethesda wrote them.

They has teleportation, mind reading, and cloning technology. All of which were ineffectively used.

Think about it, what if they had pulled a DiMa in the Commonwealth and had control of the various raider groups, towns, Gunners, etc while keeping a low profile. They could have used the various raider groups to do the dirty work and not be the boogeyman of the Commonwealth.

They also could have easily used the cloning tech and other advanced research and founded other bases in areas away form the Commonwealth.

Instead we got a half ass villain who still has a department head in charge that died ten years ago. While literally losing hundreds of synths to the Railroad.
mikfoz Feb 15, 2021 @ 2:36am 
Surely the whole point is that you write your own tale.

All I know is that I've never been tempted to side with the Institute to the end because creepy fascist bastards and killing Deacon and Desdemona just feels wrong.
Alucard † Feb 15, 2021 @ 3:26am 
The true "Cannon" ending is with Minutemen obviously given their namesake origins.

They are the types that would most likely use cannons. They already use ancient naval defense mortars so using cannons is not that big of a stretch.
MartyrmanX Feb 15, 2021 @ 5:23am 
Originally posted by ⎛ Alucard ⎞ ✟:
The true "Cannon" ending is with Minutemen obviously given their namesake origins.

They are the types that would most likely use cannons. They already use ancient naval defense mortars so using cannons is not that big of a stretch.
Ha ha! "Canon" ending pun.
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Date Posted: Feb 14, 2021 @ 6:46pm
Posts: 62