Fallout 4

Fallout 4

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Checkmate Jan 13, 2023 @ 6:40am
Help with crashing (modded)
I've been playing the game with a fairly light mod list for quite some time. Performance has never really been an issue, even with my low-spec PC. However, I decided to spice things up a bit by installing MAIM and a couple of weapon mods that have BCR and TR support. Now, I don't know if these mods are the culprit but my game kept crashing during the Concord fight. I tried reverting to an earlier save file while not engaging in combat and the game does just fine. It's as if only fighting with humanoids causes the crash, as I had no problem with the bugs at Sanctuary, the mole rats at Red Rocket, and the bloodbugs nearby. Below is a copy of the crash log. Thanks in advance!

Fallout 4 v1.10.163
Buffout 4 v1.26.2

Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF7EF5AC07E Fallout4.exe+1FCC07E

[Compatibility]
F4EE: false
[Fixes]
ActorIsHostileToActor: true
CellInit: true
CreateD3DAndSwapChain: true
EncounterZoneReset: true
GreyMovies: true
MagicEffectApplyEvent: true
MovementPlanner: true
PackageAllocateLocation: true
SafeExit: true
TESObjectREFRGetEncounterZone: true
UnalignedLoad: true
UtilityShader: true
[Patches]
Achievements: true
BSMTAManager: true
BSPreCulledObjects: true
BSTextureStreamerLocalHeap: true
HavokMemorySystem: true
INISettingCollection: true
InputSwitch: false
MaxStdIO: -1
MemoryManager: false
MemoryManagerDebug: false
ScaleformAllocator: true
SmallBlockAllocator: true
WorkshopMenu: true
[Warnings]
CreateTexture2D: true
ImageSpaceAdapter: true

SYSTEM SPECS:
OS: Microsoft Windows 10 Pro v10.0.18362
CPU: GenuineIntel Intel(R) Pentium(R) CPU G4560 @ 3.50GHz
GPU #1: Nvidia GP107 [GeForce GTX 1050 Ti]
GPU #2: Microsoft Basic Render Driver
PHYSICAL MEMORY: 6.51 GB/7.96 GB

PROBABLE CALL STACK:
[ 0] 0x7FF7EF5AC07E Fallout4.exe+1FCC07E -> 1396369+0x4E
[ 1] 0x7FF7EEEC0B3C Fallout4.exe+18E0B3C -> 1063534+0x1AC
[ 2] 0x7FF7EF4D0796 Fallout4.exe+1EF0796 -> 395264+0x46
[ 3] 0x7FF7EEEC0B3C Fallout4.exe+18E0B3C -> 1063534+0x1AC
[ 4] 0x7FF7EF4CFCE4 Fallout4.exe+1EEFCE4 -> 1064835+0x134
[ 5] 0x7FF7EED1FAB1 Fallout4.exe+173FAB1 -> 1153669+0x861
[ 6] 0x7FF7EED1C99A Fallout4.exe+173C99A -> 346267+0x11A
[ 7] 0x7FF7EEBFCC35 Fallout4.exe+161CC35 -> 920608+0xD5
[ 8] 0x7FF7EEC014BF Fallout4.exe+16214BF -> 997127+0x8F
[ 9] 0x7FF7EEBE8328 Fallout4.exe+1608328 -> 1520573+0x138
[10] 0x7FF7EDDFCFB1 Fallout4.exe+081CFB1 -> 1492656+0x61
[11] 0x7FF7EDA11AE2 Fallout4.exe+0431AE2 -> 949414+0x82
[12] 0x7FF7EDA11760 Fallout4.exe+0431760 -> 1429250+0x50
[13] 0x7FF7EE35DBE7 Fallout4.exe+0D7DBE7 -> 530251+0x47
[14] 0x7FF7EE4FB129 Fallout4.exe+0F1B129 -> 719942+0x49
[15] 0x7FF7EF130F26 Fallout4.exe+1B50F26 -> 329005+0xC6
[16] 0x7FF7EF131432 Fallout4.exe+1B51432 -> 194800+0x202
[17] 0x7FF7EF133F67 Fallout4.exe+1B53F67 -> 1492866+0x67
[18] 0x7FF7EF0FCFED Fallout4.exe+1B1CFED -> 1079791+0x3D
[19] 0x7FFA53D07BD4 KERNEL32.DLL+0017BD4
[20] 0x7FFA54B2CED1 ntdll.dll+006CED1

REGISTERS:
RAX 0xF03C8A38 (size_t)
RCX 0x1AE40B3BA40 (void*)
RDX 0x1AE9C304B10 (void*)
RBX 0x1AE9C304B10 (void*)
RSP 0x6F4ADFF218 (void*)
RBP 0x0 (size_t)
RSI 0x1AEB0C6C670 (hkbVariableBindingSet*)
RDI 0x1AE38EDCCB0 (hkbHandIkControlsModifier*)
R8 0x70 (size_t)
R9 0xFFFFFFFFE0791470 (size_t)
R10 0x1AE9C2FF310 (void*)
R11 0x1 (size_t)
R12 0x2 (size_t)
R13 0x1AE9C304B90 (void*)
R14 0x1AEB0C69960 (hkbHandIkControlsModifier*)
R15 0x1AE9C304B10 (void*)

STACK:
[RSP+0 ] 0x7FF7EEEC0B3C (void* -> Fallout4.exe+18E0B3C)
[RSP+8 ] 0x6F4ADFF520 (void*)
[RSP+10 ] 0x1AE38EDCCB0 (hkbHandIkControlsModifier*)
[RSP+18 ] 0x1AE3D88A360 (hkbBehaviorGraph*)
[RSP+20 ] 0x7FF7EEE6A143 (void* -> Fallout4.exe+188A143)
[RSP+28 ] 0x0 (size_t)
[RSP+30 ] 0x0 (size_t)
[RSP+38 ] 0x1AE9C304B10 (void*)
[RSP+40 ] 0x6F4ADFF520 (void*)
[RSP+48 ] 0x1 (size_t)
[RSP+50 ] 0x7FF7EF4D0796 (void* -> Fallout4.exe+1EF0796)
[RSP+58 ] 0x0 (size_t)
[RSP+60 ] 0x1AE9C304B10 (void*)
[RSP+68 ] 0xA (size_t)
[RSP+70 ] 0x1AE3BA45F10 (hkbModifierList*)
[RSP+78 ] 0x1AEB0C67BD0 (hkbModifierList*)
[RSP+80 ] 0x7FF7EEEC0B3C (void* -> Fallout4.exe+18E0B3C)
[RSP+88 ] 0x6F4ADFF520 (void*)
[RSP+90 ] 0x0 (size_t)
[RSP+98 ] 0x0 (size_t)
[RSP+A0 ] 0x1AE3BA45F10 (hkbModifierList*)
[RSP+A8 ] 0x3C9BA5E4 (size_t)
[RSP+B0 ] 0x0 (size_t)
[RSP+B8 ] 0x6F4ADFF480 (void*)
[RSP+C0 ] 0x7FF7F02430D0 (char*) "Et"
[RSP+C8 ] 0x1AE9C304B90 (void*)
[RSP+D0 ] 0x7FF7EF4CFCE4 (void* -> Fallout4.exe+1EEFCE4)
[RSP+D8 ] 0x0 (size_t)
[RSP+E0 ] 0x6F4ADFF520 (void*)
[RSP+E8 ] 0x1AE3D92E5A0 (hkbModifierGenerator*)
[RSP+F0 ] 0x1AE9C304B10 (void*)
[RSP+F8 ] 0x80 (size_t)
[RSP+100] 0x7FF7EED1FAB1 (void* -> Fallout4.exe+173FAB1)
[RSP+108] 0x1AE9C304B10 (void*)
[RSP+110] 0x6F4ADFF420 (void*)
[RSP+118] 0x1AE3F549180 (void*)
[RSP+120] 0x0 (size_t)
[RSP+128] 0x0 (size_t)
[RSP+130] 0x7FF7EF0EF372 (void* -> Fallout4.exe+1B0F372)
[RSP+138] 0x1AEA1E782D0 (void*)
[RSP+140] 0x8000001000000002 (size_t)
[RSP+148] 0x1AEA1E782D0 (void*)
[RSP+150] 0x1AE00000010 (void*)
[RSP+158] 0x1AE3D92E5A0 (hkbModifierGenerator*)
[RSP+160] 0x1AEA1E78350 (void*)
[RSP+168] 0x8000001000000004 (size_t)
[RSP+170] 0x1AEA1E78350 (void*)
[RSP+178] 0x6F00000010 (size_t)
[RSP+180] 0x1AE3F549180 (void*)
[RSP+188] 0x1AE40C84CF0 (void*)
[RSP+190] 0x1AE3C31DCB0 (hkbBehaviorGraph*)
[RSP+198] 0x1AE9C304B90 (void*)
[RSP+1A0] 0x0 (size_t)
[RSP+1A8] 0x1AE3CB10A00 (hkbVariableValueSet*)
[RSP+1B0] 0x1AEA2521DF0 (hkbVariableValueSet*)
[RSP+1B8] 0x1AE238E8230 (char*) "X"
[RSP+1C0] 0x1AE2C18E360 (void*)
[RSP+1C8] 0x1AE9D83F9C0 (void*)
[RSP+1D0] 0x1AE9D83FD10 (void*)
[RSP+1D8] 0x1AEA2567490 (void*)
[RSP+1E0] 0x150000008D (size_t)
[RSP+1E8] 0x0 (size_t)
[RSP+1F0] 0x1AE3D88A360 (hkbBehaviorGraph*)
[RSP+1F8] 0x2C (size_t)
[RSP+200] 0x1AE40C651F0 (void*)
[RSP+208] 0x9C0 (size_t)
[RSP+210] 0x1AE40C65180 (BSAnimationGraphManager*)
[RSP+218] 0x1AE40C65200 (void*)
[RSP+220] 0x0 (size_t)
[RSP+228] 0x1AE40C84D60 (void*)
[RSP+230] 0x1AE3D88A360 (hkbBehaviorGraph*)
[RSP+238] 0x6F4ADFF520 (void*)
[RSP+240] 0x7FF7EED1C99A (void* -> Fallout4.exe+173C99A)
[RSP+248] 0x1AE3D88A360 (hkbBehaviorGraph*)
[RSP+250] 0x1 (size_t)
[RSP+258] 0x1AE00000080 (void*)
[RSP+260] 0x1AE00000002 (void*)
[RSP+268] 0x1AE2449A620 (void*)
[RSP+270] 0x3F00000020 (size_t)
[RSP+278] 0x1AE3D88A360 (hkbBehaviorGraph*)
[RSP+280] 0x6F4ADFF520 (void*)
[RSP+288] 0x1AE40C84D60 (void*)
[RSP+290] 0x0 (size_t)
[RSP+298] 0x0 (size_t)
[RSP+2A0] 0x0 (size_t)
[RSP+2A8] 0x0 (size_t)
[RSP+2B0] 0x2900000000 (size_t)
[RSP+2B8] 0x100FFFF (size_t)
[RSP+2C0] 0x1AF265B0AE0 (void*)
[RSP+2C8] 0x0 (size_t)
[RSP+2D0] 0x7FF7EEBFCC35 (void* -> Fallout4.exe+161CC35)
[RSP+2D8] 0x1AE9D5FFCE0 (BShkbAnimationGraph*)
[RSP+2E0] 0x6F4ADFF670 (void*)
[RSP+2E8] 0x1AF265B0AE0 (void*)
[RSP+2F0] 0x7FF7EEBFCB33 (void* -> Fallout4.exe+161CB33)
[RSP+2F8] 0x1AE00000000 (void*)
[RSP+300] 0x100 (size_t)
[RSP+308] 0x1AE9D5FFEA8 (hkbCharacter*)
[RSP+310] 0x0 (size_t)
[RSP+318] 0x1AE3C31DCB0 (hkbBehaviorGraph*)
[RSP+320] 0x0 (size_t)
[RSP+328] 0x0 (size_t)
[RSP+330] 0x0 (size_t)
[RSP+338] 0x0 (size_t)
[RSP+340] 0x6F4ADFF3C0 (void*)
[RSP+348] 0x1B010D40200 (void*)
[RSP+350] 0x0 (size_t)
[RSP+358] 0x1AE3B944F00 (hkbnpPhysicsInterface*)
[RSP+360] 0x0 (size_t)
[RSP+368] 0x1AE9D5FFCE0 (BShkbAnimationGraph*)
[RSP+370] 0x7FF7EEC014BF (void* -> Fallout4.exe+16214BF)
[RSP+378] 0x73 (size_t)
[RSP+380] 0x0 (size_t)
[RSP+388] 0x7FF7F31C8084 (void* -> Fallout4.exe+5BE8084)
[RSP+390] 0x7FF7F31C8084 (void* -> Fallout4.exe+5BE8084)
[RSP+398] 0x73 (size_t)
[RSP+3A0] 0x1AE40C65180 (BSAnimationGraphManager*)
[RSP+3A8] 0x7FF7F31C8088 (void* -> Fallout4.exe+5BE8088)
[RSP+3B0] 0x20 (size_t)
[RSP+3B8] 0x10 (size_t)
[RSP+3C0] 0x6F4ADFF690 (void*)
[RSP+3C8] 0x6F4ADFF670 (void*)
[RSP+3D0] 0x7FF7ED6044E3 (void* -> Fallout4.exe+00244E3)
[RSP+3D8] 0x1AF265B1400 (ScrapHeap*)
[RSP+3E0] 0x200 (size_t)
[RSP+3E8] 0x8 (size_t)
[RSP+3F0] 0x6F4ADFF600 (void*)
[RSP+3F8] 0x73 (size_t)
[RSP+400] 0x7FF7EEBE8328 (void* -> Fallout4.exe+1608328)
[RSP+408] 0x1AE40C65248 (void*)
[RSP+410] 0x6F4ADFF690 (void*)
[RSP+418] 0x1AE9D5FFCE0 (BShkbAnimationGraph*)
[RSP+420] 0x0 (size_t)
[RSP+428] 0x1AE40C62D58 (void*)
[RSP+430] 0x7FF7EEBE9605 (void* -> Fallout4.exe+1609605)
[RSP+438] 0x7FF7F0229DB8 (void* -> Fallout4.exe+2C49DB8)
[RSP+440] 0x6F4ADFF670 (void*)
[RSP+448] 0x0 (size_t)
[RSP+450] 0x0 (size_t)
[RSP+458] 0x1AF265B1400 (ScrapHeap*)
[RSP+460] 0x1B010D40010 (void*)
[RSP+468] 0x20 (size_t)
[RSP+470] 0x1AE00000000 (void*)
[RSP+478] 0x7FF7F31C8084 (void* -> Fallout4.exe+5BE8084)
[RSP+480] 0x1AF265B0AE0 (void*)
[RSP+488] 0x7FF7F31C8080 (void* -> Fallout4.exe+5BE8080)
[RSP+490] 0x7FF7F31C8088 (void* -> Fallout4.exe+5BE8088)
[RSP+498] 0x1AE247B2C00 (void*)
[RSP+4A0] 0x6F4ADFF720 (void*)
[RSP+4A8] 0x9C0 (size_t)
[RSP+4B0] 0x7FF7EDDFCFB1 (void* -> Fallout4.exe+081CFB1)
[RSP+4B8] 0x73 (size_t)
[RSP+4C0] 0x1AE40C65200 (void*)
[RSP+4C8] 0x1AF265B14A0 (char*) "s"
[RSP+4D0] 0x1AE247B2CC8 (Actor*)
Object Reference:
File: ""
Flags: 0x00000008
Form ID: 0xFF001075
Form Type: 45
File: "Fallout4.esm"
Flags: 0x00420409
Form ID: 0x0001D809
Form Type: 65
[RSP+4D8] 0x1AE247B2C80 (Actor*)
Object Reference:
File: ""
Flags: 0x00000008
Form ID: 0xFF001075
Form Type: 45
File: "Fallout4.esm"
Flags: 0x00420409
Form ID: 0x0001D809
Form Type: 65
[RSP+4E0] 0x7FF7EDA11AE2 (void* -> Fallout4.exe+0431AE2)
[RSP+4E8] 0x2 (size_t)
[RSP+4F0] 0x1AE40C65180 (BSAnimationGraphManager*)
[RSP+4F8] 0x0 (size_t)
[RSP+500] 0x7FF7EDA1190C (void* -> Fallout4.exe+043190C)
[RSP+508] 0x1AE3C9BA5E4 (void*)
[RSP+510] 0x1AE2497CDA0 (void*)
[RSP+518] 0x1AE247B2DE8 (Actor*)
Object Reference:
File: ""
Flags: 0x00000008
Form ID: 0xFF001075
Form Type: 45
File: "Fallout4.esm"
Flags: 0x00420409
Form ID: 0x0001D809
Form Type: 65
[RSP+520] 0x10101000000 (size_t)
[RSP+528] 0x1 (size_t)
[RSP+530] 0x1AE249111E0 (void*)
[RSP+538] 0x0 (size_t)
[RSP+540] 0x7FF7EDA11760 (void* -> Fallout4.exe+0431760)
[RSP+548] 0x1 (size_t)
[RSP+550] 0x7FF7F31C8088 (void* -> Fallout4.exe+5BE8088)
[RSP+558] 0x1AE247B2C80 (Actor*)
< >
Showing 1-2 of 2 comments
Checkmate Jan 13, 2023 @ 6:41am 
Object Reference:
File: ""
Flags: 0x00000008
Form ID: 0xFF001075
Form Type: 45
File: "Fallout4.esm"
Flags: 0x00420409
Form ID: 0x0001D809
Form Type: 65
[RSP+560] 0x0 (size_t)
[RSP+568] 0x3C9BA5E4 (size_t)
[RSP+570] 0x0 (size_t)
[RSP+578] 0x1AE247B2C80 (Actor*)
Object Reference:
File: ""
Flags: 0x00000008
Form ID: 0xFF001075
Form Type: 45
File: "Fallout4.esm"
Flags: 0x00420409
Form ID: 0x0001D809
Form Type: 65
[RSP+580] 0x7FF7EE35DBE7 (void* -> Fallout4.exe+0D7DBE7)
[RSP+588] 0x0 (size_t)
[RSP+590] 0x6F4ADFF800 (void*)
[RSP+598] 0x0 (size_t)
[RSP+5A0] 0x0 (size_t)
[RSP+5A8] 0x0 (size_t)
[RSP+5B0] 0x0 (size_t)
[RSP+5B8] 0x0 (size_t)
[RSP+5C0] 0x0 (size_t)
[RSP+5C8] 0x1AE7EDFCD20 (void*)
[RSP+5D0] 0x7FF7EE4FB129 (void* -> Fallout4.exe+0F1B129)
[RSP+5D8] 0x1AEFF7FFFFF (void*)
[RSP+5E0] 0x0 (size_t)
[RSP+5E8] 0x1AE249111E0 (void*)
[RSP+5F0] 0x1AE00000000 (void*)
[RSP+5F8] 0x7FF7F31CA088 (void* -> Fallout4.exe+5BEA088)
[RSP+600] 0x7FF7EF130F26 (void* -> Fallout4.exe+1B50F26)
[RSP+608] 0x1AE00000000 (void*)
[RSP+610] 0x7FF7F31CA088 (void* -> Fallout4.exe+5BEA088)
[RSP+618] 0x0 (size_t)
[RSP+620] 0x7FFA5257302D (void* -> KERNELBASE.dll+006302D)
[RSP+628] 0x0 (size_t)
[RSP+630] 0x0 (size_t)
[RSP+638] 0x7FF7F31DF1C0 (void* -> Fallout4.exe+5BFF1C0)
[RSP+640] 0x0 (size_t)
[RSP+648] 0x7FF7F31CA038 (BSJobs::JobThread*)
[RSP+650] 0x7FF7EF131432 (void* -> Fallout4.exe+1B51432)
[RSP+658] 0x0 (size_t)
[RSP+660] 0x7FF7F31CA038 (BSJobs::JobThread*)
[RSP+668] 0x0 (size_t)
[RSP+670] 0x6F4ADFF8E0 (void*)
[RSP+678] 0x0 (size_t)
[RSP+680] 0x0 (size_t)
[RSP+688] 0x0 (size_t)
[RSP+690] 0x7FF7EF133F67 (void* -> Fallout4.exe+1B53F67)
[RSP+698] 0x7FF7F31CA038 (BSJobs::JobThread*)
[RSP+6A0] 0x0 (size_t)
[RSP+6A8] 0x0 (size_t)
[RSP+6B0] 0x0 (size_t)
[RSP+6B8] 0x7FF7F31CA038 (BSJobs::JobThread*)
[RSP+6C0] 0x7FF7EF0FCFED (void* -> Fallout4.exe+1B1CFED)
[RSP+6C8] 0x48E8 (size_t)
[RSP+6D0] 0x6F4ADFF900 (void*)
[RSP+6D8] 0x1AE2490EE70 (void*)
[RSP+6E0] 0x0 (size_t)
[RSP+6E8] 0x7FF7F31CA038 (BSJobs::JobThread*)
[RSP+6F0] 0x0 (size_t)
[RSP+6F8] 0x0 (size_t)
[RSP+700] 0x7FFA53D07BD4 (void* -> KERNEL32.DLL+0017BD4)
[RSP+708] 0x0 (size_t)
[RSP+710] 0x0 (size_t)
[RSP+718] 0x0 (size_t)
[RSP+720] 0x0 (size_t)
[RSP+728] 0x0 (size_t)
[RSP+730] 0x7FFA54B2CED1 (void* -> ntdll.dll+006CED1)
[RSP+738] 0x0 (size_t)
[RSP+740] 0x0 (size_t)
[RSP+748] 0x0 (size_t)
[RSP+750] 0x0 (size_t)
[RSP+758] 0x0 (size_t)
[RSP+760] 0x0 (size_t)
[RSP+768] 0xF244B18800000000 (size_t)
[RSP+770] 0x0 (size_t)
[RSP+778] 0x0 (size_t)
[RSP+780] 0x7FFA5260F490 (void* -> KERNELBASE.dll+00FF490)
[RSP+788] 0x6F4ADFE400 (void*)
[RSP+790] 0x1800007FFAA02445 (size_t)
[RSP+798] 0x7FFAA0244518 (size_t)
[RSP+7A0] 0x6F4ADFE400 (void*)
[RSP+7A8] 0x0 (size_t)
[RSP+7B0] 0x0 (size_t)
[RSP+7B8] 0x0 (size_t)
[RSP+7C0] 0x0 (size_t)
[RSP+7C8] 0x0 (size_t)
[RSP+7D0] 0x0 (size_t)
[RSP+7D8] 0x0 (size_t)
[RSP+7E0] 0x0 (size_t)
[RSP+7E8] 0x0 (size_t)
[RSP+7F0] 0x0 (size_t)
[RSP+7F8] 0x0 (size_t)
[RSP+800] 0x0 (size_t)
[RSP+808] 0x0 (size_t)
[RSP+810] 0x0 (size_t)
[RSP+818] 0x0 (size_t)
[RSP+820] 0x0 (size_t)
[RSP+828] 0x0 (size_t)
[RSP+830] 0x0 (size_t)
[RSP+838] 0x0 (size_t)
[RSP+840] 0x0 (size_t)
[RSP+848] 0x0 (size_t)
[RSP+850] 0x0 (size_t)
[RSP+858] 0x0 (size_t)
[RSP+860] 0x0 (size_t)
[RSP+868] 0x0 (size_t)
[RSP+870] 0x0 (size_t)
[RSP+878] 0x0 (size_t)
[RSP+880] 0x0 (size_t)
[RSP+888] 0x0 (size_t)
[RSP+890] 0x0 (size_t)
[RSP+898] 0x0 (size_t)
[RSP+8A0] 0x0 (size_t)
[RSP+8A8] 0x0 (size_t)
[RSP+8B0] 0x0 (size_t)
[RSP+8B8] 0x0 (size_t)
[RSP+8C0] 0x0 (size_t)
[RSP+8C8] 0x0 (size_t)
[RSP+8D0] 0x0 (size_t)
[RSP+8D8] 0x0 (size_t)
[RSP+8E0] 0x0 (size_t)
[RSP+8E8] 0x0 (size_t)
[RSP+8F0] 0x0 (size_t)
[RSP+8F8] 0x0 (size_t)
[RSP+900] 0x0 (size_t)
[RSP+908] 0x0 (size_t)
[RSP+910] 0x0 (size_t)
[RSP+918] 0x0 (size_t)
[RSP+920] 0x0 (size_t)
[RSP+928] 0x0 (size_t)
[RSP+930] 0x0 (size_t)
[RSP+938] 0x0 (size_t)
[RSP+940] 0x0 (size_t)
[RSP+948] 0x0 (size_t)
[RSP+950] 0x0 (size_t)
[RSP+958] 0x0 (size_t)
[RSP+960] 0x0 (size_t)
[RSP+968] 0x0 (size_t)
[RSP+970] 0x0 (size_t)
[RSP+978] 0x0 (size_t)
[RSP+980] 0x0 (size_t)
[RSP+988] 0x0 (size_t)
[RSP+990] 0x0 (size_t)
[RSP+998] 0x0 (size_t)
[RSP+9A0] 0x0 (size_t)
[RSP+9A8] 0x0 (size_t)
[RSP+9B0] 0x0 (size_t)
[RSP+9B8] 0x0 (size_t)
[RSP+9C0] 0x0 (size_t)
[RSP+9C8] 0x0 (size_t)
[RSP+9D0] 0x0 (size_t)
[RSP+9D8] 0x0 (size_t)
[RSP+9E0] 0x0 (size_t)
[RSP+9E8] 0x0 (size_t)
[RSP+9F0] 0x0 (size_t)
[RSP+9F8] 0x0 (size_t)
[RSP+A00] 0x0 (size_t)
[RSP+A08] 0x0 (size_t)
[RSP+A10] 0x0 (size_t)
[RSP+A18] 0x0 (size_t)
[RSP+A20] 0x0 (size_t)
[RSP+A28] 0x0 (size_t)
[RSP+A30] 0x0 (size_t)
[RSP+A38] 0x0 (size_t)
[RSP+A40] 0x0 (size_t)
[RSP+A48] 0x0 (size_t)
[RSP+A50] 0x0 (size_t)
[RSP+A58] 0x0 (size_t)
[RSP+A60] 0x0 (size_t)
[RSP+A68] 0x0 (size_t)
[RSP+A70] 0x0 (size_t)
[RSP+A78] 0x0 (size_t)
[RSP+A80] 0x0 (size_t)
[RSP+A88] 0x0 (size_t)
[RSP+A90] 0x0 (size_t)
[RSP+A98] 0x0 (size_t)
[RSP+AA0] 0x0 (size_t)
[RSP+AA8] 0x0 (size_t)
[RSP+AB0] 0x0 (size_t)
[RSP+AB8] 0x0 (size_t)
[RSP+AC0] 0x0 (size_t)
[RSP+AC8] 0x0 (size_t)
[RSP+AD0] 0x0 (size_t)
[RSP+AD8] 0x0 (size_t)
[RSP+AE0] 0x0 (size_t)
[RSP+AE8] 0x0 (size_t)
[RSP+AF0] 0x0 (size_t)
[RSP+AF8] 0x0 (size_t)
[RSP+B00] 0x0 (size_t)
[RSP+B08] 0x0 (size_t)
[RSP+B10] 0x0 (size_t)
[RSP+B18] 0x0 (size_t)
[RSP+B20] 0x0 (size_t)
[RSP+B28] 0x0 (size_t)
[RSP+B30] 0x0 (size_t)
[RSP+B38] 0x0 (size_t)
[RSP+B40] 0x0 (size_t)
[RSP+B48] 0x0 (size_t)
[RSP+B50] 0x0 (size_t)
[RSP+B58] 0x0 (size_t)
[RSP+B60] 0x0 (size_t)
[RSP+B68] 0x0 (size_t)
[RSP+B70] 0x0 (size_t)
[RSP+B78] 0x0 (size_t)
[RSP+B80] 0x0 (size_t)
[RSP+B88] 0x0 (size_t)
[RSP+B90] 0x0 (size_t)
[RSP+B98] 0x0 (size_t)
[RSP+BA0] 0x0 (size_t)
[RSP+BA8] 0x0 (size_t)
[RSP+BB0] 0x0 (size_t)
[RSP+BB8] 0x0 (size_t)
[RSP+BC0] 0x0 (size_t)
[RSP+BC8] 0x0 (size_t)
[RSP+BD0] 0x0 (size_t)
[RSP+BD8] 0x0 (size_t)
[RSP+BE0] 0x0 (size_t)
[RSP+BE8] 0x0 (size_t)
[RSP+BF0] 0x0 (size_t)
[RSP+BF8] 0x0 (size_t)
[RSP+C00] 0x0 (size_t)
[RSP+C08] 0x0 (size_t)
[RSP+C10] 0x0 (size_t)
[RSP+C18] 0x0 (size_t)
[RSP+C20] 0x0 (size_t)
[RSP+C28] 0x0 (size_t)
[RSP+C30] 0x0 (size_t)
[RSP+C38] 0x0 (size_t)
[RSP+C40] 0x0 (size_t)
[RSP+C48] 0x0 (size_t)
[RSP+C50] 0x0 (size_t)
[RSP+C58] 0x0 (size_t)
[RSP+C60] 0x0 (size_t)
[RSP+C68] 0x0 (size_t)
[RSP+C70] 0x0 (size_t)
[RSP+C78] 0x0 (size_t)
[RSP+C80] 0x0 (size_t)
[RSP+C88] 0x0 (size_t)
[RSP+C90] 0x0 (size_t)
[RSP+C98] 0x0 (size_t)
[RSP+CA0] 0x0 (size_t)
[RSP+CA8] 0x0 (size_t)
[RSP+CB0] 0x0 (size_t)
[RSP+CB8] 0x0 (size_t)
[RSP+CC0] 0x0 (size_t)
[RSP+CC8] 0x0 (size_t)
[RSP+CD0] 0x0 (size_t)
[RSP+CD8] 0x0 (size_t)
[RSP+CE0] 0x0 (size_t)
[RSP+CE8] 0x0 (size_t)
[RSP+CF0] 0x0 (size_t)
[RSP+CF8] 0x0 (size_t)
[RSP+D00] 0x0 (size_t)
[RSP+D08] 0x0 (size_t)
[RSP+D10] 0x0 (size_t)
[RSP+D18] 0x0 (size_t)
[RSP+D20] 0x0 (size_t)
[RSP+D28] 0x0 (size_t)
[RSP+D30] 0x0 (size_t)
[RSP+D38] 0x0 (size_t)
[RSP+D40] 0x0 (size_t)
[RSP+D48] 0x0 (size_t)
[RSP+D50] 0x0 (size_t)
[RSP+D58] 0x0 (size_t)
[RSP+D60] 0x0 (size_t)
[RSP+D68] 0x0 (size_t)
[RSP+D70] 0x0 (size_t)
[RSP+D78] 0x0 (size_t)
[RSP+D80] 0x0 (size_t)
[RSP+D88] 0x0 (size_t)
[RSP+D90] 0x0 (size_t)
[RSP+D98] 0x0 (size_t)
[RSP+DA0] 0x0 (size_t)
[RSP+DA8] 0x0 (size_t)
[RSP+DB0] 0x0 (size_t)
[RSP+DB8] 0x0 (size_t)
[RSP+DC0] 0x0 (size_t)
[RSP+DC8] 0x0 (size_t)
[RSP+DD0] 0x0 (size_t)
[RSP+DD8] 0x0 (size_t)
[RSP+DE0] 0x0 (size_t)
MODULES:
F4SE PLUGINS:
AutoBeam.dll v1
BakaFramework.dll v1.8
BakaScrapHeap.dll v1.3
BetterPowerArmorRedux.dll
BodyPartsUI.dll v1
Buffout4.dll v1.26.2
BulletCountedReload.dll
crafting_highlight_fix.dll
HighFPSPhysicsFix.dll
mcm.dll
po3_SpellPerkItemDistributorF4.dll v2
PowerGridTools.dll
WeaponDebrisCrashFix.dll
wsfw_identifier.dll

PLUGINS:
[00] Fallout4.esm
[01] DLCRobot.esm
[02] DLCworkshop01.esm
[03] DLCCoast.esm
[04] DLCworkshop02.esm
[05] DLCworkshop03.esm
[06] DLCNukaWorld.esm
[07] Unofficial Fallout 4 Patch.esp
[08] HUDFramework.esm
[09] WorkshopFramework.esm
[0A] TacticalReload.esm
[0B] SimSettlements.esm
[0C] Skb_RiflesRebirth.esp
[0D] Glock19x.esp
[0E] Zenit.esp
[0F] ImmersiveAnimationFramework.esp
[10] TacticalReloadDLC.esp
[11] WZXM4.esp
[12] WattzLaserGun.esp
[13] TacticalReloadVanilla.esp
[14] FN502.esp
[15] Ev_CPA10.esp
[16] Binoculars.esp
[17] [BFV]Kar98k.esp
[18] win1897.esp
[19] MakeshiftStealthPack.esp
[1A] RAW INPUT.esp
[1B] SprintStutterRemover.esp
[1C] Vivid Fallout - All in One - Best Choice.esp
[1D] detailedferalghouls2K.esp
[1E] Insignificant Object Remover.esp
[1F] ValiusHDTextures2K.esp
[20] 2xFusionCore.esp
[21] HeavySelectShotgun.esp
[22] EV_CPA10_LL.esp
[23] T65PA.esp
[24] ElMudoStore.esp
[25] SelectRapidMG.esp
[26] SelectPowerArmor.esp
[27] AQUILA.esp
[28] WinCowbowRepeater.esp
[29] HKUSP9mm.esp
[2A] BH_Colt M1911.esp
[2B] InstitWeapPosit.esp
[2C] ruined_handmadeturrets.esp
[2D] Quad_Accelerator.esp
[2E] Factor.esp
[2F] Laser Weapon Reanimated.esp
[30] NAC.esp
[31] NAC-FH.esp
[32] NAC-NW.esp
[33] Power_Armors_Redone.esp
[34] RemingtonNewArmy.esp
[35] MyCart_Biohazard.esp
[36] DX Adventurer Outfit.esp
[37] GCM.esp
[38] 3dscopes-replacer.esp
[39] HuntingRifleSounds.esp
[3A] ImmersiveHandmadeTurretsReplacer.esp
[3B] Better Power Armor - Redux.esp
[3C] Lots More Male Hairstyles.esp
[3D] Faster Terminal Displays (20x).esp
[3E] NPC Accuracy Revised.esp
[3F] PA-Quick Animations.esp
[40] Fallout 4 AI Overhaul - NAC X Legacy Patch.esp
[41] PD_LowerWeapon.esp
[42] StartMeUp.esp
[43] PlayerComments.esp
[44] PlayerCommentsStartMeUpPatch.esp
[45] StartMeUpNukaWorldPatch.esp
[46] PlayerComments_UFO4P_Patch.esp
[47] EnhancedLightsandFX.esp
[FE:000] ccbgsfo4012-pipboy(red).esl
[FE:001] ccbgsfo4008-pipgrn.esl
[FE:002] ccbgsfo4027-powerarmorskingreen.esl
[FE:003] ccbgsfo4031-powerarmorskinred.esl
[FE:004] BakaFramework.esm
[FE:005] PPF.esm
[FE:006] BerettaM9FS.esl
[FE:007] GCM_DLC_Far_Harbor.esl
[FE:008] GCM_DLC_Automatron.esl
[FE:009] BerettaM9FSESL_TacticalReloadPatch.esp
[FE:00A] Glock19x_TacticalReloadPatch.esp
[FE:00B] Zenit_TacticalReloadPatch.esp
[FE:00C] MAIM Distributor.esp
[FE:00D] MAIM 2.esp
[FE:00E] FN502_TR.esp
[FE:00F] IAF - Far Harbor & Nuka World.esp
[FE:010] ConditionBoy.esp
[FE:011] SCOURGE - Vanilla.esp
[FE:012] SCOURGE - Nuka World.esp
[FE:013] SCOURGE - Far Harbor.esp
[FE:014] SCOURGE - Automatron.esp
[FE:015] StartMeUpShaunDefaultAppearance.esp
[FE:016] Binoculars_Camos.esp
[FE:017] Raw Input - Sprint Fix Patch.esp
[FE:018] True Damage - Perk Module.esp
[FE:019] TAAFlickerRemover.esp
[FE:01A] BH_Colt M1911_TR Patch.esp
[FE:01B] HKUSP9mmTacReload.esp
[FE:01C] CROSS_CryoLance.esp
[FE:01D] Fallout 4 AI Overhaul.esp
[FE:01E] InstituteRifleDebulked.esp
[FE:01F] Elzee Breathe.esp
[FE:020] FAR.esp
[FE:021] True Damage.esp
[FE:022] True Damage - Vehicle Module.esp
[FE:023] True Damage - DLC.esp
[FE:024] MAIM 2 - Lite.esp
[FE:025] MAIM 2 - EZ Keywords.esp
[FE:026] True Damage - Perk Module DLC.esp
[FE:027] PRP.esp
[FE:028] ELFXPRP.esp
The Inept European Jan 13, 2023 @ 11:19am 
Back your mods out, most recent first.
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Date Posted: Jan 13, 2023 @ 6:40am
Posts: 2