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minigun has less recoil in the game...
Also Thompson is the same .45 SMG but it's recoil is almost nonexistent
Stock and muzzle brake upgrades do not change anything but add weight to radium rifle
https://steamcommunity.com/sharedfiles/filedetails/?id=2647765006
Depends on the range you want to use the radium rifle. I've seen far worse in Mass Effect.
Don't get me wrong: it's not really my thing, either, but normally you'd use a full-automatic rifle on 5-20 m, right? And on that range it doesn't really matter.
but yeah it sucks. Everything is irradiated. Most things got resistances. It'd be good if they could do the opposite effect and work against robots (emp) and synths OR irradiated stuff (it removes it or something). So any glowing creature would be made easier to kill
But it wrecks havoc on those who are not.
I had no issues using the Radium rifle ( Kiloton from Children of Atom. ) with a Commando build. Like any weapon, it needs to be modded to reduce the recoil.
Well, then do not use them. I have no issues using them as a Commando build. Not much else I can say if you have modded them to reduce the recoil.
And I rarely use Vats with range weapons.
But the best automatic rifle in the game for a Commando build is the Problem Solver or the Splatter Cannon. Basically the same weapon. The legendary effect for those two is exceptionally good for automatics.
I have a short range weapon used with VATS and a medium range bread and butter weapon that I manual aim with. The exact weapons don't matter. I rotate weapons so that I don't exhaust ammos. My character is commando build. Sometimes I use 300-400 bullets in one mission. That happens a lot if there is a boss type of enemy
But the bread and butter weapon is an automatic rifle with a short scope. I switch among laser, overseer guardian, assault, railroad rifle, and plasma weapons. Among them, the best is assault rifle. I store away the nukaworld DLC weapons because those are too OP.