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Presumably that's because the female setting is used to swap the body type for humanoid races, while the robot races (and other races) don't have separate body types anyway. For example KL-E-0 (assaultron race) is not tagged as female, and neither is a mirelurk queen (mirelurk queen race).
The weirder thing with Curie is that there are three different entries for her, rather than two. You've got the robot form, then a Gen 3 synth form, then the actual companion form which is templated from the other Gen 3 synth form. I'm guessing there was some technical awkwardness with the exchange from robot to synth body that this somehow solved.
EDIT: Rather than being templated from the Gen 3 form, the companion form seems to be overwritten with whichever of the other two forms is appropriate depending on how you've advanced in the story. Which makes more sense.
Yea, it looks that way in the creation kit because her base ID for her human form shows male, but for some reason in game it keeps that male designation even after she changes form so if you try to use looks menu to edit her appearance she ends up looking all glitchy because you are trying to put a female appearance on a male body. So like I said, you have to spawn a copy using her base ID, edit that one, then disable it and recycle her. She's the only character like that and it's super weird.
This video explains how to do it (though the guy spends way too much time messing around with it...)
https://www.youtube.com/watch?v=tcLtBEhhJG4
The video shows spawning a copy of her Gen 3 synth/human form, turning off its AI so it doesn't walk around, and then using the SLM to select one of a variety of modded appearance presets. As far as it shows, there's nothing wrong with her female setting.
I personally don't play around much with the appearance settings of characters other than my own, but if she has display issues they're not going to be related to her having the female setting because that's correct. They might possibly have something to do with her being templated from an identical form, since it's not clear exactly why that exists in the first place.
EDIT: I should note that they do seem to have done something that locks down her appearance, making the SLM command not normally work properly with her in the vanilla game when you alter her directly, but I don't see anything indicating it's based on her gender setting. The video seems to be bypassing it by altering a copy instead which feeds back through and adjusts the original.
Cait is cute and smart and sassy and hates every good thing you do.
Piper is sexy and smart and sassy and egotistical and a hate monger and a moon-bat.
Dogmeat is best. Dogmeat is a good companion. Dogmeat is loyal no matter what. After Lillith and then Eve betrayed Adam, God Almighty created the dogs as an apology.
1 or more disliked actions doesnt mean a break up..
Yes, her base iD is female, but the spawned version is male but uses the Base ID's look. It's very weird. IT has nothing to do with the way he's editing the appearance with the presets, that's just how the LooksMenu mod works to make it easy to quickly edit characters.
The way the game works is every character has a BASEID (or FORMID) and a REFID. Like Piper's BaseID is 2F1E and her RefID is 2F1F. Both are female as you'd expect, but for some reason Curie's RefID version is male and that's what creates the issue with modifying her appearance. You have to spawn a new copy that is female from her BASEID, edit that, then reset the actual version's appearance to match. Curie is the only companion that is like this, no idea why. In fact, you can play in a completely unmodded game other than "better console" that gives you expanded info on things, and you will see that the synth form Curie shows as male in the console. This is why she is "locked down" the way she is (though again, not sure why she is done this way, just that she is,)
EDIT: Also the command to change appearance of any character, like let's say Piper... would be ShowLooksMenu 2f1f. You can do this even in a vanilla game. The looks menu mod just adds the slm command as a quicker shortcut.
However, I'm playing a completely unmodded game (no mods at all), and when her reference ID (102249) has its synth form, it's female according to the GetIsSex console command. The same reference ID with her robot form registers as male.
Looking at the Creation Kit data a second time, what I believe the game is doing is stamping either the robot or synth version of Curie onto the reference ID for her as a companion (which doesn't even have a definite form as shown in its original location, and is made from an entirely separate base ID). It's this overwrite that allows Curie to change between robot and synth. But it stops you from using SLM directly on the reference ID, because any changes to its own appearance are overwritten.
The solution (as we've seen) is to spawn and alter a reference from the base ID (1647C6) being used to overwrite her.
Well, thing is you can do ShowLooksMenu on her synth form directly, but it glitches her out because it's trying to load a female look onto a male body. It lets you TRY because her baseID is female which may still be what the vanilla game GetIsSex command is checking what the BaseID says it should be. The reason it works the way it does is you have to change that baseID look so that is loading instead, since she's "unique" all copies of her will look the same. No other companion has that problem because they are all matching BaseID gender and RefID gender. Like I said, BetterConsole doesn't add anything, just shows stuff that is already there quickly and easily. It shows that yes her BaseID is female, but her RefID is male. I'd get a screenshot, but I don't think I have any currently available saves that I have a Synth Curie to show you.
I've read about this extensively on modding sites and talking to modders about how weird Curie is in the game files.
Also she doesn't have a single RefID, she actually has two, same with her FormID
Form ID
00027686 (Miss Nanny)
001647C6 (synth)
Ref ID
000865D1 (Miss Nanny [Container])
00102249 (Companion)
If the issue were putting a female look on a male body, Curie would already have that problem in her normal form, since she already has a female look and it works just fine. It's not an issue with the sex setting.
I think they must have gotten the wrong idea somehow, since it doesn't match what I'm seeing in the Creation Kit or the game. It also doesn't match the solution you're using, which makes sense for her reference being overwritten, but not for a sex issue.
There are a total of three Curie Form IDs:
00027686 (companion)
001846CB (Miss Nanny)
001647C6 (synth)
The companion form ID (27686) is used for her companion reference (102249), and if you check Curie as your companion in both robot and synth form, you'll see she has the same 102249 ref ID the entire time. Initially, this reference ID is located in Vault 81 as you'd expect.
The Miss Nanny form ID (1846CB) is only used directly to produce a reference ID (865D1) that appears in the Memory Den, and is a dummy robot body left behind when you transfer Curie to her synth body. It would also be used for her robot appearance, but that application has no associated ref ID, because it's just a change to the companion ref ID.
The synth form ID (1647C6) is used for the synth appearance of the companion reference ID 102249. It has no references of its own, but it's the one you need to spawn a reference of and alter because it's used for her synth appearance.
i go both cuz i have mood swings, HAHAHA !