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I have a blazing fast Windows 11 box, and had the whole lockpicking-too-fast problem.
I tried your suggestion, and capped it at 60 FPS exactly as you stated, with Nvidia's latest drivers. Every time I try to run the game like this, not only does it run as slow as my old Windows 7 box (with severe input lag), but it also CTD's after about 3 minutes or so (with an extremely long and cryptic Windows Error Reporting message in Event Viewer). To anyone using Nvidia on Windows 11, don't try capping the frame rate, you'll just crash your game really slowly.
Considering this thread is over a year old, and Bethesda still hasn't fixed the problem, I'm guessing they'll never fix it, especially since they're working full-scale on Elder Scrolls 6 now, and Fallout 5 after that (who knows what year that will actually come out).
I never use mods as a rule, because of not trusting unofficial code AND the fact that Bethesda can break the mod at any point with an update. But it looks like this mod is the only way I'll ever get to play this game on Windows 11.
Damn Bethesda.
Also, if you would have read the comment that I tagged as the answer, that worked perfectly for me with no crashing. Capping your framerate is about the only way to get this game to work on modern PCs.
They are coming out with a Next Gen update for Fallout 4. Which will have many changes. My guess is somewhere close to the date of April 12. Which is when the Fallout TV show is going be released on Amazon.
I use a RTX 3060ti OC, I7 11700kf on Windows 11 and the game runs fine for me. The last 1000 hrs or so, after I got this computer, I have had 1 crash.
It is important to not let Windows 11 do optional updates. I only do mandatory ones. Check Windows Update to see how you have it set. I also after a update, do not let Windows 11 configure my setup. I tell it to remind me in 3 days and then when it pops up again in 3 days, there will be a "dismiss" option. I click that.
You want to turn off Windows 11 Cloud service. And any other not necessary programs it wants to run. Ones like send Microsoft bug reports or feed back. Just make a restore point before making changes and if you mess up, use the restore to go back.
Yeah it's a great mod and I use it, but it doesn't totally fix the problems of running the game at high refresh rates like it claims. I still lock the in-game FPS to 60 using High FPS Fix configuration file, and enjoy the improved loading times. Trying to run at 165Hz there were still plenty of issues.
I'm glad I'm not that paranoid. I've been using mods for decades, it's the only way I can still play so many of the old games I still love. But yeah, ♥♥♥♥ Bethesda and their updates of ten year-old games. Or after Starfield, we can leave off the qualifiers and just say ♥♥♥♥ Bethesda.
I don't have optional Windows updates enabled - I used to have Windows Updates turned off in Win7 because of that crap, and only update when a new game comes out (followed by driver updates). I already turned off all the cloud stuff, because I like my data to stay on my computer, where it's safer than in the cloud. It's bad enough that you can't delete some data on a Win11 box because you don't "own" it even if you're the Administrator (see "TrustedInstaller" for details). I only upgraded to WIn11 because Steam was evil and dropped Win7 support, and now a lot of my old games won't run on Win11 (or run in a broken fashion). I was going to buy VMWare to make a Win7 VM on this box, until I found out that some Chinese company is going to buy it (or some company with deep Chinese ties, can't remember, it's been a while). It's a terrible time to be a PC user. MS keeps making what they think we want, instead of asking us what we want and actually listening. Just look at how you have to expand a menu every time you want to right-click and Copy or Paste. Whoever thought that up needs to be fired, and it needs to be fixed in the next release.
It is possible to run it at i.e. 75fps without any mods. However, the higher the framerate goes above 60fps the more problems it adds to the game, because some of the game's timings are tied to the framerate.
The mod "High FPS Physics Fix" solves this problem by untying the game from the framerate. However, this only works well for the vanilla game. Mods, which add a lot of scripts to the game, especially with heavy scripts, or inject their own .DLLs, can still cause problems. This is either because the mod authors have taken shortcuts (i.e., by assuming the framerate being capped at 60fps), or do not care, or do not have the means to test their mods at high framerates. Whatever the reason, the more mods one installs the more likely it obviously becomes to run into a problematic mod.
A high framerate is in itself not bad, but due to the way the game works, and mods copying it, does the framerate act like a multiplier. If you want to play at high framerates then you should install some bug-fixing mods in order to counter problems. Not only should you install the "High FPS Physics Fix", but other fixes like the Unofficial Fallout 4 Patch and Buffout (fixes some CTDs) to reduce the risks. Then check the installation instructions of all your mods as well as their comment sections whether it is safe or if it has known problems.
If you want to stay on the safe side then cap your framerate to 30fps or 60fps. Although your game can still crash for other reasons of course.
The "High FPS Physics Fix" can be found here:
https://www.nexusmods.com/fallout4/mods/44798
Not only does it fix some framerate-related problems, but it also comes with a framerate limiter as well as a load accelerator (loading in the vanilla game is tied to the framerate).
That aged poorly LOL
Im literally googling that answer to try fix my problems on the "next gen" update