Fallout 4

Fallout 4

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Any way to set the refresh rate?
Finally got my new PC built and fixed the 30FPS cap issue, but that introduced a new issue of the game running at 180FPS which makes the game run at 180FPS. I've read online that the only known solution is to simply change your monitor's refresh rate prior to loading FO4, but I'm curious to know if there is a better way than manually changing my monitor's refresh rate every time I want to load the game (mainly because I also play other games and don't want to continually swap back and fourth).

I did read that an older version of the nVidia Inspector can cap it, but all of the links I've found don't look very legit.
Originally posted by wtiger27:
Cap the game to 60 fps in the Nvidia Control panel under 3D Management/programs/Fallout4.exe. Set it to Fast Sync and then 60 fps under Max Frame rate. You will have no issues with quests, getting stuck at terminals, locking picking going too fast, dialog out of sync, quests, etc.

Next year, they are coming out with a newer version of Fallout 4, which will work much better with high end systems.
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wtiger27 Nov 14, 2022 @ 5:56am 
Cap the game to 60 fps in the Nvidia Control panel under 3D Management/programs/Fallout4.exe. Set it to Fast Sync and then 60 fps under Max Frame rate. You will have no issues with quests, getting stuck at terminals, locking picking going too fast, dialog out of sync, quests, etc.

Next year, they are coming out with a newer version of Fallout 4, which will work much better with high end systems.
Last edited by wtiger27; Nov 14, 2022 @ 5:59am
Stardustfire Nov 14, 2022 @ 9:27am 
fast sync can display tearing
_KC76_ Nov 14, 2022 @ 10:38am 
In Nvidia control panel, under "Display" set your Monitors native resolution according to what your Monitor specs are (60Hz/75Hz/120Hz/144Hz/etc), then go back up to 3D Settings, select Manage 3D settings, and on the right side you should see "Global settings" and "Program settings".
-Select Program Settings, and scroll thru the list to find the game, and then scroll down and cap the FPS to 60.
RossenX Nov 14, 2022 @ 12:00pm 
In your fallout 4 ini file set:
[Display] iPresentInterval=0

that will uncap the framerate completly, then in your nvidia control panel (right click on desktop)->Manage 3d Settings->Program->Select Fallout4 from the list(or add if it's not there)-> Set "Max Framerate" to 60. I have it set like that on a 165hz monitor and game plays fine, smooth 60 no tearing and no changing monitor settings.

Alternatively you can also try a mod called "High FPS Physics Fix" which will untie the game's speed from it's framerate.
Gold♥Shield Nov 14, 2022 @ 5:07pm 
Thanks for the replies. I'll configure it after I get home today.
RossenX Nov 14, 2022 @ 5:30pm 
btw that "High FPS Physics Fix" mod is actually amazing for many many things. It lowered my load time by at least half(it uncaps the framerate in loading screens and even disables some loading screens) the frame rate is more stable etc. Very much recommend.
Nite69 Nov 14, 2022 @ 6:11pm 
I use Nvidia adaptive vsync, also ignore anyone that keeps suggesting 60 max, this game runs fine over 100 without an issue I do it all the time.
Iron Knights (Banned) Nov 14, 2022 @ 6:35pm 
120hz & 120FPS through Enhanced Sync (AMD). No v-sync, no problem.
_KC76_ Nov 15, 2022 @ 3:23am 
Yes, do indeed ignore the Developers of the game, and the Developers of the Physics system (Havoc) .. because, you know, the animations and physics systems where in no way developed around a 60 FPS target value ..
Iron Knights (Banned) Nov 15, 2022 @ 5:34pm 
It was not designed around 60FPS and it works above it, so cry some more 2010 Trendies.
_KC76_ Nov 15, 2022 @ 5:41pm 
Originally posted by Iron Knights:
It was not designed around 60FPS and it works above it, so cry some more 2010 Trendies.
I guess I should start calling you Todd Howard now, since you seem to know more about the development of his game than he does?
Iron Knights (Banned) Nov 15, 2022 @ 5:48pm 
You can disbelief all you want and today and tomorrow I will still be running Uncapped, 120hz monitor, Enhanced Sync.
_KC76_ Nov 16, 2022 @ 2:53am 
Originally posted by Iron Knights:
You can disbelief all you want and today and tomorrow I will still be running Uncapped, 120hz monitor, Enhanced Sync.

"being able to" is not the same as "designed around" .. please pay attention.

Yes, I can run the game over 120 FPS also, but I don't, because it can mess-up the Physics and Animations .. and unless you use specific mods, it can make the whole game "run" at a faster speed, not just "render the games visuals" faster.

You don't seem to understand the "designed around" part, so I give example of Automobile:
My car was "designed" to travel at about 55 MPH and get 30 MPG economy ... The engine was tuned to meet this goal, the gears in the transmission selected to meet this goal, even the tire pressure was set to meet this goal.
-- My car CAN travel at over 135 MPH, and it CAN get from 10 MPG to 50 MPG economy.
In summary:
Design: Car go Vroom
-Ability: Car go Brrrrap
Death Approaches Nov 16, 2022 @ 7:37am 
Originally posted by Iron Knights:
It was not designed around 60FPS and it works above it, so cry some more 2010 Trendies.
Why? Dude. Great Lord Satan! You know your superiority factor and your ego will push people to add you to their blocked users list. Don't be a tool, you are talking down to people you get that, right? Man I know you're better than that. I get you might be having a bad day, we all have them. :devilskiss:

Please understand GoldShield, Iron knows this too, he's just being argumentative. There's a difference between REFRESH RATE the signal that sends the buffer to the monitor, the actual electrical data on the wires, and the game engine FRAME RATE, the actual rendering of content.

You can happily have a 16.67ms/60Hz engine that makes the Havoc physics not kill you when you bump into cars or power armor or dozens of other goofy things like radscorpions coming up under a car and throwing it into space, and still have a flicker-free refresh rate above this. Way above.

You can even force the game to render more frames than are necessary - I guess some people's electrical bills are not high enough? Maybe their rooms are cold? I mean it's a single player game, and you want to run mods, probably dozens, hundreds of them, but for some reason want to TAX THE SH*T out of their systems for no reason other than to say your card can render more/better than another card? Sure! Do it! That's fine, too. Go for it!

Definitely use the HighFPS Physics Fix, it's dynamic, it is not just automating a couple INI directives for you, it's doing so on-the-fly, decoupling during loads so it's very fast, and then putting it back afterwards... on an SSD with hundreds of power-hungry mods and VRAM-chewing 2k/4k/8k textures? You won't even care about things like 'savegame bloat' when you turn on stuff like persistent corpses (those guys I killed ~20 hours ago are still laying here, because I said so!) and high-poly models and 6x random encounters and simsettlements pushed to the point of just below CTDs when approaching settlements, etc.

Still loads faster than vanilla ever did. You can't even read the splash screen descriptions. That fast. Not to mention it makes you, you know, not die randomly from physics craziness. It's a very important F4SE script, much like F4SE itself, like F4SE preloader and Buffout, etc. A must-have!

https://www.nexusmods.com/fallout4/mods/44798?tab=files
Iron Knights (Banned) Nov 16, 2022 @ 3:55pm 
Add me to your block list, already added you, so...
Never add next-rus problems to any of your games. YOU have to troubleshoot those too.
"Why yoor setup be workins, is against ruleme, bye-hello. Duh !" Go get another vaccine.
V-Sync is an antique for antique 60hz monitors. I will never set my monitor to 60hz because I want to save the little vision I got left in my eyes. I will not have to deal with screen tears by forcing wrong frequency and wrong FPS. Yes, 60FPS cap will drop to 0FPS in the bad laggy areas in this game. Fallout 4 is NOT Skyrim Original and does not suffer the same anomalies as that game did. Just keep it 144FPS or lower.
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Date Posted: Nov 14, 2022 @ 5:44am
Posts: 22