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Next year, they are coming out with a newer version of Fallout 4, which will work much better with high end systems.
-Select Program Settings, and scroll thru the list to find the game, and then scroll down and cap the FPS to 60.
that will uncap the framerate completly, then in your nvidia control panel (right click on desktop)->Manage 3d Settings->Program->Select Fallout4 from the list(or add if it's not there)-> Set "Max Framerate" to 60. I have it set like that on a 165hz monitor and game plays fine, smooth 60 no tearing and no changing monitor settings.
Alternatively you can also try a mod called "High FPS Physics Fix" which will untie the game's speed from it's framerate.
"being able to" is not the same as "designed around" .. please pay attention.
Yes, I can run the game over 120 FPS also, but I don't, because it can mess-up the Physics and Animations .. and unless you use specific mods, it can make the whole game "run" at a faster speed, not just "render the games visuals" faster.
You don't seem to understand the "designed around" part, so I give example of Automobile:
My car was "designed" to travel at about 55 MPH and get 30 MPG economy ... The engine was tuned to meet this goal, the gears in the transmission selected to meet this goal, even the tire pressure was set to meet this goal.
-- My car CAN travel at over 135 MPH, and it CAN get from 10 MPG to 50 MPG economy.
In summary:
Design: Car go Vroom
-Ability: Car go Brrrrap
Please understand GoldShield, Iron knows this too, he's just being argumentative. There's a difference between REFRESH RATE the signal that sends the buffer to the monitor, the actual electrical data on the wires, and the game engine FRAME RATE, the actual rendering of content.
You can happily have a 16.67ms/60Hz engine that makes the Havoc physics not kill you when you bump into cars or power armor or dozens of other goofy things like radscorpions coming up under a car and throwing it into space, and still have a flicker-free refresh rate above this. Way above.
You can even force the game to render more frames than are necessary - I guess some people's electrical bills are not high enough? Maybe their rooms are cold? I mean it's a single player game, and you want to run mods, probably dozens, hundreds of them, but for some reason want to TAX THE SH*T out of their systems for no reason other than to say your card can render more/better than another card? Sure! Do it! That's fine, too. Go for it!
Definitely use the HighFPS Physics Fix, it's dynamic, it is not just automating a couple INI directives for you, it's doing so on-the-fly, decoupling during loads so it's very fast, and then putting it back afterwards... on an SSD with hundreds of power-hungry mods and VRAM-chewing 2k/4k/8k textures? You won't even care about things like 'savegame bloat' when you turn on stuff like persistent corpses (those guys I killed ~20 hours ago are still laying here, because I said so!) and high-poly models and 6x random encounters and simsettlements pushed to the point of just below CTDs when approaching settlements, etc.
Still loads faster than vanilla ever did. You can't even read the splash screen descriptions. That fast. Not to mention it makes you, you know, not die randomly from physics craziness. It's a very important F4SE script, much like F4SE itself, like F4SE preloader and Buffout, etc. A must-have!
https://www.nexusmods.com/fallout4/mods/44798?tab=files
Never add next-rus problems to any of your games. YOU have to troubleshoot those too.
"Why yoor setup be workins, is against ruleme, bye-hello. Duh !" Go get another vaccine.
V-Sync is an antique for antique 60hz monitors. I will never set my monitor to 60hz because I want to save the little vision I got left in my eyes. I will not have to deal with screen tears by forcing wrong frequency and wrong FPS. Yes, 60FPS cap will drop to 0FPS in the bad laggy areas in this game. Fallout 4 is NOT Skyrim Original and does not suffer the same anomalies as that game did. Just keep it 144FPS or lower.