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Another one I'd have is whether the bloatfly you shot had the same ID the entire time, as it almost sounds like shooting it made it somehow get substituted with an upgraded version (or maybe get levelled up and recalculated somehow). You could check things other than its health to see if its level and other abilities increased at all.
Yeah the ID did remain the same - 000195d2e - for the bloatfly I was experimenting with, but I noticed a [PP] had been added at the end AFTER shooting it the first time. So yeah that does give me the thought that it is somehow not dying, but being replaced by some other variant. But according to FO4Edit and the little plugin I made... such a variant should not exist.
Also, if I use recycleactor on a bloatfly that is 'infected' with this bug, it reliably reappears without any problems... dies in one shot like it should.
If you happen to be using quicksaves, those can be a little fudgy about some details (mines being well-known), but not usually enemy details.
Anyway, I'd be checking not just the enemy's health, but also its level to see whether that changes at all when attacking the bloatfly. The level part will tell you whether the bloatfly is gaining health as a separate effect (if its level doesn't change at all), or possibly just because it's being calculated from its level.
I can't say why it would be doing that if the bloatfly has already been loaded in as an enemy, but you should at least be able to narrow down what is happening.
1) The save I'm experimenting on is standing near the bloatflies, so they were already spawned when the game was saved. This one is not a quick save.
2) It does appear to be something that happens when a bloatfly is spawned. During one new playthrough, the 6 bloatflies found in Sanctuary were affected, but on the next new game, they were not affected.
Okay so I loaded the experiment and used the console to give my character the Awareness perk, then targeted the bloatfly in VATS. Level 1 bloatfly confirmed. Also used getav health again just to check for consistency.
[img]https://i.imgur.com/5LFLxTq.jpg[/img]
I shot it, and VATS still shows it is level one, but also its health was boosted. The hip shot I made must have hit the head, as VATS shows the head has no remaining health, and the reported health is now 45.5.
[img]https://i.imgur.com/67MqKJb.jpg[/img]
The only similar effect in a regular game is with legendary enemies having their health restore when they're first reduced below half health, and that only applies if they survive the attack.
With those ruled out, it really puts the most likely cause back to being some unexpected interaction from your mods, and the self-made plugin is your primary suspect (because it's explicitly altering bloatfly health). You didn't see this bug before adding that, did you?
I was just discussing it with a friend who is a professional developer (not for video games, but still), and he suggested it may be an overflow error. If that be the case, I'm not sure a plugin could do anything about that... hmmm.... the plot thickens....