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https://www.nexusmods.com/fallout4/mods/18121
The Grand Tour ---->
A Magical Kingdom
A World of Refreshment
High Noon at the Gulch
Safari Adventure
----> Star control
found in the quest locations above the star core
Star core extra
https://www.youtube.com/watch?v=Io1ogpGk_Ic&list=PL1d-XkTky0cymbgf_laIsvEKPCUWKZqxQ&index=7&t=129s
Power Play quest
Fallout 4 Nuka World
GUIDE to the missions to complete in order to acquire the X-01 POWER ARMOR mk V
1) Complete the missions of: "The grand tour":
- A world of refreshment
- Safari Adventure
- A Magical Kingdom
- High Noon at the Gulch
Then move to the Galactic Zone and complete missions in the areas of:
- Nuka galaxi
- Vault-Tec among the stars
- Starlight Interstellar Theater
- RobCo battlezone
Once "The Panoramic Tour" and "Galactic Zone" are completed, all that remains is to restore power to the power plant with the final mission "Power Play".
With the completion of this last mission you will have all the necessary star cores except the last one that can be found by reactivating the starport elevator at the Galactic Zone. As soon as you find the last one, the game is done, the showcase where the X-01 it will open.
Talking to Porter Gage you will have to decide whether to become a raider or free the settlers from Nuka-World.
Nuka-World is a dlc with an irreversible ending, if you team up with Porter you will definitely become a raider. The point of no return is the Open Season quest indicated by Nuka World vendor Mackenzie Bridgeman.
Preston won't be hostile if you become a raider and you will claim the settlement, it must be said that if you don't use the "psychic" preparations but you attack the Commonwealth settlements to conquer them, the turrets you have installed will defend the settlement. Without "chemical bombs" the turret system in my settlements destroyed me in seconds.
Although we don't see it directly in-game, in story terms the raiders are presumably supposed to be going around raiding the Commonwealth from their outposts.
Yes, because as Douglas said, they presumably go around raiding the area. Also, in addition to taking over 3 locations to serve as raider outposts (which can all be uninhabited initially), another settlement (which must have actual settlers in it - it can't just be an empty lot) has to be turned into a raider vassal.
If you side with the Raiders and totally finish their questline (which includes setting up raider outposts in the Commonwealth), you can still always go back and finish off the other 2 gangs. And if you do this before becoming the Minuteman general, Preston doesn't ever mention it and can still be your companion.
So if there is any trouble on that front, I'd specifically suggest talking to him.